Computer Vision and Pattern Recognition 223
☆ Moore, Escher, Penrose: A Conformal Golden Braid
I don't think I have ever done anything as peculiar in my life. Among other things, it shows a young man looking with interest at a print on the wall of an exhibition that features himself. How can this be? Perhaps I am not far removed from Einstein's curved universe.'' So wrote M.C. Escher about his 1956 lithograph Print Gallery. Nearly half a century later, a mathematical analysis related its geometry to an untwisted source image through a conformal power map $z \mapsto z^α$, $α\in \mathbb{C}$. Building on this construction, we use a frozen text-to-image diffusion model to generate new self-referential scenes. Prompting alone does not enforce the recursion, while a post-hoc transformation can leave structures poorly connected. Applying the transformation during sampling is also insufficient: the denoiser may "repair" the intended distortion or drift out of the prescribed geometry. We construct a generalized inverse $T^\dagger$ of the non-invertible image transformation $T$, adapted to its recursive constraint. In the idealized formulation, the Penrose identity $TT^\dagger T = T$ makes $TT^\dagger$ an idempotent projection onto geometrically admissible images. Yet denoising only the transformed image remains an out-of-distribution task, even with projection. We therefore braid denoising steps with $T$ and $T^\dagger$: source-space steps develop the untwisted scene, while transformed-space steps refine its appearance and connections in the final geometry. We generate Print Gallery-like compositions and explore further transformations. Rather than distorting a finished image, we let the scene and its distortion develop together.
☆ Sphere Encoder 2
Sphere Encoder is an autoencoder that generates images by decoding random points from a high-dimensional latent sphere. We identify two limitations of the original formulation that reduce its generation quality. First, random points concentrate near the equator relative to the pole on an encoded latent, but the training rotation never reaches this region, leaving a gap that limits one-step generation. Second, training for generation with pixel-wise reconstruction loss encourages the decoder to average over plausible images, producing blurry images that lack high-frequency details. We present Sphere Encoder 2 to address both limitations, substantially improving image generation quality while maintaining the speed and simplicity of a autoencoder. Models are released at \href{https://github.com/kaiyuyue/sphere2}{github.com/kaiyuyue/sphere2}.
comment: Code will be available at https://github.com/kaiyuyue/sphere2
☆ One Basis to Animate Them All: Gaussian Blendshape Distillation for Real-Time Avatars
3D Gaussian avatars support fast rendering, however, their real-time animation is often challenged by the costly neural inference. We address this bottleneck and show that the animation of pretrained avatar models can be closely approximated by a linear combination of identity-independent blendshapes. Building on this finding, we introduce GALA (Gaussian Animation via Linear Approximation), a distillation method that replaces per-frame heavy neural decoding with a shallow coefficient predictor and a linear blend. To improve fidelity and reduce memory requirements, we propose to construct the basis using block-local PCA under a rendering-aware metric and a memory budget. Our method learns a shallow MLP network to predict blendshape coefficients and applies to various animation architectures without retraining original models. We validate GALA by accelerating the inference of three distinct avatar models for 3D animation of facial expressions and full-bodies with clothing dynamics. Across these models, our distillation generalizes to held-out identities and reduces CPU animation cost by up to three orders of magnitude while preserving most of the rendering quality. Excellent results of our method confirm the shared linear structure of learned avatar representations and enable highly efficient and accurate animation at frame rates reaching up to 60fps on mobile devices. Project page: https://ramazan793.github.io/gala/
☆ ROWBench: Do Video Models Render What the Program Specifies?
Zheng-Hui Huang, Guixu Lin, Yu-Ju Tsai, Jian-Kai Zhu, Fengbo Lan, Yu-Lun Liu, Yung-Yu Chuang, Kaipeng Zhang, Zhixiang Wang
Programmable world models separate executable dynamics from visual generation, offering a promising foundation for next-generation game engines. However, their visual adherence to explicit rules and interactions remains insufficiently evaluated. Existing benchmarks assess visual quality, controllability, and instruction or physical adherence, but rarely test fidelity to fine-grained, program-specified world events. We introduce PROWBench, comprising 170 programmatically constructed episodes and 600 proxy videos covering diverse scenes and interactions. PROWBench logs entity states and timestamped events, including those outside the camera's field of view, as replayable world records, from which it renders synchronized views and proxy representations. This enables generated videos to be checked against the observable consequences of program execution. An extensible framework constructs scenes, controls behaviors, and can render each camera view in different representations, such as coarse 3D, and bounding boxes. The benchmark covers first- and third-person perspectives, with synchronized multi-view observations available for a subset of episodes. Grounded in these records, PROWBench evaluates entity control, long-horizon memory, and, with two VLM-based metrics, Logic-Render Alignment and Interaction Success Rate, adherence to the prescribed timeline and the visual realization of timestamped engine-recorded events.
☆ Embedding Prediction Helps Image Generation
In diffusion transformers, a class label or a text prompt is embedded once, and the same condition is reused at every denoising step. We ask whether predicted embeddings can serve as this condition instead. Next-Embedding Predictive Autoregression (NEPA) trains a Transformer to predict the next continuous embedding in a sequence. In generation, the clean image follows the noisy image, so its embeddings are the next embeddings after the condition and the noisy image. We train a NEPA model to predict them all at once with Multi-Embedding Prediction, and in Embedding Conditioned Generation, a DiT generator is conditioned on these predictions, recomputed at every denoising step, so the conditioning signal adapts to the current noisy state. Experiments on class-conditional ImageNet $256\times256$ study the condition of the generator, the design of Multi-Embedding Prediction, and the scaling of both models. The NEPA model adds a second network to every sampling step; with it, and combined with REPA, our final model, NEPA-DiT-XL, reaches an FID of 1.32 using about a third of the training compute of REPA.
comment: Project page: https://sihanxu.me/nepa-dit
☆ SILSA: Sliding-Window Slice Latents for Topology-Preserving High-Resolution 3D Generation NeurIPS 2026
Tianjiao Yu, Xinzhuo Li, Yifan Shen, Ying Shen, Kiet A. Nguyen, Adheesh Sunil Juvekar, Ismini Lourentzou
High-resolution 3D generation increasingly relies on voxel latents and multi-stage pipelines that first predict active structure and then synthesize local geometry. While effective, this design fragments continuous surfaces into many local tokens, inflates generation cost, and often weakens topological consistency for thin or highly connected shapes. We introduce SILSA, a topology-aware 3D generation framework that represents shapes with compact sliding-window slice latents. Instead of generating expensive voxel tokens, SILSA uses a fixed set of overlapping slices along the three canonical axes, where each token summarizes a local depth window to preserve cross-sectional continuity and support single-stage rectified-flow generation. A Slice VAE encodes oriented surface samples into multi-axis slice latents and reconstructs them with a sparse volumetric decoder, while a Volumetric Anchor Lattice coordinates directional slice streams through a shared 3D workspace. To preserve structural correctness, we introduce slice-level topology supervision that matches persistence diagrams and aligns Betti transitions across neighboring slices. Experiments show that SILSA improves structural fidelity while substantially reducing generation cost. SILSA improves PSNR by $8.7\%$, coverage by $5.96$ absolute points, and Betti error by $9.2\%$ over the strongest baseline, while using $70.0\%$ fewer tokens than the next-most compact baseline and over $98\%$ fewer tokens than sparse or hierarchical tokenizers, effectively reducing training memory by $40.4\%$ and inference time by $58.5\%$. Qualitative results further show improved preservation of thin structures, repeated components, and long-range connectivity.
comment: Accepted at NeurIPS 2026. Project link: https://plan-lab.github.io/silsa
☆ VISTA: A Visual Harness for Reasoning in an Interactive World
We show that multimodal models possess strong reasoning abilities and that an appropriate harness can unlock their potential to solve tasks across diverse interactive environments. We introduce VISTA, a visual harness that gives a general-purpose multimodal model long-horizon vision. VISTA allows the model to directly perceive the environment through visual observations and maintains a lossless visual memory that preserves past observations in their original form. The model can actively retrieve these observations and reorganize its visual input as it reasons. On ARC-AGI-3, VISTA improves Claude Opus 5.0's Relative Human Action Efficiency score from 40.68 to a perfect 100.00, with the model completing all 25 public games using 57.4% fewer actions than first-time human participants. VISTA's simple design also allows it to extend naturally to diverse visual environments with minimal adaptation. Across three additional benchmarks covering a diverse range of visual games and puzzles, it substantially outperforms baselines using the same underlying model with minimal harnesses. Our results highlight VISTA's potential as a general-purpose visual harness for advancing multimodal agents in complex visual environments.
comment: Tech report. An early version of this manuscript was in a blogpost published in Aug 5, 2026: https://vista-research.github.io/
☆ HiPhy: Hierarchical Alignment for Physically-Plausible Multi-Principle Video Generation
Video generation models have achieved remarkable visual fidelity and have strong potential to become general-purpose world simulators. Despite this progress, they still fail to generate videos which adhere to laws of physics. The problem becomes even more apparent in realistic settings where multiple physical principles must work together within the same video; for example, "a balloon floating upward while steam rises from a pot" requires buoyancy and fluid dynamics to unfold coherently and simultaneously. Yet existing methods largely ignore multi-principle interactions, focusing on a single principle per video. We propose HiPhy (Hierarchical Physical Alignment), a reinforcement learning framework that grounds video generation in physical laws through a dual-level objective: locally enforcing the temporal dynamics of individual physical principles, and globally ensuring the physical and semantic coherence of the entire scene. To support multi-principle generation, we construct a 50K-prompt dataset and introduce a prompt benchmark MultiPhyBench, spanning a diverse range of co-occurring physical events. Our experiments show that HiPhy significantly outperforms prior methods and baselines, improving physical commonsense and semantic alignment significantly across various benchmarks, with the largest gains on scenes involving multiple concurrent physical principles where competing methods degrade most sharply.
comment: Project page: https://hiphy-video.github.io/
☆ InterEvolve: Test-Time Evolution of Reward Programs for Humanoid Loco-Manipulation
We study test-time evolution for humanoid loco-manipulation: solving tasks that a controller was never trained for by repurposing its existing skills, improving from its own attempts, and retaining what it learns, without retraining. Our key insight is that a broad controller already holds much of the competence a new task needs, and that this competence becomes accessible through an interface between planning and control that is expressive enough to specify contact-rich, multi-stage interactions, yet executable and measurable enough that execution feedback can guide planning from experience. InterEvolve realizes this interface with two components. First, we develop an object-aware forward-backward (FB) behavioral foundation model, whose object residuals on a frozen body prior turn a new reward about the body or objects into loco-manipulation behavior at test time. Second, we specify tasks as reward programs: staged rewards with completion conditions and tunable constants. A large language model (LLM) agent revises the program structure in context, drawing on execution feedback and a skill library of verified programs, while a numerical optimizer tunes its constants. With every candidate verified across parallel simulation scenarios, the program explores new ways to induce, repurpose, and compose the controller's existing motor competence for the task at hand, and thus improves over iterations. Experiments show that human-designed rewards leave much of the FB model's loco-manipulation competence untapped, whereas the programs InterEvolve evolves release it, sometimes through novel strategies. It further produces behaviors for diverse tasks, complex scenes, and long-horizon compositions in simulation, and evolved skills run autonomously on a physical Unitree G1 from egocentric onboard perception.
comment: Project page: https://sirui-xu.github.io/InterEvolve
☆ DMAD: Distribution Matching as Adversarial Distillation for Fast Visual Generation
Zhengming Yu, Junkun Yuan, Haotian Yang, Gordon Guocheng Qian, Yizhi Wang, Angtian Wang, Yiding Yang, Bo Liu, Xin Li, Wenping Wang, Chongyang Ma
Distribution Matching Distillation (DMD) trains a few-step student from the difference between separately estimated target and student scores, so it must keep an auxiliary diffusion model fitted to the student's evolving distribution at extra memory and computation cost. We introduce DMAD, Distribution Matching as Adversarial Distillation, which recasts distribution matching as classification and learns the required log-density ratios directly. Two discriminator heads on a shared backbone distinguish real data and teacher samples from the student's, and linear losses on their logits train the student without auxiliary score fitting. We prove that at the discriminator optimum these losses recover the distribution-matching gradient underlying DMD, through the classical identity linking discriminator logits to log-density ratios. We further introduce gap-based reweighting, which adapts teacher supervision across noise levels from the real-data head's empirical logit gap between real and teacher samples. DMAD reaches a Fréchet Inception Distance (FID) of 1.04 with one-step generation on ImageNet-64x64, 14.47 with four-step SDXL on COCO-10K, and a VBench total score of 85.15 with four-step Wan2.1-T2V-14B, the best values among the compared few-step methods and the multi-step teachers. On MiniMax-H3-33B, our four-step student achieves overall human preference rates of 79.1% over DMD2 and 84.6% over rCM for joint audio-video generation, excluding ties. Our code, models and demos are available at https://yzmblog.github.io/projects/DMAD.
comment: 28 pages, 15 figures. Project page: https://yzmblog.github.io/projects/DMAD
☆ OmniSeek: Native Tool Integration for Multi-turn Audio-Visual Reasoning
We present OmniSeek, an agentic framework that transforms an Omni Large Language Model (Omni-LLM) into an active, multi-turn reasoning agent with native tool use. Rather than passively processing an entire audio-visual sequence in a single forward pass, OmniSeek makes evidence acquisition part of the reasoning process: it dynamically decides whether to look or listen, and over which temporal window, to retrieve sparse but critical evidence across different modalities within long contexts. Through an iterative multi-turn protocol, the retrieved raw audio or visual segments are appended back into the context to support subsequent reasoning. To cold-start this capability, we build a data engine that synthesizes OmniTraj-170K, a corpus of multi-hop Chain-of-Thought trajectories with interleaved audio and visual evidence. We first supervise the model on these trajectories to instill multi-turn tool-use behavior, and then further optimize the policy via a two-stage reinforcement learning with verifiable rewards. Moreover, we introduce an Audio-Visual Necessity objective that explicitly rewards successful trajectories whose reasoning depends on both modalities, discouraging single-modality shortcuts. Extensive experiments across a wide range of benchmarks demonstrate that OmniSeek learns adaptive cross-modal evidence seeking and consistently improves audio-visual reasoning performance.
☆ Generative Cinematographer: Composing Camera and Object Motion in 3D
Jiahan Zhang, Chaohao Yang, Namitha Guruprasad, Vivekjyoti Banerjee, Trong-Tung Nguyen, Alan Yuille, Anand Bhattad
Current controllable video generation systems often rely on 2D motion trajectories or sparse drag signals for object motion. These controls are ambiguous because the same 2D trajectory can correspond to different 3D motions, especially when the camera and objects move simultaneously. We present Generative Cinematographer (GenCine), a system that lifts a single image into an editable 3D scene scaffold where artists jointly author camera and foreground motion. Artists specify a camera path and move selected foreground regions using local 3D motion handles. Several handles can move different parts of a subject independently, providing a piecewise-rigid approximation to non-rigid motion without a physics simulator or category-specific prior. To communicate these controls to a pretrained video model, we project them into guidance maps. These maps record where the controlled regions appear in each frame, assign each handle a fixed color across frames and encode the current 3D positions of its controlled points in the same world coordinate system as the background. This lets us describe object motion relative to the scene even as the camera moves. For training, we recover controls from the motion observed in real videos and use ground-truth geometry and trajectories from synthetic videos. We train a lightweight guidance branch and LoRA adapters on a pretrained Wan model to follow these controls. Our experiments show consistent camera-relative motion, improved geometric consistency under viewpoint changes, and strong controllability across diverse real-world scenes.
☆ World Observer: Joint Actor-Observer Generation for Persistent World Modeling
How can a world model continuously observe regions beyond the actor's current view? Video world models simulate how an environment evolves from an agent's actions, yet remain actor-centric. Once an object leaves the actor's view, they lose direct evidence of its evolution, often failing to preserve its state and dynamics upon re-entry. To address this, we introduce World Observer, which decouples observing from acting by jointly generating a perspective actor for the agent-centric view with one or more panoramic observers that watch selected world regions. This allows objects that leave the actor's view to remain visually evolving in an observer, so their updated states are reflected when they re-enter. We ground the actor and observers by warping from a shared panoramic source for explicit geometric correspondence, and introduce an Observer Sink of high-resolution perspective references to restore fine appearance upon re-entry. Since the observers are decoupled from the actor, they can be placed freely across the scene, extended to multiple locations for broader coverage, and driven by control signals to steer out-of-view evolution. To evaluate out-of-view evolution, we further introduce world-space metrics and a benchmark spanning real and synthetic scenes. World Observer substantially improves out-of-view dynamics while remaining competitive in visual fidelity, camera control, and 3D adherence.
☆ 4Director: Controlling Video World Models with Rigid 3D Geometry
Precise control over camera and object motion is essential for professional video production. Existing methods control objects only coarsely, through image-plane cues that are ambiguous in depth and rotation or through 3D tracks and blobs that lack complete geometry and lose consistency across viewpoint changes. We introduce 4Director, a video world model conditioned on an explicit 4D scene representation: each object is reconstructed once from the input image as a canonical mesh and moved by one prescribed rigid transformation per frame. This representation provides an intuitive 3D control interface and prevents unobserved geometry from being regenerated independently in every frame. We render the controlled scene as a depth video and introduce a Motion Adapter that transforms this geometric scaffold into video while synthesizing view-consistent appearance, illumination, and non-rigid dynamics. For training, we construct RealCOD-Rigid, a new dataset of 20,774 clips annotated with rigid 3D scenes by our automatic pipeline. We further introduce Identity-Gated IoU (IG-IoU), which jointly evaluates adherence to prescribed object motion and preservation of object identity. Experiments demonstrate that 4Director consistently outperforms prior methods in visual quality and in camera and object control.
comment: 28 pages, 15 figures. Project page: https://stability-ai.github.io/4director/
☆ MosaiChunk: Compositing Spatio-Temporal Memory for Autoregressive Video Generation
Yiwen Zhang, Haocheng Xi, Michael Tian-Yue Liu, Alexei A. Efros, Hadar Averbuch-Elor, Qianqian Wang, Haiwen Feng
Long-horizon autoregressive video generation is limited by a finite context window. When an object or scene falls out of context, its fine-grained visual details may be lost and difficult to recover upon reappearance. To retain access to such visual details, we introduce MosaiChunk, a spatio-temporal memory mechanism that composes a mosaic of selected historical key-value (KV) entries across space and time. Our approach is motivated by the observation that a frozen video generator can directly consume such non-contiguous historical KV and recover the corresponding visual content. We therefore keep the generator fixed and learn only a lightweight router that determines which historical sections to include in the mosaic under a fixed active-memory budget. We further introduce RememBench, a benchmark of long-horizon revisits with prompt-driven text-to-video (T2V) and camera-driven image-to-video (I2V) splits. Our experiments show that MosaiChunk consistently improves revisit consistency over both sliding-window inference and whole-chunk retrieval under matched memory budgets, across both T2V and I2V settings.
comment: 27 pages. Project page: https://mosaichunk.github.io/
☆ Omni-Embed-Mini: Binding Modalities Without Forgetting via Dense Distillation EMNLP 2026
Mohammed Irfan Kurpath, Jaseel Muhammad Kaithakkodan, Sahal Shaji Mullappilly, Ivan Laptev, Hisham Cholakkal
Extending a text embedding model to new modalities typically degrades text retrieval quality, and existing omni-modal embedders compensate with multi-billion parameters. We present Omni-Embed-Mini, a 0.9B-parameter model that maps text, speech, audio, images, video, and visually-rich documents into a single shared cosine space without updating any text-side parameter. Our key insight is that the teacher signal requires no separate embedding model: each media sample is paired with a dense cascaded caption, and the teacher target is simply the frozen backbone's own embedding of that caption. Because teacher and student share the same backbone weights, they inhabit byte-identical geometry, and lightweight projectors plus phased LoRA adapters on the modality encoders suffice for alignment. Training combines a Matryoshka SigLIP contrastive loss with an online hybrid hard-negative miner whose negatives sharpen as the encoder improves. The recipe carries over to a 2.3B variant by swapping in a native vision-language backbone. Omni-Embed-Mini-0.9B keeps its text weights bit-identical to the backbone, so training cannot regress text retrieval (49.57 nDCG@10 on MTEB-v2 BEIR-8), while extending it to five additional modalities, and is ~2.7x to 9.5x smaller than every open omni embedder we compare against. The 2.3B variant is competitive with the closed gemini-embedding-2, edging ahead of it on the overall-modality average. Models, code, data and evaluation harness are on our project page: https://omniembed.cvmbzuai.com
comment: Findings of EMNLP 2026. 26 pages, 8 figures, 14 tables. Project page: https://omniembed.cvmbzuai.com
☆ MIRTO: a registration-gated, multiverse-tested evaluation protocol for unsupervised anomaly segmentation in brain MRI
Unsupervised anomaly detection (UAD) methods for brain MRI are ranked by a single score, yet that score rests on choices that are rarely reported: how each anomaly map is aligned with the reference, how and on which data the threshold is set, and which false-positive budget, metric, aggregation and lesion definition are used. We present MIRTO, an evaluation protocol that makes these choices explicit and measures their effect. It gates the geometry of every comparison with a registration check and label-free diagnostics of known power, sets thresholds on validation data alone and reports the false-positive volume actually realised on test, repeats each comparison over 15,552 defensible evaluation pipelines, and attaches paired subject-bootstrap intervals with multiplicity control. Applied to four UAD methods trained on the same healthy data and tested on 312 BraTS 2020 subjects, MIRTO showed that an axis-order mismatch between stored maps and the reference lowered a diffusion model's voxel AUROC from 0.873 to 0.583 whilst barely moving its slice-level AUROC. Within each metric, the method explained at least 0.95 of the variance in voxel AUROC and AUPRC and 0.77 in Dice, but only 0.14 in lesion sensitivity, where the lesion definition and hit criterion dominated. A Dice advantage that was significant at validation thresholds vanished at equal realised false-positive burden, and an exact identity attributes it to threshold transfer. A training-free change to REFLECT's latent aggregation raised Dice at equal burden by 0.052. Nine hypotheses were tested against explicit criteria; because the same cohort served to develop the protocol, all inference is exploratory.
☆ Harnessing Domain Specialists in Multimodal Mixture-of-Experts for Efficient Adaptation
Mixture-of-Experts (MoE) architectures scale model capacity through sparse computation, routing each token through only a small subset of experts. In this work, we explore whether this sparsity gives rise to emergent intrinsic organization in multimodal MoEs. We find that experts develop strong semantic specialization across modalities and domains despite not being explicitly trained for modularity. Building on this structure, we introduce ExpertLens, a data-free method that identifies domain-specialized experts directly from pretrained model weights by decoding router weights into semantically meaningful vocabulary tokens. We leverage this specialization for efficient multimodal adaptation by selectively fine-tuning experts relevant to a target domain. Across math, medical, and remote sensing tasks, ExpertLens matches or surpasses full fine-tuning while updating only 21.7 - 47.0% of model parameters and achieving a 4.0x average training speedup, and outperforms LoRA in both adaptation performance and training efficiency. These results show that sparsity introduced for efficiency can give rise to semantic modularity that is directly useful for efficient adaptation.
comment: Project page: https://glab-caltech.github.io/expertlens/
☆ Where-OPD: Spatially Guided On-Policy Self-Distillation of MLLMs with Synthetic Scenes
On-policy self-distillation has recently emerged as an effective approach for improving language-model reasoning by supervising students with a frozen or EMA version of themselves that receives privileged information. Its application to multimodal large language models (MLLMs), however, remains largely unexplored. Recent approaches use privileged visual information, such as image crops corresponding to a question, to improve fine-grained perception, but their gains are confined to tasks that benefit from such visual zooming and require either human-annotated grounding data or external teacher models. We introduce a different form of on-policy self-distillation for MLLMs that provides the teacher with textual, spatially grounded guidance identifying the visual elements relevant to a query. We use procedurally generated scenes with automatically available object identities and spatial coordinates, enabling scalable and annotation-free post-training. The teacher uses this spatial guidance to locate and integrate evidence from multiple relevant image regions, while the student learns to reproduce the resulting behavior from the image and question alone. Our approach consistently improves performance on counting, document and chart understanding benchmarks across multiple models. Importantly, although post-training uses only synthetic scenes, the resulting improvements transfer to real-world perception benchmarks, yielding a 3.23-point gain in average performance across CVBench, V*, ZoomBench, BLINK, HR-Bench, and MME-RealWorld. These results show that spatially grounded privileged information can induce broader perceptual capabilities through on-policy self-distillation, enabling substantial synthetic-to-real transfer beyond the task and data distribution used for post-training. Project page: https://github.com/sirkosophia/Where-OPD
☆ Surface-volume self-supervised representation learning of brain MRI for genetic discovery
Existing genome-wide association studies (GWAS) of brain imaging provide predefined or deep-learning-derived imaging phenotypes, yet these phenotypes come from either volumetric scans or cortical surface meshes, so each captures only part of the heritable variation in brain anatomy. Here we introduce MEVA (Mesh-Enhanced Volumetric Autoencoder), a self-supervised framework that encodes voxel-level image intensity together with cortical mesh geometry, including curvature and cortical thickness at each surface vertex, into one shared set of imaging features. Combining the mesh and volumetric inputs in MEVA yields modest performance gains in age and sex prediction over models that use either input alone. When these features serve as phenotypes for GWAS in the UK Biobank, they reveal more genome-wide significant loci than features learned from volumes alone or from meshes alone. These results suggest that adding cortical surface geometry to volumetric self-supervised learning captures additional heritable variation and so increases the number of loci detected.
comment: 17 pages, 3 figures, 1 table, 2 supplementary tables
☆ GeoLatent: Geometry-Guided Latent Structuring with Routed Optimization for 3D Reasoning
Despite progress in vision-language models, 3D spatial reasoning from 2D images remains challenging. Text-based methods describe intermediate geometry with discrete tokens, limiting fidelity for continuous spatial relations. Continuous latents offer richer representations, but a single latent type does not explicitly separate the cues needed across spatial tasks. Decomposed spatial latents address this by representing position, direction, and global geometry separately under geometric supervision. Yet the geometry representation can still collapse toward one dominant direction, and unrestricted attention can leave the latents underused during answer learning. We introduce GeoLatent, combining Common--Residual Geometry Alignment (CR-GEO) with routed optimization to structure the geometry states while promoting latent-mediated answer learning. CR-GEO separates shared from residual teacher geometry; routed optimization jointly trains geometry and language, temporarily directs visual answer learning through the latents, and restores full attention with geometry supervision. In controlled comparisons, CR-GEO raises geometry effective rank from 1.00 to 3.87, while blocking latent readout at the bottleneck lowers direction accuracy from 89.1% to 25.8% on 128 fixed questions. After recovery, the differentiated geometry representation and latent-mediated visual route remain available alongside direct image access. GeoLatent achieves 73.0% on SPAR-Bench and 72.1% on SPBench, outperforming previously reported methods on both.
comment: 23 pages, 6 figures
☆ Learning from Failure: Leveraging Unreliable Predictions in Semi-Supervised Real-World Adverse Weather Removal
Adverse weather image restoration aims to recover images degraded by rain, haze, snow, and other weather-induced artifacts, thereby improving the robustness of outdoor vision systems. Existing unified restoration models exhibit limited generalization to real-world scenes due to their reliance on synthetic supervision and insufficient semantic constraints. In this paper, we propose a novel student--teacher semi-supervised framework that addresses both challenges. Specifically, we introduce an unreliable database that preserves failed teacher predictions as informative negative samples for contrastive learning, while a reliable database stores high-quality teacher predictions as positive samples. By jointly exploiting reliable pseudo-ground truths and unreliable teacher outputs, the proposed framework learns to enhance desirable restoration characteristics while avoiding common failures. We further propose a phase spectrum-based semantic constraint that replaces computationally expensive text-based supervision with an efficient and naturally aligned semantic prior. An adaptive phase consistency loss is also designed to dynamically balance supervision between the degraded input and teacher pseudo-ground truths according to degradation severity. Extensive experiments on real-world benchmarks demonstrate that the proposed method consistently outperforms existing state-of-the-art approaches in restoration quality and perceptual fidelity while exhibiting stronger generalization to real-world adverse weather conditions.
☆ Form and Void: Entangled Composition through an Autonomous AI Agent
Positive and negative space is a fundamental principle in visual composition, supporting visually coherent forms and layered semantic relationships. Generating such compositions is challenging because it requires coordinated control over two semantic concepts that share a common boundary. Although recent text-to-image models and multimodal large language models (MLLMs) have achieved strong performance in image generation and visual understanding, positive-negative space generation remains difficult, particularly under direct single-pass prompting. In this work, we present the \textbf{F}orm \textbf{a}nd \textbf{V}oid \textbf{A}gent (\textbf{FaV-A}), a multimodal agent designed for staged positive-negative space generation. FaV-A follows a progressive workflow: it first generates a base object, then analyzes its shape and spatial structure to identify candidate negative-space semantics, and finally produces compositional instructions for the final image generation stage. Experimental results and ablation analyses suggest that FaV-A provides a more effective framework than direct zero-shot MLLM baselines for producing visually coherent and semantically aligned positive-negative space compositions.
☆ DiDE:Direct Injection with Color-Texture DEcoupling for 3D Stylization NeurIPS 2026
Recent advances in rectified flow-based image-to-3D generative models have enabled high-fidelity 3D asset generation. Building on this, a growing line of work has exploited these strong 3D priors for training-free stylization, transferring visual attributes from a reference image onto a generated 3D asset. However, existing methods enforce an all-or-nothing paradigm: color and texture are transferred jointly, with no mechanism to control them independently -- a limitation we formalize as Disentangled 3D Stylization(Disen3D). To address this, we propose DiDE, the first training-free framework for Disen3D. Key to our approach is the observation that the structured latent space of image-to-3D models is overcomplete with respect to texture: texture information occupies only a small subset of the style-significant channels, leaving a free subspace available for independent color encoding. DiDE exploits this via a channel partition mechanism that processes a content image, a texture reference, and a color reference through dedicated branches and composes both style signals interference-free at every self-attention layer, preserving content geometry throughout. Experiments on Disen3D-Bench, our newly collected multi-reference benchmark, show that DiDE consistently outperforms 2D and 3D stylization baselines in color fidelity, texture transfer, and content preservation.
comment: Accepted to NeurIPS 2026
☆ Task-Adaptive Grounded 3D-Programmers Using 2D VLMs
Arman Raayatsanati, Sombit Dey, Anna-Maria Halacheva, Jan-Nico Zaech, Luc Van Gool, Danda Pani Paudel
Recent vision-language models (VLMs) exhibit remarkable generalization and reasoning abilities, yet 3D understanding in these models is limited by data scale, training diversity, and reasoning capacity. Instead of naively extending these models into 3D, we take a different approach: we enable powerful 2D VLMs to operate reliably in 3D by introducing 3D grounding and iterative feedback loops with two novel concepts: Canonical Coordinate Framing (CCF) and Task-Adaptive Feedback (TAF). CCF serves as a unified visual representation that anchors both inputs and outputs to a shared Euclidean coordinate system, solving common challenges in 3D grounding such as axis ambiguity, inconsistent metric scale, and floating references. Complementary to this structured framing of the 3D inputs, TAF closes the reasoning loop with task-adaptive dynamic feedback that enables 2D VLMs to perform varied open-vocabulary tasks within their native visual context.
Building on this foundation, we introduce 3D-Prog, a 3D understanding, reasoning, and generation framework that jointly employs the capabilities of CCF and TAF together with powerful VLMs. Without requiring any retraining, 3D-Prog performs open-vocabulary 3D understanding, manipulation, and generation across both object-level and scene-level tasks. Our experiments show that the joint use of CCF and TAF transforms 2D VLMs into geometry-aware 3D programmers, achieving consistent, interpretable, and high-quality results across diverse 3D tasks.
comment: 18 pages, 9 figures, 11 tables
☆ Controllable Multi-label Video Safety Detection via Adaptive Tversky Policy Optimization
Guangyu Yang, Jingbiao Mei, Mingsheng Sun, Jinghong Chen, Yingtong Bu, Pengda Qin, Da Chen, Bill Byrne
The rapid growth of video-based social media has increased users' exposure to harmful content, creating a need for reliable automated video safety detection. Although recent Vision-Language Models (VLMs) show strong video understanding capabilities, existing harmful video detection systems face two key limitations: they typically reduce safety detection to binary classification, overlooking the inherently multi-label nature of unsafe videos, and they rely on static training objectives that do not support controllable precision-recall trade-offs, though the desired operating point may vary across moderation pipelines and unsafe categories. To address these gaps, we propose Adaptive Tversky Policy Optimization (ATPO), a reinforcement learning framework for Multi-label Video Safety Detection (Multi-VSD). ATPO introduces the Adaptive Tversky Reward (ATR), which dynamically adjusts false-positive and false-negative penalties during training to enable controllable precision-recall trade-offs. Experiments on SafeWatch-Bench and XD-Violence show that ATPO substantially improves multi-label performance, increasing the Jaccard Index from 40.66 to 75.44 on SafeWatch-Bench-Real. Moreover, ATR enables reliable steering of the precision-recall operating point, supporting deployment scenarios with heterogeneous policy requirements. Code and checkpoints are provided at https://bruceyg.github.io/ATPO-project-page/ .
☆ Exploring Weaknesses of Generative Image Watermarks against Latent Frequency Masking IEEE
Kirill Aistov, Khaled Abud, Irina Serzhenko, Egor Kovalev, Aleksey Yakushev, Aleksandr Akimenkov, Dmitry Obydenkov, Yury Markin, Sergey Lavrushkin, Dmitriy Vatolin, Anastasia Antsiferova
Invisible watermarking has become a central tool for tracing AI-generated images, but its robustness against adaptive removal attacks remains an open security question. We introduce Latent Frequency Masking, an attack that erases watermark evidence by replacing selected Fourier coefficients in the latent representation of a watermarked image. The replacement can be sampled from Gaussian noise for efficiency or derived from diffusion regeneration for improved image preservation. We provide a theoretical distortion bound relating the change between the reconstructed adversarial image and the masked latent-frequency perturbation. We evaluate the proposed attack against six diffusion watermarking methods on images generated from DiffusionDB and MS-COCO prompts. Latent Frequency Masking removes or substantially weakens several watermarks while preserving perceptual quality and achieving favorable runtime compared with existing attacks. These results identify latent-frequency manipulation as a practical attack surface and highlight the need to include such attacks in robustness evaluations of generative image watermarking.
comment: This work has been accepted for publication at IEEE ICDM 2026 conference. The final published version will be available via IEEE Xplore
☆ Weather-Aware Domain Adaptation for Street-View Weather Recognition IEEE
Adverse conditions such as rain, snow, fog, and dust remain challenging for camera-based perception in autonomous driving. We study multi-class weather recognition from street-view images under domain shift, where most available training data come from non-street-view sources that differ markedly from real driving scenes. We propose Weather-Aware Adversarial Discriminative Domain Adaptation (WA-ADDA), which conditions the domain discriminator on predicted weather to promote features that are both domain-invariant and weather-sensitive. We also assemble a multi-dataset benchmark by unifying diverse non-street-view weather collections as sources and real street-view images as targets, and define a standardized evaluation protocol with macro accuracy as the primary metric. Across backbones (ResNet-50, EfficientNet, VGG, DenseNet), WA-ADDA consistently improves street-view performance and yields strong per-class recalls in challenging conditions while preserving clear-weather accuracy. These findings highlight the feasibility of domain-adapted weather recognition and the value of our benchmark for advancing robust, on-board perception.
comment: 7 pages, 3 figures, 4 tables. Published in the 2026 IEEE Conference on Technologies for Sustainability (SusTech)
☆ From Reasoning Failures to Composable Video Spatial Intelligence
Spatial reasoning benchmarks evaluate vision-language models across diverse tasks, but task-level scores do not reveal which underlying capabilities account for success or failure. Each task requires recovering spatial evidence, representing geometry, and reasoning over it. We disentangle these capabilities by comparing predicted and ground-truth spatial context under a shared schema and coordinate contract. This comparison reveals four recurring sources of error: inaccurate perception, missing information in the spatial context, selection of the wrong measurement, and errors in reference frames or in tracking position and orientation. Guided by this diagnosis, we develop CROSS, a training-free library of typed geometric operators and spatial skills that function over available evidence to support reliable video spatial reasoning. The resulting library supplies verified context to non-coding VLMs or callable skills to a SpatialClaw agent. We evaluate \methodname{} on five benchmarks. \methodname{} raises the average score from 55.9\% to 60.2\% on ReVSI and improves the SpatialClaw result from 62.8\% to 66.3\% on DSI-Bench. These gains demonstrate that explicit handling of spatial conventions can repair systematic reasoning failures without additional training.
☆ Comparing a gradient boosting algorithm to the GOES FDC for wildfire detection
Wildfires pose severe risks to human life, ecosystems, and property. This study presents a machine learning approach for wildfire detection from GOES ABI imagery. A CatBoost model was trained on a large dataset with thousands of ABI images and over 300,000 matching VIIRS fire detections. An evaluation on a separate dataset across five regions showed that the learned CatBoost model outperformed the operational GOES Fire Detection and Characterization (FDC) product. It achieved higher precision, recall, and F1 scores both within and outside the training area. The CatBoost model achieved F1 scores that were 0.16 to 0.38 higher than the GOES FDC in all regions. In addition, out of 51 historical fire events, the CatBoost detected 26 fires before both VIIRS and GOES FDC, compared to only six earlier detections by the GOES FDC. Importantly, the CatBoost model achieved accurate wildfire detection also during nighttime, whereas the GOES FDC obtained very low recall values, around 0.03. This study demonstrates that machine learning models may offer significant improvements over existing geostationary fire products, including higher accuracy, fewer false alarms, and earlier detection.
☆ Continual Concept Erasure in Diffusion Models by Suppressing Cross-Edit Interference
Concept erasure removes copyright-protected, privacy-sensitive, or otherwise undesirable concepts from pretrained text-to-image diffusion models to support content governance and compliance. As erasure requests arrive over time, models must remove new targets without undoing prior erasures. Existing methods do not constrain interference across edits: residual perturbations outside the retain set interact and accumulate, degrading unrelated generations and sometimes collapsing previously erased targets into noise. We propose CEASE (Continual Erasure via Adaptive Subspace Editing), a training-free method that imposes two subspace constraints on a closed-form solver. CEASE adds the token representation of the shared replacement to the solver's invariance matrix and, when interference is detected, projects the current update onto the orthogonal complement of dominant output directions extracted from cumulative past updates. A closed-form decomposition attributes the accumulated interference to repeated activation of the shared replacement and overlap between successive update directions, showing that the two constraints suppress these respective sources. Across continual erasure of celebrities, artistic styles, and instances, CEASE achieves the most consistent erase-preserve trade-off, while existing methods either degrade general generation or insufficiently erase targets.
comment: 24 pages. Project page: https://continual-erasure.cvmlgroup.web.illinois.edu/
☆ Token-Level Video Reinforcement Learning
Reinforcement learning (RL) for video generation usually assigns one scalar reward to an entire sampled video. Yet a video is not uniformly flawed: some visual tokens may already satisfy the prompt, whereas others require correction. A scalar reward cannot localize errors, causing optimization to perturb satisfactory tokens while under-targeting the tokens that actually need to change. We introduce Token-Level Video Reinforcement Learning, TVRL, a framework that derives token-level credit from the reward being optimized. Our key insight is that the answer likelihood of a frozen vision-language model provides both signals: its outputs contribute to the video-level reward, while magnitudes of its video-input gradients reveal which generated video tokens most affect that score. We instantiate TVRL in Group Relative Policy Optimization by averaging prompt-derived question rewards into one group-relative advantage and using detached, question-conditioned token-credit maps to reweight dense denoising-transition log-probabilities inside the clipped policy ratio. On VBench-2.0, TVRL achieves an Overall score of 57.69, outperforming the base model by 3.60 points. TVRL also improves matched GRPO baselines across three SDE samplers (SAGE, Flow, and Dance) by 2.68--3.15 points and across four reward models (VideoAlign, VideoScore2, UnifiedReward2, and Qwen3.5-9B) by 1.33--3.15 points.
☆ RASteer: Retain-Aware Activation Steering for Concept Erasure in Diffusion Models
Concept erasure aims to remove a target concept, such as a copyrighted style, a recognizable character, or unsafe content, from a pretrained text-to-image diffusion model while preserving its ability to generate other content. Existing activation steering methods build an erasure direction mainly from the target concept and adjust model activations along it at inference time. However, target and retained concepts often overlap in the model's representation space, so this direction also contains shared components that retained concepts rely on. Steering directly along this direction can therefore suppress retained concepts and harm the generation of non-target content. To address this issue, we propose Retain-aware Activation Steering (RASteer), a training-free method. RASteer first builds a retain subspace from the concepts to preserve. Retain-Orthogonal Steering (ROS) then removes components aligned with this subspace from the erasure direction, making steering more specific to the target. Since fully removing the shared components can weaken erasure, we further introduce Overlap-Adaptive Calibration (OAC). At each layer and denoising step, OAC uses the overlap between the erasure direction and the retain subspace to control how much of each shared component is removed, balancing target erasure and concept preservation. Experiments on unsafe-content, instance, and artistic-style erasure across multiple backbones and benchmarks show that RASteer matches or outperforms the activation steering and weight editing baselines we evaluate, achieving a better balance between erasure and preservation.
comment: 20 pages. Project page: https://rasteer.cvmlgroup.web.illinois.edu/
☆ SIEVE: Selective attention-value Suppression for Vision-Language Models Unlearning
The ability of vision-language models (VLMs) to associate visual identities with biographical information creates a need for selective unlearning of personally identifiable information (PII) while preserving permitted knowledge about the same individual. This setting is challenging because both sensitive and retained information can share the same visual inputs and intermediate representations. We introduce SIEVE, a simple and effective framework for selective VLM unlearning. SIEVE directly regularizes attention-value representations while also controlling model outputs. SIEVE suppresses attention values for forget examples toward a constant zero, while preserving retain-example representations by matching them to a frozen reference model. These objectives are combined with sequence-level forget and retain supervision, enabling targeted forgetting without largely affecting retained knowledge. Extensive experiments show that SIEVE achieves state-of-the-art performance on unlearning with multiple model-modality settings, while maintaining competitive retained utility. Ablation studies further show that value suppression and negative cross-entropy contribute complementary forgetting signals, while reference-based value matching substantially reduces utility degradation. These results demonstrate that attention values provide an effective intervention point for selective multimodal unlearning when sensitive and retained knowledge are closely related.
☆ EndoLive: Real-Time Style Transfer for Endoscopic Endonasal Skull Base Surgical Video
Complex surgical procedures around critical anatomy, such as the endoscopic endonasal skull base surgery, requires significant practice and training on the part of the surgeon before they are allowed to perform the operation on a live patient. This training in typically done in cadaveric specimens, due to them containing the same critical structures as a living human. However, cadavers are not a perfect 1-to-1 substitute for a living patient. The dead and preserved tissues of a cadaver are colored completely differently than a living human, and -- without complex and expensive pumping systems -- do not bleed in the same way. As a result, identifying the critical pieces of anatomy that make this procedure so complex can be quite different in a live case than in a surgeon's cadaveric practice. This paper presents EndoLive, a framework for real-time style transfer between cadaveric endoscopic video and living human endoscopic video. Our method combines the ConStructS GAN model for realistic style transfer for surgical applications, with the HyPER-GAN model that can learn complex translations and perform them in real-time. We train EndoLive on unpaired cadaveric and live images taken from an endoscope, and test the trained model with cadaveric video, on a variety of devices. Experimental results demonstrate that EndoLive can perform cadaveric-to-live translation at speeds well above the minimum necessary for real-time, while maintaining semantic consistency of critical anatomical structures. Our source code is available at https://github.com/griffhurt/endolive.
☆ Anti-Persona: Disrupting Unauthorized Identity Binding and Recognition in Personalized Vision--Language Models
Few-shot personalization enables large vision--language models (LVLMs) to learn user-specific visual concepts for applications such as personalized retrieval and subject-aware querying. However, it also creates a privacy risk: an adversary can bind a target identity from a few reference images and subsequently detect that identity in new images through natural-language queries. We introduce Anti-Persona, an image-level defense against unauthorized identity binding and recognition in personalized LVLMs. Our key insight is that identity personalization relies on visual features shared across multiple reference images. We aggregate these features into an identity prototype and optimize visually subtle perturbations that disrupt prototype alignment in the vision-encoder space. Spatial smoothing and low-frequency preservation further promote visual fidelity and practical resilience to image compression. The resulting protection does not depend on a specific prompt and supports both proactive anti-personalization and reactive image protection. Experiments on two representative personalized LVLMs demonstrate protection rates of up to $95.0\%$ while preserving visual fidelity. The method remains stable across prompt variations and evaluated identity-query tasks, and improves black-box transfer under encoder mismatch.
comment: Code available at https://github.com/iabh1shekbasu/anti-persona
☆ Latent-Foresight: End-to-End Learning Predictable Representations for Latent World Models
Predicting the future evolution of a scene is a fundamental capability for world modeling. Recent work has shown that operating in the feature space of Vision Foundation Models (VFMs) yields semantically rich representations that support diverse future scene understanding tasks. However, existing approaches rely on two-stage pipelines, where VFM features are first compressed using fixed dimensionality reduction (e.g., PCA) or independently trained autoencoders, and a separate predictor is trained on top of the resulting frozen latent space. This decoupling between representation learning and temporal prediction, as well as approaches that apply predictors directly on raw VFM features, provides no guarantee that the latent space is structured for predictable dynamics. In this work, we propose Latent-Foresight, an end-to-end framework that jointly learns a latent tokenizer and a flow-based generative dynamics model, explicitly shaping the representation to support temporal predictability. To enable stable joint optimization, we introduce several key design choices that prevent latent collapse and align reconstruction with generative objectives. Extensive experiments show that our approach learns more temporally coherent latent representations and consistently outperforms two-stage baselines across multiple future scene understanding tasks and prediction horizons, while eliminating separate training stages, including during high-resolution adaptation. We provide the implementation code and model weights at https://github.com/Sta8is/Latent-Foresight
☆ Fewer Tokens, Better Action: GPT-6 Astra Robot Agents with 14% Higher Success Rate but 65% Fewer Tokens
Ruiyang Si, Jianxin Bi, Shunyu Yang, Rui Ni, Wenbo Huang, Qiang Wang, Shulong Jiang, Duomin Wang, Xiuyu Li, Haiwen Feng, Zhen Dong, Daquan Zhou
Vision language model (VLM) agents can control robots through visual feedback and action primitives, but repeated model invocations and redundant observations incur substantial token overhead. We introduce PyRUA-Lean, an interactive code-execution framework that couples feedback-driven primitive composition with selective observation: the agent composes classical robot primitives and learned vision-language-action (VLA) policies into Python cells that perform conditional checks and local retries, returning only explicitly requested images and state feedback for replanning. Across 700 simulated task instances from LIBERO-PRO, RoboTwin 2.0, and RoboCasa365, we compare PyRUA-Lean with a tool-calling baseline using the same GPT-6 Astra planner and underlying robot primitives. Under equal LLM-call budgets, PyRUA-Lean increases overall success from 63.1% to 71.7%. On instances solved by both agents, it uses 49% fewer LLM calls and 65% fewer input tokens.
☆ CLoSeR: Closing the Loop for Long-Context Streaming Reconstruction
Feedforward foundation models have recently shown remarkable 3D reconstruction capabilities. However, existing models exhibit large tracking drift in long-context streaming reconstruction due to error accumulation. In this paper, we revisit loop closure with streaming reconstruction foundation models to enable accurate, drift-free, kilometer-scale reconstruction. Specifically, our method detects loop candidates through global descriptor retrieval, and constructs loop-conditioned windows to estimate the relative poses between looped frames. Given the observation that our adopted streaming reconstruction backbone produces a globally consistent scale, we optimize all frame poses on the SE(3) manifold with sequential and loop closure constraints, avoiding the pose graph optimization on the Sim(3) or higher-dimensional SL(4) manifolds employed in prior works. Extensive experiments show that our method reduces drift and produces consistent geometry on kilometer-scale sequences, significantly outperforming the state of the art. Code is available at https://github.com/MoyangLi00/CLoSeR.git.
comment: Authors contributed equally to this work. Author order is interchangeable
☆ MoLE: Mixture of Latent Experts for Complementary Visual Reasoning
Latent visual reasoning equips vision--language models with continuous intermediate states that can process visual evidence without explicit textual reasoning traces or repeated image operations. However, existing methods often allow multiple latent tokens to access the same visual evidence through shared value projections, providing no mechanism for them to extract complementary visual information; simply increasing the latent budget can therefore yield redundant latent representations. We argue that effective latent reasoning should encourage different latent tokens to extract complementary visual information, and thereby act as specialized visual experts. Based on this insight, we propose MoLE, a Mixture of Latent Experts framework that controls both what visual evidence each latent visual expert observes and how it transforms that evidence. MoLE isolates latent visual experts during evidence extraction and uses dedicated latent summary experts to aggregate the complementary representations of latent visual experts. A two-stage training pipeline first forces visual evidence through this latent pathway and then restores direct visual access, requiring neither predefined expert roles nor intermediate visual targets. Across five visual reasoning benchmarks, MoLE achieves an average score of 78.6, outperforming data-matched supervised fine-tuning by 4.9 and the strongest evaluated latent visual reasoning baseline at the same latent budget by 3.6. Representation analyses show lower latent-state similarity and more diverse visual attention, while masking the latent pathway reduces average performance by 9.2. These results demonstrate that specializing latent computation is more effective than merely increasing the number of latent tokens.
☆ DecomVoxel: Harnessing 3D-Native Priors with Guided In-situ Denoising Optimization for Decompositional Scene Reconstruction SIGGRAPH
Decompositional scene reconstruction aims to reconstruct high-quality objects and background, yet existing methods still struggle with the level of quality under heavy occlusions. While generative priors offer a potential solution, 2D image-based priors often suffer from multi-view inconsistency due to a lack of 3D awareness. Conversely, 3D-native priors provide stronger structural inductive biases but frequently lead to spatial drift and misalignment within complex scenes. To address these issues, we propose DecomVoxel, formulating object completion as a guided in-situ denoising optimization that bridges 3D-native priors with neural scene reconstruction. Our framework introduces a reformulated epsilon-based distillation loss to ensure stable latent refinement, alongside adaptive spatial guidance that utilizes occupied and vacant anchors with temporal annealing to suppress generative hallucinations and mitigate spatial drift. Experiments on Replica and ScanNet++ show that DecomVoxel significantly outperforms state-of-the-art methods while faithfully preserving the original spatial layout, structural fidelity, and style-consistent texture. Our method pushes the boundary of decompositional reconstruction by delivering high-quality textured meshes with clean topology, geometry, and appearance, providing a robust solution for the decompositional reconstruction of complex real-world scenes. Code is available at https://github.com/DecomVoxel/DecomVoxel.
comment: SIGGRAPH Asia 2026 - Journal Track (TOG). Project page: https://decomvoxel.github.io/DecomVoxel-Webpage/
☆ MapLightning: Online Vectorized HD Map Construction with 1D Map Tokens
Online vectorized HD map construction is essential for scaling safe autonomous driving and requires accurate, real-time inference. Prior methods typically rely on dense bird's-eye-view (BEV) grids as the intermediate representation. We propose \textit{MapLightning}, which replaces the dense BEV grid with a compact set of 1D learnable map tokens. To construct map tokens from image features, we choose self-attention over vanilla cross-attention because it enables joint interactions and contextual aggregation among image and map tokens. Our transformer-based mapper concatenates map and image tokens, applies full self-attention, discards the image tokens, and retains the updated map tokens for decoding. This design offers three advantages. First, our representation is efficient, using fewer tokens, consuming less memory, and running faster. Second, the lightweight design allows the map decoder to use full rather than deformable cross-attention for better global context. Third, unlike BEV-based methods, our network does not use camera projection parameters, making it robust to camera-extrinsic perturbations. MapLightning uses up to 16.7$\times$ fewer intermediate tokens than dense BEV-based methods and achieves state-of-the-art accuracy and efficiency on nuScenes and Argoverse~2. Its lightweight variant surpasses MapTRv2 by +10.1 mAP on nuScenes and +16.2 mAP on Argoverse~2, while delivering 1.73$\times$ faster inference (40+ FPS) with 53\% less memory. We further show improvements on uncertainty-aware map construction and downstream trajectory prediction. Code and models will be released.
☆ Unsupervised Domain Adaptation for Enhanced Radiometer Image Precipitation Estimation using Conditional Flow Matching
Deep generative networks have recently achieved unprecedented performance in precise image and video editing using sophisticated textual prompts. However, the effectiveness of such models heavily depends on access to very large supervised and annotated image datasets, which can be very difficult to obtain. This is particularly true for satellite instruments, which very rarely overlap with labelled data, and suffer from domain shifts in the rare occasions they do. In this paper, we investigate the potential of flow matching models for unsupervised domain adaptation of satellite radiometer images. Our main contribution is a novel unsupervised method that achieves precise domain alignment by leveraging parts of the deterministic ordinary differential equations in flow matching models, conditioned on different satellite instruments. A key strength of our approach is its ability to preserve essential information while adapting across any domains since the perturbations are in theory bijective. Extensive experiments conducted on the GPM-Core constellation show the benefit of our conditional domain adaptation, particularly in improving rain precipitation estimation from radiometer imagery.
☆ Memory-Guided B-Roll Generation from User Video Collections
We introduce an approach for collection-grounded B-roll sequence generation. Given a user's video collection, a directive given in natural language, and a target duration, the goal is to produce a multi-shot sequence that complements the user's primary footage (A-roll) while preserving the collection's characters, settings, objects, and style. This task is challenging as one must choose the visual evidence from hours of captured footage that should guide the generation of each shot in the sequence. We address this challenge with MemComposer, a three-stage system that turns raw footage into a structured memory with visual references (characters, settings, objects, and style) and uses it to plan, retrieve, and generate grounded B-roll sequences. First, in a one-time offline stage, MemComposer constructs an entity-centric memory from raw video. Second, it uses the memory and user directive to plan a grounded sequence and retrieve conditioning frames for each shot. Third, it iteratively generates and critiques the sequence to enforce identity, setting, and sequence-level consistency. We evaluate MemComposer in a user preference study along two dimensions: prompt adherence and visual alignment to the user's collection. Against an ungrounded text-to-video planner, MemComposer wins 60.0\% of prompt-adherence and 92.8\% of visual-alignment comparisons, showing the grounding benefit of collection memory and reference retrieval. Against retrieval-only sequences assembled from captured footage, MemComposer wins 94.5\% of prompt-adherence comparisons, showing the value of generating missing shots, while retrieval-only sequences are preferred for visual alignment in 58.2\% of comparisons.
comment: Project page at https://cusuh.github.io/MemComposer
☆ EvenSplat: Coupled 2D-3D Decomposition for Gaussian Splatting under Exposure and Illumination Variation
A surface photographed under even light presents nearly the same appearance from every angle; the same surface under uneven light does not. Exposure changes between views, illumination varies within a single image, and locally strong light sources leave one region bright and its neighbor in shadow. Multi-view reconstruction methods such as 3D Gaussian Splatting treat these lighting artifacts as if they were properties of the scene, entangling capture-specific illumination with the geometry and color they recover. We present EvenSplat, a framework that separates the two. EvenSplat couples an image-space illumination decomposition with an illumination field carried by the Gaussians, so that the same explanation of the lighting is shared between the two-dimensional and three-dimensional views of the scene; a camera-response network and a local exposure-compensation module absorb the global and residual differences that remain across training images. Through extensive experiments across multiple datasets and diverse forms of uneven illumination (cross-view exposure, spatial illumination variation, and high-contrast lighting) on both real-world captured and simulated benchmarks, EvenSplat generally outperforms state-of-the-art methods, particularly under high-contrast illumination.
☆ From Pixels to Policy: A Multi-Agent System for Intervention and Geo-Spatial Decision Support
Urban environments are shaped by design choices with long-term implications for health, safety, and quality of life, yet evaluating proposed interventions remains costly, time-consuming, and often impractical. Existing geospatial vision methods largely focus on monitoring urban indicators from aerial and street-view imagery, rather than proposing interventions and estimating their effects on such indicators. Moving beyond recognition, we introduce the problem of discovering interventions that improve target indicators for a given aerial or street-view image. We argue that a black-box indicator model, combined with a generative editing model, can serve as an implicit digital twin for testing intervention hypotheses. We present VIDA-Geo , a multi-agent system that explores this intervention space by coordinating segmentation, diffusion-based inpainting, and indicator scoring models to produce interventions that are both perceptually realistic and aligned with real-world policies. We evaluate our system on 8 indicators across aerial and street-view imagery, measuring changes in factors such as perceived safety and greenery. Our approach outperforms existing baselines in many cases, achieving up to 2X higher perceptual quality and policy alignment scores. Finally, our model provides users with multiple candidate interventions, supporting an expert city-planner-in-the-loop workflow.
☆ LiteReality-Agent: An Agentic System for Interactable 3D Indoor Scene Reconstruction
Zhening Huang, Yueyan Li, Johnathan Chiu, Xiaoyang Lyu, Matt Zhou, Yuxin Yao, Joan Lasenby, Shangzhe Wu
We present LiteReality-Agent, an agentic system for reconstructing real indoor environments as realistic, articulated, and simulation-ready 3D scenes from RGB-D scans. At its core, LiteReality-Agent formulates 3D reconstruction as a coding problem, in which a coding agent gathers evidence using specialised tools and iteratively edits a Python script, Room.py, which can be executed to produce a 3D digital twin of the room. With this formulation, we develop a robust observe-edit-verify harness that supports evidence gathering, measurement, verification, layout optimisation, simulation readiness, and quality control throughout the reconstruction process. LiteReality-Agent produces high-quality reconstructions suitable for simulation and downstream embodied AI tasks. Furthermore, as agent capabilities continue to improve rapidly, the system introduced by LiteReality-Agent remains a strong orchestration framework for future agents: it equips them with specialised tools, structured workflows, and robust verification mechanisms that substantially improve reconstruction quality and reliability. We demonstrate that LiteReality-Agent produces reconstructions that are more geometrically accurate, visually realistic, and simulation-compatible than those generated by recent frontier models, such as Astra and Fable. We therefore view LiteReality-Agent as a practical and important building block for robust real-to-sim systems. Both the source code and the data-capture application are publicly available. Code:https://github.com/LiteReality/LiteReality-Agent/
comment: Code:https://github.com/LiteReality/LiteReality-Agent/ Webpage:https://litereality.github.io/agent/
☆ PhaseAT: Fourier Phase Adversarial Training for Medical Image Domain Generalization MICCAI 2026
Reliable clinical deployment of deep medical image models is hindered by distribution shifts across scanners, sites, and acquisition protocols. Existing domain generalization (DG) methods often focus on style or intensity diversification, but they can still leave networks dependent on domain-specific texture correlations. Inspired by evidence that Fourier phase encodes semantic structure, we introduce PhaseAT, a phase-aware adversarial training framework for medical DG. PhaseAT forms phase-perturbed training views in the Fourier domain by iteratively updating a bounded phase perturbation while keeping the amplitude spectrum unchanged, thereby stressing spatial organization under matched appearance statistics. Perturbations are applied only to the luminance channel in YCbCr color space to avoid chromatic artifacts. Additionally, a simple phase-saliency mask concentrates updates on the most influential frequencies. The model is trained with a weighted combination of losses on clean and phase-perturbed samples, supporting both single-source and multi-source DG. We validate our method on two challenging medical datasets and demonstrate that PhaseAT achieves over 20% improvement in single-source domain generalization, outperforming several state-of-the-art DG methods. The code implementation is available at: https://github.com/ahmed-sharshar/PhaseAT.
comment: The paper is accepted in MICCAI 2026
☆ Continuous Conditioning of VLAs with Augmenting EMG and Visual Task Descriptors IROS
Edward W. Staley, Connor O. Pyles, Rahul Hingorani, Frank Camargo, Griffin Milsap, Jared Markowitz, Matthew S. Fifer, Michael Wolmetz
Vision-Language-Action (VLA) models rely strongly on language for describing task information, despite having multimodal inputs. We hypothesize that other modalities in the state space may present opportunities for supplemental task conditioning, which may be particularly relevant in cluttered or otherwise ambiguous scenes. We introduce two tuned models to test this hypothesis: (1) an electrophysiology-conditioned VLA (EC-VLA) that incorporates 8-channel electromyography envelopes as continuous conditioning input concatenated to the proprioceptive vector, and (2) a visually-annotated VLA (VA-VLA) that incorporates visual segmentation annotations to the image inputs. On a cube-selection task evaluated across three participants, EC-VLA matches a language-prompted baseline in uncluttered, in-distribution conditions and substantially outperforms it in cluttered, out-of-distribution scenes. Similarly, VA-VLA shows modest improvements over a language-prompted baseline in in-distribution scenes with substantial improvement in cluttered, out-of-distribution trials. Together, these results provide strong evidence for the potential benefit of task-conditioning beyond language.
comment: Presented at IROS WORLDS Workshop 2026. Four main pages double-column format plus references and appendices
☆ VETO: Video Efficient Token Optimization for Vision Language Models
Processing long videos with Vision-Language Models (VLMs) is bottlenecked by the quadratic cost of visual tokens, making long-form inference prohibitively expensive. While single-axis compression methods mitigate this, they hit a hard efficiency floor because they treat spatial and temporal redundancy independently. We present VETO (Video Efficient Token Optimization for Vision-Language Models), a training-optional plug-in that eliminates this bottleneck through dual-axis compression: (i) an intra-frame compressor that merges semantically similar tokens within each frame via optimal-transport inspired matching, and (ii) an inter-frame compressor that identifies and merges temporally redundant frames. The key design insight is hierarchical ordering: by first compressing spatial dimensions, VETO drastically reduces the cost of subsequent global temporal matching, bypassing the efficiency wall of single-axis approaches, with an advantage that grows with modern fully-fused attention infrastructure. Empirically, VETO achieves up to 45% faster inference (e.g., on LLaVA-OneVision-7B) while preserving or improving accuracy. Under extreme token starvation (10% budget), VETO outperforms VFlowOpt (54.9%), VisionZip (52.6%), and FastV (47.9%) with 55.7% accuracy. We demonstrate universal applicability across LLaVA-OneVision, InternVL-2.5, and LongVA, with zero-shot accuracy preserved or improved in all cases.
☆ GIFTBench: Diagnosing Generalization in Image Forgery Localization and Informing Model Design
Reliable evaluation of image forgery localization (IFL) requires assessing models under diverse distribution changes, yet existing benchmarks often cover limited manipulation conditions or entangle multiple factors in cross-dataset evaluation. Consequently, aggregate performance provides an incomplete view of localization generalization. We introduce GIFTBench, a multi-axis benchmark of 115,013 manipulated images with pixel-level annotations spanning manipulation source, semantic target, editing operation, and composition complexity. GIFTBench supports axis-specific transfer analysis and evaluation on twelve external datasets. Its diagnostic studies reveal asymmetric cross-source transfer, recall-dominated failures, and heterogeneous degradation across semantic, operational, and compositional changes. Beyond diagnosis, the scale and diversity of GIFTBench provide a substantially broader training distribution than conventional IFL datasets. Training representative localizers on GIFTBench consistently improves their aggregate transfer to external datasets, showing that the benchmark serves not only as an evaluation tool but also as an effective training resource for cross-domain localization. Guided by the diagnostic findings, we further develop ForenScope, a detection and localization framework combining classification-adapted representations with multi-depth, multi-scale spatial features, learned layer fusion, and selective coarse-scale conditioning. Experiments show improved cross-dataset localization while retaining image-level detection capability. The GIFTBench dataset showcase page is available at https://giftbench-preview.doudoudouya337.chatgpt.site.
☆ VideoEvolve: Evolving Agent Harnesses for Video Temporal Grounding
Video temporal grounding aims to localize events in videos from natural-language queries. For agents built around frozen video-language models, the harness determines how queries guide temporal predictions and how those predictions are refined. Manually refining these harnesses requires diagnosing grounding failures and coordinating changes to both agent workflows and instructions. We introduce VideoEvolve, a framework that automatically evolves agent harnesses for video temporal grounding. VideoEvolve uses a Cloze-Structured Harness Representation that preserves stage interfaces while leaving agent workflows and instructions open to evolution. Branch-Guided Harness Evolution preserves promising code branches for continued refinement, using execution feedback to guide local edits and validation to determine which improvements are carried forward. Experiments demonstrate improved grounding performance across multiple benchmarks. Component analyses identify instruction refinement as a consistent source of gains, while the benefits of evolved code vary across evaluation settings. Together, these results support automated harness evolution as an effective approach to improving video temporal grounding. Code is available at https://github.com/bingjunluo/VideoEvolve .
☆ OneStreamer: Unifying Perception, Memory, and Proactive Response in Streaming Video Interaction
Xiangyu Zeng, Yuandong Yang, Zhiqiu Zhang, Yuhan Zhu, Xinhao Li, Qingyi Si, Dingyu Yao, Changlian Ma, Haoran Chen, Xinyu Chen, Yansong Shi, Junhao Zhou, Yifei Li, Jun Zhang, Chuanyu Qin, Chenxu Yang, Xinlei Yu, Kun Ouyang, Yuchen Shao, Qianshan Wei, Changhai Zhou, Jun Gao, Jiaqi Wang, Limin Wang
Streaming video LLMs must retain evidence before its relevance to future tasks is known and respond when sufficient evidence becomes available. The challenge is to form reusable factual memory without compromising real-time perception. We introduce OneStreamer, which jointly learns query-independent evidence recording and task response through a shared proactive generation process. Its Proactive Hierarchical Caption Memory (PHCM) produces time-grounded local-detail captions and summaries of completed events. Streaming caption targets supervise the interpretation of observed video prefixes during training. At inference, model-generated records complement a recent visual window, providing reusable factual context without revisiting historical visual features. Proactive State Transition Learning (PSTL) reduces the dominance of repeated waiting states by preserving supervision at all output anchors and selecting representative state-change and state-persistence tokens. We further develop a streaming data synthesis pipeline that aligns output content and timing with available evidence. Combining the resulting streaming captions and QA with cleaned open-source data yields OneStreamer-1M, a broad-coverage streaming video interaction dataset with over one million records spanning diverse tasks. Our 4B model achieves the best results among the compared methods across all eight evaluated streaming video understanding benchmarks. Ablations show that retaining generated captions improves historical QA without degrading real-time perception. PSTL also outperforms dense state supervision while supervising only 27.5% of annotated state tokens. Together, these results support proactive generation as a shared learning interface connecting perception, memory formation, and timely response in streaming video interaction.
comment: 29 pages, 12 figures, 20 tables. Project page: https://mcg-nju.github.io/OneStreamer
☆ PhysDEM: Physics-Defined Energy-Matching Diffusion for Spatiotemporal Field Generation under Scarce Measurements
Generating and predicting spatiotemporal physical fields from scarce measurements is challenging, as observations are insufficient to characterize a distribution over complete fields. This limits conventional data-driven diffusion models that rely on full-field datasets. We introduce PhysDEM, a physics-defined diffusion framework that combines governing equations with spatially sparse observations to generate multiple plausible fields. First, we construct a Gibbs target by reweighting a measurement-conditioned Gaussian reference with PDE residual energy. Second, we derive an exact conditional-mean identity that reduces denoising to supervised learning of the standardized energy-induced mean correction. Third, a physics-displacement probability flow cancels Gaussian reference terms and enables amortized sampling with changing measurements through Gaussian conditioning, without retraining. Experiments on synthetic PDE systems and real-world-informed applications demonstrate that PhysDEM supports coherent field recovery and efficient sampling while maintaining stable diagnostics under tested noise levels, illustrating its practical value for field assessment. To our knowledge, PhysDEM is the first physics-defined diffusion model enabling amortized spatiotemporal field inference without preassembled full-field datasets.
☆ GenCOPE: Syn2Real Generalized Category-Level Object Pose Estimation for Robotic Picking NeurIPS'26
Category-level object pose estimation (COPE), capable of generalizing to intra-class unknown objects, has become a core technique for robotic 3D scene understanding. However, existing COPE methods still require labor-intensive recollection of real-world training data for novel object categories, which limits their scalability in practical applications. This paper aims to achieve synthetic-to-real (Syn2Real) generalized COPE, where a model is trained solely on rendered synthetic data and directly generalized to real-world deployments. The central challenge lies in the significant domain gap between synthetic and real-world data, particularly in texture appearance. To address this, we aim to enhance domain generalization by learning domain-invariant representations that capture semantic commonalities among objects within the same category. We introduce 2D and 3D semantic consistency constraints to reduce the sensitivity of feature encoders to domain-specific features. In addition, we propose an end-to-end pose regression framework that performs 2D-3D cross consistency learning, leveraging dense cross-modality fusion to further refine pose estimation. Since simplicity and effectiveness are essential for real-world robotic deployment, our model operates exclusively on global features, yielding a highly lightweight and efficient architecture. Extensive experiments on the REAL275 and Wild6D benchmarks, as well as real-world robotic manipulation scenes, show superior Syn2Real generalization performance of our paradigm. Code and demos are released at https://paperreview99.github.io/GenCOPE/.
comment: Accepted by NeurIPS'26
☆ Cog-VADU: A Training-Free Cognitive Reasoning Framework for Video Anomaly Detection and Understanding
Video Anomaly Detection (VAD) aims to temporally localize abnormal events in videos. Most existing approaches rely on dataset-specific training and curated annotations, limiting generalization in open-set scenarios. Recent zero-shot methods based on Large Vision- Language Models (LVLMs) alleviate this dependency but often lack temporal continuity and structured reasoning. We propose Cog-VADU, a fully training-free framework that reformulates VAD as a sequential cognitive reasoning task. Cog-VADU introduces Chain-of- Anomaly Detection Thought Prompting (CoADTP), which unrolls an LVLM into a recurrent reasoning chain across video segments. By propagating structured rationales over time, the model maintains implicit temporal memory, enabling robust discrimination between com- plex anomalies and high-motion normal activities. To improve reliability, we further design a cross-modal re-ranking stage that aligns textual rationales with visual embeddings, enforcing semantic consistency and temporal coherence for refined and stable predictions. Extensive experiments on multiple public VAD benchmarks demonstrate that Cog-VADU achieves competitive zero-shot performance. Moreover, cross-model evaluations show that CoADTP consistently enhances reasoning-based anomaly detection in a model-agnostic manner, pro- viding interpretable and generalizable anomaly understanding for real-world applications.
comment: Published in Transactions on Machine Learning Research (TMLR), 2026. 39 pages
☆ FFBL-Coop: Association-Decoupled Cooperative 3D Multi-Object Tracking ICLR 2027
Cooperative 3D tracking must integrate complementary observations across agents and time while maintaining consistent identities. When evidence integration and identity inheritance share a matching decision, errors arising from cross-view appearance differences and spatial misalignment can compromise both feature fusion and track continuity. We propose FFBL-Coop, a fuse first, bind later framework that separates instance admission from identity management. Confidence-ranked Slot Admission (CSA) allocates cooperative queries to available ego slots using confidence and spatial proximity. Unified Representation Aggregation (URA) uses cooperative semantic features and aligned anchors to guide ego-feature retrieval, refining the augmented query bank within a shared transformer decoder. After refinement, Cooperative-Priority Identity Anchoring (CPIA) combines learned association with persistent mappings to establish accepted identity assignments across frames. A shared codebook reduces transmitted payload while retaining AP and AMOTA close to the uncompressed variant. FFBL-Coop achieves AMOTA/AP of 0.611/0.548 on V2X-Seq and 0.688/0.653 on Griffin-25M. Code will be released.
comment: 9 pages (main content), 21 pages total including references and appendix; 11 figures; under review as a conference paper at ICLR 2027
☆ End-to-End Learning vs. Modular Architectures: Comparative Insights into Autonomous Driving Systems
Autonomous driving systems have become a central focus of intelligent transportation research, with End-to-End Learning and Modular Architectures offering two prominent design paradigms for their implementation. E2E Learning uses deep learning algorithms to map raw sensory inputs directly to driving actuators, providing a streamlined and adaptable solution. while Modular Architectures employ a pipeline-based approach, dividing the system into distinct subsystems for perception, cognition, planning, and control. This paper presents a comprehensive comparative analysis of these paradigms, focusing on their strengths, limitations, and trade-offs to provide insights into their suitability for various autonomous driving applications. The study evaluates key factors such as interpretability, scalability, robustness, and real-world applicability. While End-to-End Learning emphasizes simplicity and adaptability in dynamic environments, it lacks transparency and is highly dependent on large datasets. Conversely, Modular Architectures offer superior interpretability and task-specific optimization, but face challenges related to integration complexity and scalability. To address these limitations, hybrid approaches that combine the strengths of both paradigms have emerged, offering a promising direction for overcoming these challenges. Beyond this comparative synthesis, following work proposes a Four-Dimensional Architecture Selection Framework, comprising twelve binary criteria across safety, operating environment, data/computational resources, and deployment context, and validate it against ten published autonomous driving systems, correctly recommending 7/10 deployed architectures. This work synthesizes existing literature to highlight key trade-offs between the paradigms and identifies hybrid architectures as a promising direction for future research.
comment: 27 pages, 7 figures, 4 tables
☆ 3DROID: A Renderable 3D Gaussian Dataset with Measured Per-Scene Reliability
Robot manipulation models primarily reason from 2D observations while acting in the 3D physical world. To bridge this gap, recent work has augmented robot data with geometric priors such as depth, point clouds, and 3D trajectories, while renderable 3D Gaussian representations provide another promising form of 3D supervision. However, 3DGS representation is designed mainly for photometric fidelity and may not preserve real-world metric scale, particularly when the supplied camera extrinsics are unreliable. We study the effect of extrinsic reliability and pose conditioning on feed-forward 3DGS, and propose a calibration-aware pipeline that anchors reconstructed scenes to the robot's metric workspace. Our experiments show that pose conditioning improves novel-view fidelity, while its geometric benefit depends on the reliability of the injected extrinsics. Using this pipeline, we present a renderable, metric-pose-anchored dataset with scene-level reliability information for robot manipulation research. Our dataset is available at https://huggingface.co/datasets/wonguen/3DROID
comment: 12 pages, 3 figures
☆ World Motion Models: Flexible Sequence Modeling of SE(3) Trajectories NeurIPS 2026
Equipping artificial agents with spatial intelligence requires a comprehensive generative prior over the dynamic 3D world. We propose World Motion Models (WMMs) that capture "what was, is, and will be where across time" via sparse SE(3) pose trajectories. WMMs are built on the observation that elements of dynamic scenes can be well approximated by a set of rigid SE(3) trajectories, a minimal yet expressive primitive for 4D modeling. This representation unifies articulated objects, human bodies, hand-object interactions, piecewise-rigid scene dynamics, camera motion, and even robot states and actions into a single shared space. Given this representation, we cast the joint distribution of these entities as a flexible sequence modeling problem, utilizing flow-matching with per-token noise levels. Coupled with a context token mechanism for non-sequential conditioning, this formulation supports any-to-any marginal conditioning across an arbitrary number of entities and time steps. Tasks such as future prediction, motion infilling, model-predictive control, inverse kinematics, cross-embodiment retargeting, and policy learning all reduce to the application of different masks over the same network. Experiments on 6 diverse applications of 3D vision and robotics demonstrate the versatility and flexibility of WMMs with strong performance.
comment: Accepted at NeurIPS 2026 (Spotlight). Url: https://jiahuilei.com/projects/wmm/
☆ ATI-VLA: Action-Centric Predictive Vision-Language-Action Models via Actionable Alignment Then Adaptive Injection NeurIPS 2026
Yijie Zhu, Rui Shao, Jie He, Wei Li, Bo Zhao, Yelin Wang, Xiaochen Yuan, Tao Tan, Miao Zhang, Xiaojiang Peng, Zitong Yu
Predictive Vision-Language-Action (VLA) models aim to improve robotic manipulation via future observation or world dynamics forecasting. However, existing approaches often fail to realize this potential and underperform direct action prediction models. We argue that these limitations stem from modality misalignment between observations and actions, together with joint optimization conflicts that drive learning away from an action-centric objective. To this end, we introduce ATI-VLA, an Action-Centric Predictive Vision-Language-Action framework via Actionable Alignment Then Adaptive Injection. Specifically, it follows a two-step design: 1) Actionable Representation Alignment via a Shared Codebook. It aligns predictive observation and action representations by mapping both modalities into a shared discrete latent space via a unified codebook, making predictive observation latents readily usable for action generation and mitigating modality misalignment. 2) Action-Centric Adaptive Injection of Predictive Latents. Building upon this, it then injects predictive observation latents into action decoding as explicit predictive priors via a lightweight adaptive side-path, enabling adaptive predictive guidance under a single action-centric objective. Extensive experiments on both simulation and real-world robotic tasks demonstrate that ATI-VLA achieves state-of-the-art performance with faster convergence.
comment: Accepted to NeurIPS 2026. Project page: https://jiutian-vl.github.io/ATI-VLA-page/
☆ Rethinking Memorization Mitigation in Diffusion Models: Reinforcing Text Conditioning
Text-to-image diffusion models have achieved remarkable progress in image synthesis, yet can exhibit memorization by closely reproducing individual training examples. Effective mitigation must preserve useful prompt information to guide alternative depictions. We introduce a training-free method that redistributes cross-attention with Gaussian smoothing before reinforcing content-token contributions and attenuating padding contributions, without additional denoiser evaluations. With this intervention, stronger content conditioning can improve prompt alignment at comparable training-image similarity. A local analysis identifies when reinforcement preserves shared value information while redistribution reduces localized attention mass. On Stable Diffusion v1.4 and v2.0, all evaluated smoothing widths lie on the empirical Pareto frontiers for training-image similarity versus both prompt alignment and image preference. A configuration selected on Stable Diffusion reduces template reproduction in DeepFloyd IF without further tuning. These findings support jointly controlling conditioning allocation and strength to generate prompt-consistent alternatives.
☆ CoEvolve: Construct-to-Edit Visual Grounding with Bidirectional State Refinement
Visual grounding localizes an object described by language with a bounding box. Most multimodal grounding models compress target identification, spatial reasoning, and boundary estimation into one terminal prediction. Free-form rationales make reasoning linguistically explicit but do not necessarily expose measurable, editable spatial states. Intermediate localization errors are therefore difficult to diagnose and correct, allowing incorrect region choices and imprecise boundaries to persist in the final box. We introduce CoEvolve, a construct-to-edit framework that separates grounding into explicit state construction and state editing. Region-Evolution Reinforcement (RER) organizes grounding analysis into a progressive semantic--spatial trajectory, with each reasoning step committing to an explicit candidate region. Bidirectional Denoising Refiner (BDR) treats the reasoning text as fixed semantic context and refines the trajectory's coordinate fields through bidirectional same-position reconstruction. Geometry- and behavior-level objectives provide target geometry and edit-preference signals for consolidating reliable candidates, preserving accurate inputs, or correcting toward annotations. Evaluations cover natural-image and remote-sensing grounding. With a 9B backbone, CoEvolve rivals models up to 241B parameters in grounding accuracy. Under controlled corruption, a single BDR pass improves mean box overlap by over 27 percentage points, demonstrating strong recovery from substantial localization errors. State-source comparisons further support the complementarity of explicit state construction and source-matched editing. The project is at https://sundongwei.github.io/CoEvolve_Project/.
☆ MEGA: Object-Level Mesh Extraction from 3D Gaussian Splatting via Spatial Visual Distillation
Mesh extraction from 3D Gaussian Splatting (3DGS) aims to endow 3D Gaussians with accurate geometric structures, enabling explicit and precise 3D occupancy. However, existing methods primarily focus on scene-level mesh extraction, making them unable to represent object-level occupancy and often resulting in non-watertight surfaces. To overcome these limitations, we propose \textbf{MEGA} (\underline{M}esh \underline{E}xtraction from \underline{GA}ussians), a ``segment-then-mesh'' framework for extracting object-level, watertight meshes from complex 3DGS scenes. At the core of MEGA are \textbf{Spatial Visual Distillation (SVD)} and a mask-guided neural surface reconstruction module. SVD treats the 3DGS model as a teacher, sampling diverse camera poses and rendering the corresponding views of each segmented object. These observations are then used to train a mesh reconstruction model through photometric supervision. Extensive experiments on several widely used benchmarks demonstrate that MEGA achieves state-of-the-art performance in recovering accurate object-level 3D occupancy. Moreover, MEGA enables complex physical interactions by combining high-quality object-level meshes for geometric occupancy with 3DGS representations for photorealistic rendering.
☆ Architectural Sampling: Test-Time Scaling via Computational Diversity in Frozen Vision-Language Models
Test-time scaling often seeks better answers by sampling multiple responses from a frozen model, yet conventional temperature sampling generates every candidate along the same fixed computation path. We introduce architectural sampling, a training-free method that generates candidates through distinct forward computations by reusing selected blocks of decoder layers. Varying the block location and repetition count introduces computational diversity without updating model weights or adding auxiliary parameters. Across five Qwen checkpoints and twelve multimodal benchmarks, architectural sampling improves pass@9 over standard-path temperature sampling by 6.58 percentage points on average at the same nine-candidate budget. Reusing early layers yields the strongest gains, and the improvement in candidate coverage persists even under greedy decoding. The resulting candidates show lower lexical overlap and improve accuracy when used as rollouts for label-free test-time reinforcement learning. These findings extend the benefits of our architectural sampling beyond candidate coverage, demonstrating more effective learning from a model's own outputs.
☆ Beyond Leaderboard Scores: A Deployment-Focused Protocol for Interpretable Tracking Evaluation in Pedestrian-Centric Environments IEEE
Mobile robots operating among pedestrians need trajectories that become available quickly, remain spatially credible through missed observations, preserve identity, and fit within an embedded computing budget. Aggregate tracking scores provide limited insight into when and how trajectories fail, while varying detector inputs can confound tracker and detector quality. We present a deployment-focused, tracker-only evaluation protocol that uses shared detections to isolate tracker behavior and directly evaluates initialization, detector-gap continuation, identity recovery, close-neighbor association, and load-dependent tracker-step runtime, while Higher Order Tracking Accuracy (HOTA) is retained as a complementary aggregate measure. We apply the protocol to the JackRabbot Dataset and Benchmark (JRDB) using six open-source trackers and our lightweight Pedestrian Reference Tracker (PedRefTrack), together with a GT-assisted variant that estimates the remaining tracker-side gap under idealized association and motion. Under fixed detections, the non-GT trackers span only 24.26%-29.67% HOTA yet exhibit markedly different capability profiles. After 1.0 s without detector support, no tracker without GT assistance maintains spatially correct, same-identity output in more than half of eligible cases, making missing-observation continuation the dominant limitation among the tested properties. Close-neighbor failures are smaller and increase mainly at the shortest separations. Tracker-step runtime on an NVIDIA Jetson Orin is heavy-tailed and load-sensitive, causing several trackers to fall below the 10 Hz real-time target in crowded frames. The protocol provides a reproducible way to characterize tracker behavior and deployment suitability in pedestrian-centric environments. Code and evaluation scripts are released at https://github.com/SCAI-Lab/tracker_eval.
comment: 8 pages, 7 figures; supplementary video provided as ancillary material. Submitted to IEEE Robotics and Automation Letters (RA-L)
☆ When Text-to-Image Helps Editing: The Effects of Conditioning During Denoising ICLR 2027
Unified models are trained for both instruction-based image editing and text-to-image (T2I) generation, but standard editing pipelines keep source-image conditioning throughout denoising. We ask whether editing can benefit from T2I, and study how the effects of conditioning vary across edits and denoising stages. In pure editing, source attention declines for some edits over the sampling trajectory. This observation led us to task switching, which lets the model draw on its T2I capabilities. Across three unified editors and four benchmarks, switching to the T2I task for bounded intervals improves edit quality, while mean perceptual preservation remains close to pure editing across all three models. Unified editors therefore benefit from using both conditioning modes they are trained for, and the timing of the switch sets the balance between quality and preservation.
comment: Under review as a conference paper at ICLR 2027
☆ Do MLLM Judges Judge the Edit? Auditing Bias in Image Editing Evaluation with Verified Quality Preservation
Multimodal large language models (MLLMs) are increasingly used as automated judges for instruction-based image editing and as reward signals for model training. However, systematically auditing whether these judges are influenced by cues irrelevant to editing quality is challenging because visual interventions may themselves alter the quality being evaluated. A judgment shift can therefore be attributed to bias only when the intervention is verified to preserve the underlying editing quality. To address this challenge, we introduce EditJudgeBias, a counterfactual benchmark with verified quality preservation, comprising 1,196 real editing samples and 13 cues injected across four evaluation sites. We verify quality preservation for the requested edit using calibrated multimodal validators, controls, and human inspection. We then audit five MLLM judges along three complementary dimensions: invariance to quality-preserving cues, agreement with human judgments, and stability of pairwise preferences. Importantly, observed shifts are evaluated against each judge's own zero-dose and re-query noise floors rather than against zero. Experiments show that quality-preserving cues move every judge beyond its own noise. Fabricated majority opinions increase ratings, irrelevant visual elements cause larger shifts than whole-image manipulations, and swapping candidate order reverses up to 60.9% of pairwise decisions. Edit-region cues also tend to reduce human agreement. The three measures characterize judges differently, showing that robustness cannot be captured by a single metric.
comment: 30 pages, 9 figures
☆ DiVid: Diagnosing Dimension-Specific Diversity Collapse in Video Generation Models
Despite remarkable progress, video generation models often produce highly similar outputs when repeatedly sampled from the same prompt, limiting their usefulness for creative exploration. Existing diversity evaluations primarily rely on global scalar metrics, which obscure where diversity collapses in the spatiotemporal space of videos. We introduce DiVid, a dimension-level diagnostic framework that decomposes video generation diversity into six interpretable dimensions: Semantic, Style, Subject, Scene, Motion, and Camera. Each dimension is measured through a reproducible computer-vision pipeline and analyzed alongside quality and instruction faithfulness to examine potential trade-offs. Systematic evaluation of representative video generation models reveals that diversity is highly dimension-specific: models with strong global diversity scores still collapse on specific factors, particularly Motion and Camera. These rankings persist after filtering unfaithful generations, indicating genuine capability differences rather than off-prompt outputs. Beyond measurement, controlled prompt interventions identify two fundamental bottlenecks: default mode convergence, where models fall back to dominant patterns under open-ended prompts; and realization gaps, where models fail to faithfully realize diverse, explicitly requested alternatives, particularly for temporal factors. The larger faithfulness losses for temporal factors highlight the difficulty of controlling motion and camera variation through text alone. DiVid thus shifts the study of diversity from measuring whether it exists to diagnosing where and why it collapses, and provides actionable directions for dimension-aware training objectives and control signals. The framework will be released to facilitate future research on diverse and controllable video generation.
☆ Not All Error Yields to Scale: Where Scaling Stops in Vision-Language Inference
Vision-language models (VLMs) face a fixed-budget trade-off between processing more visual information for fine-grained perception and using a larger language backbone for complex reasoning. Existing studies do not tell us which combination of backbone size and input resolution to deploy, especially in high-resolution deployments. To address this gap, we propose the Separable Law that describes how VLM performance changes with language backbone size and visual token count. We fit the law to measurements from 26 InternVL and QwenVL models, with language backbone sizes from 1B to 72B, on four high-resolution benchmarks with image sizes from 224 pixels to 8K. We find that the questions responding to scaling can be predicted from the skill they require, while a substantial fraction never responds at all. We also find that the two model families gain similarly from a larger backbone, while their gains from more visual tokens differ sharply. Combined with a cost law, the Separable Law gives a closed-form rule for allocating compute between backbone size and visual tokens. When deployment is limited to available configurations, the law identifies model and image sizes that perform close to the best feasible choice under the same budget. We hope our work offers a principled way to decide how much a model should be allowed to see at high resolution, given what it must reason about.
☆ Fusing Visual and Textual Representations via Multi-layer Fusing Transformers for Vietnamese Visual Question Answering
In recent decades, artificial intelligence has made significant progress in understanding and interacting with images. One of the important applications of this technology is Visual Question Answering (VQA), a research field that requires computers to understand and answer questions about images in a natural manner. Despite extensive research and development in VQA for English, there have been very few similar efforts made for other languages, especially Vietnamese. This gap presents a significant challenge and opportunity for the advancement of VQA technology in the Vietnamese language context. By bridging this gap, the field of Vietnamese VQA not only enriches the diversity of research in artificial intelligence but also enables practical applications in various domains, such as education, healthcare, and entertainment, catering to Vietnamese-speaking populations worldwide. Thus, the exploration and development of Vietnamese VQA systems hold immense potential for advancing both research and practical applications in the intersection of computer vision and natural language processing. In this paper, we propose a Multi-layer Fusing Transformer model utilizing a cross attention module to combine multiple modality features of images and texts from different layers in an aggregated representation. Our architecture allows us extract information from low level to high level. Through detailed experiments and ablation studies, our model achieves promising results against the competitive baselines in ViVQA dataset for Vietnamese language.
☆ Beyond Domain-Level Adaptation: Margin-Oriented Semantic-Appearance Interaction Correction for Personalized Federated Vision-Language Models
Federated parameter-efficient fine-tuning enables distributed clients to adapt pretrained vision-language models without sharing raw data or updating the full backbone. Its effectiveness, however, is limited by domain heterogeneity across clients. Existing personalized methods separate globally shared knowledge from client-specific style, but they largely treat each domain as a class-agnostic transformation. We show that this abstraction is insufficient: the cross-domain displacement associated with a fixed domain varies across semantic classes, and only a subset of these class-domain residuals damages the image-text decision margin. We therefore propose Margin-Oriented Semantic-Appearance Interaction Correction (MOSAIC), which first constructs a decision-aware harmfulness score that measures whether a training-derived class-domain residual favors a competing text prototype over the true class. It then models fine-grained class-domain interactions with a low-rank residual adapter whose class factors and residual basis are globally shared while domain factors remain client-private. An image-conditioned gate further controls candidate-wise correction, and harmful-pair-aware reweighting prioritizes decision-relevant residuals during local optimization. Extensive experiments on Office31, OfficeHome, and DomainNet100 demonstrate that MOSAIC consistently improves macro-client top-1 accuracy across all evaluated domain-shift and joint domain-label-shift settings.
☆ Oneira: From Open-Ended Generation to Open-World Interaction in Video World Models
Xindi Yang, Baolu Li, Liam Lee, Zhenfei Yin, Songxin Zhang, Zhuoyang Song, Xu Jia, Jianfei Cai, Tien-Tsin Wong, Bingyi Jing, Mengyue Yang
Generative video world models can now synthesize open-ended environments that agents can navigate and interact with in simple ways. Yet open-ended generation does not imply full interaction: as a generated world expands, newly created content through navigation should expand what the agent can act upon, and as the agent changes the world, those changes should become persistent parts of the environment rather than transient visual effects. We characterize these two requirements as Open-World Interactivity, where newly generated or encountered entities are incorporated into the actionable world, and Persistent State, where interaction outcomes are committed to the world state and continue to influence subsequent observations and interactions. We present Oneira, an interactive video world model that closes the loop between generation and interaction through an explicit, extensible world state managed by a coding agent. Given the current observation and an action or high-level goal, the agent reads the world state, grounds the relevant entities, plans the interaction, and writes its outcome back into a world state table. When exploration reveals new objects, the agent incorporates them from generated observations, allowing the interaction space to expand with the generated world. Meanwhile, previously induced state changes are carried across video segments, making the consequences of interaction persistent parts of subsequent world evolution. The updated world state is rendered along the camera action trajectory into a coarse conditioning video, from which a video generator fills in the appearance, motion, and interaction details not represented in the state. Experiments show that Oneira enables direct and consistent interaction with newly generated objects, while preserving the effects of prior interactions over long horizons. Project page: https://madaoer.github.io/projects/oneira
comment: Project page: https://madaoer.github.io/projects/oneira
☆ Hob-VL: A Benchmark for Visually Grounded Boolean Reasoning
Reliable visual reasoning requires composing multiple visual observations and returning consistent answers to logically equivalent questions. We introduce Hob-VL, a benchmark for visually grounded Boolean reasoning. Hob-VL comprises two tasks: (1) evaluating whether a Boolean rule holds in an image, and (2) identifying the (unique) object satisfying a Boolean description. Hob-VL contains 6,000 human-verified balanced Yes/No questions, each defined by a Boolean combination of ten visual statements, across 1,000 generated scenes and 46 diverse labeled photographs, along with 1,000 object-identification questions over the same photographs. Our question families are deliberately constructed to challenge reasoning through misleading local cues and nested logical operations, and include symbolic and structured natural-language presentations. Across eight model configurations with thinking disabled or minimized, Boolean accuracy ranges from 48.52% to 50.57%, while the identification accuracy reaches at most 43.0%. A thinking-enabled GLM configuration achieves uneven gains while retaining substantial errors and inconsistencies. Hob-VL exposes these failures through executable reference answers and matched evaluations.
comment: 29 pages, 6 figures, 14 tables
☆ Before It Fades: Reinforcing Temporal Representations at Inference Time in VideoLLMs NeurIPS 2026
Video Large Language Models (VideoLLMs) receive frames in sequential order and interpret how visual content evolves along the temporal axis, yet temporal reasoning remains a persistent weakness across architectures. Reversing the frame order of a video, a transformation that should invert temporal answers, often leaves the final prediction unchanged. We investigate where this failure originates by defining the temporal divergence vector $τ_l$, the layer-wise representational difference induced by reversing temporal order. Tracking its magnitude across layers reveals a consistent temporal divergence profile where the divergence peaks at intermediate layers and progressively diminishes toward the output. We confirm this peak is specific to temporal reasoning and functionally critical for predictions, establishing that VideoLLMs acquire temporal information at intermediate layers but fail to maintain it to the output. This progressive fading motivates our method, Temporal Activation Injection (TAI), which extracts $τ_l$ at the peak of the profile for each input and reinjects it into subsequent layers following the measured decay. TAI requires no training and consistently improves temporal reasoning across three VideoLLMs and four benchmarks with negligible impact on non-temporal tasks. Code is available at https://github.com/Youngwoo-git/Before-It-Fades.
comment: Accepted to NeurIPS 2026
☆ Two Routes to the Middle: Placement Search and Brain Readouts Converge on Where Continual Learners Should Specialize
Continual learners that keep a task-specific adapter in every block of a pre-trained vision transformer accumulate storage linearly with the number of tasks; keeping task-specific adapters in only a few blocks curbs this growth but raises the question of where to place them. We investigate this question from two perspectives. Algorithmically, training all contiguous four-block placements yields an inverted U: final accuracy peaks at intermediate depth and varies by up to 3.5 percentage points (pp), while inexpensive criteria based on weight spectra or activation statistics favor the deepest blocks. From neuroscience, the hierarchical organization and intermediate-stage plasticity of the visual cortex motivate us to ask whether a measurement taken outside the learner can guide layer specialization without placement search. LS-B observes the first tasks through a frozen fMRI encoding model of twelve human visual areas and commits task-specific capacity once to the blocks whose readouts vary most across tasks relative to their stable structure. Across three ViT-B/16 backbones, LS-B yields stable, backbone-specific allocations. On the two backbones with placement search, AugReg and iBOT, the selected blocks overlap the intermediate-depth region identified by search. Under matched storage and observation budgets, the selected blocks outperform the shallowest and deepest four-block configurations. On Split ImageNet-R, LS-B uses 60% of full-BiLoRA adapter storage while remaining within 1.5 pp of its final accuracy. The allocation requires no labels or backpropagation, adds under 0.6% runtime, and exhibits backbone-specific cortical signatures.
comment: 21 pages, 12 figures
☆ PAGER: Partial-to-global Alignment via Geometric and Relational Distillation
Akira-Miranda Adeyomi Adeniran-Lowe, Binod Singh, Lars Arnold Dethlefsen, Lazaros Nalpantidis, Theodora Kontogianni
Pretrained 3D encoders are typically developed on globally reconstructed scenes expressed in a consistent world coordinate frame, whereas embodied systems must reason from partial, viewpoint-dependent observations in camera coordinates. We show that this shift from globally learned 3D feature spaces to realistic partial observations exposes a severe representation mismatch, which we find consistently across representative state-of-the-art encoders, including Sonata and Concerto. A frozen Sonata encoder with a global linear probe achieves 72.47 mIoU on full ScanNet scenes, but 2.57 mIoU on single-frame camera-coordinate inputs. Training-free gravity alignment recovers performance to 41.64 mIoU, showing that coordinate-frame mismatch is a dominant source of degradation but cannot be fully resolved through canonicalization alone. We introduce PAGER, a label-free adaptation method that aligns partial-view features with a frozen global 3D semantic space using only paired partial/global geometry. It learns lightweight adaptation modules while keeping the pretrained encoder and global segmentation probe frozen. Matched-point feature alignment anchors partial features to their global counterparts, while relational supervision preserves their similarity structure with respect to the global representation. Global geometry provides supervision only during training. Inference operates directly on the partial observation. Without partial-view labels, PAGER outperforms label-supervised PEFT on both Sonata and Concerto, and in zero-shot ScanNet$\rightarrow$ScanNet++ transfer surpasses fully fine-tuned Sonata ($53.93$ vs.\ $48.09$ mIoU), suggesting that preserving the frozen global representation can improve cross-dataset transfer.
☆ Revisiting Cross-Reconstruction for Generalizable Deepfake Detection
Existing image forgery detectors often suffer from generalization to unseen manipulation methods due to the limited ability to capture transferable forensic cues. Recent cross-reconstruction based methods attempt to improve generalization through semantic-artifact disentanglement, but typically align heterogeneous artifacts across generators and exclude artifact representations during reconstruction, which may overlook the inherent diversity and visual cues of manipulation artifacts. In this work, we revisit cross-reconstruction and introduce an artifact-oriented disentanglement framework for robust image forgery detection. We argue that \textbf{artifact diversity}, i.e., the intrinsic variations of manipulation artifacts introduced by different generation processes, contains complementary forensic cues rather than undesirable domain variations. Instead of enforcing explicit artifact alignment, our framework preserves diverse artifact characteristics through semantically aligned cross-generator reconstruction. Furthermore, we incorporate artifact representations into the reconstruction process and introduce a masked frequency-aware reconstruction strategy to emphasize manipulation-related residuals while reducing semantic interference. This design enables the model to learn transferable forensic representations from diverse artifacts. Extensive experiments on multiple benchmark datasets demonstrate improvements under both cross-dataset and cross-generator evaluation settings. Further analysis and ablation studies validate the effectiveness of artifact diversity preservation and artifact-aware cross-reconstruction.
☆ Synthetic training for long-tail haemorrhagic lesion segmentation in data-scarce settings MICCAI 2026
Cerebral microbleeds (CMBs) and cortical superficial siderosis (cSS) are imaging markers of cerebral small vessel disease, but their automated segmentation is limited by the scarcity of positive cases and voxel-level annotations. We propose a synthetic training framework for long-tail haemorrhagic lesion segmentation that requires no real lesion annotations for training and leverages radiological description of the lesions. Starting from anatomical brain parcellations, the framework applies spatial augmentation and voxel resampling, procedurally inserts cSS and CMB labels using clinical priors on lesion location and morphology, and synthesises images through randomised intensity assignment, blurring, and Rician noise simulation. Models were trained on dynamically generated image-label pairs and evaluated against manual delineations in 10 cSS cases and 13 CMB cases. The proposed configurations outperformed classical filter baselines. For cSS, the hypointensity constrained model achieved higher AUPRC and AUROC than the Frangi filter (AUPRC: 0.284 vs 0.083; AUROC: 0.907 vs 0.731). For CMBs, explicit synthesis of blood vessels as lesion mimics improved performance over the classical baseline (AUPRC: 0.538 vs 0.004; AUROC: 0.999 vs 0.968). These results support our proposal as a feasible strategy for data-scarce haemorrhagic lesion segmentation.
comment: Accepted: MICCAI 2026 SASHIMI workshop
☆ Towards Reliable Vision-Language Models for Autonomous Driving
Vision-Language models (VLMs) are increasingly being explored in autonomous driving for tasks such as scene understanding, driving reasoning, decision-making, and end-to-end driving. As their role becomes more prominent, ensuring their robustness and reliability is increasingly important. In real-world conditions, visual inputs may be degraded by sensor imperfections and environmental conditions, potentially affecting both model predictions and their associated confidence. Such degradation is especially concerning in autonomous driving, where safety-critical decisions require models to make accurate predictions and recognize when their predictions may be unreliable. In this work, we evaluate five VLMs (Qwen3.5-9B, Gemma4-E4B, LLaVA-OneVision-7B, DriveFusion/DriveFusionQA-4B, and NVIDIA Alpamayo-1.5-10B) across four driving-related QA datasets with different visual input settings, including single-frame, multi-view, multi-frame, and monocular inputs. Our results show that the effects of visual corruption vary across models, datasets, and input settings, with changes in accuracy and confidence reliability and also differing across conditions. We then apply Visual Evidence Augmentation ($\mathrm{V}{\scriptstyle \mathrm{EA}}$), a recent inference-time method to examine whether it can improve model reliability under degraded visual conditions. We find that $\mathrm{V}{\scriptstyle \mathrm{EA}}$ improves performance for some models and datasets, although the gains are not consistent across all settings.
☆ SuperMotion: Source-Preserving Denoising for Text-Driven Human Motion Editing
Text-driven human motion editing aims to realize a requested change while preserving compatible source content. Existing diffusion editors rely largely on learned conditioning for preservation of the unedited part, yet their outputs can lose temporal detail as denoising proceeds. We propose the \textbf{Source-Preserving Denoising framework (SuperMotion)}, which explicitly reuses the source at each reverse step for source preservation. We first align the source motion to the output timeline and predict a preservation gate that controls reuse across frames and feature dimensions. A clean-space source anchor then utilizes the learned preservation gate to blend the predicted clean motion with the aligned source and passes the corrected estimate directly to the sampling posterior. Because the aligned source is a realized motion rather than a regression output, the anchor injects sample-level temporal detail that a reconstruction-trained denoiser tends to smooth away. To learn effective source reuse, we supervise the anchored estimate against the editing target and match its second temporal differences through a temporal high-frequency loss. These objectives require no explicit edit masks. Extensive experiments show that SuperMotion improves editing accuracy, reaching 33.20\% full-pool R@1 on MotionFix, while reducing temporal-detail attenuation and preserving motion dynamics as it realizes the requested changes. Ablations confirm that the learned preservation gate is responsible for the gain and that it reuses the source to retain the unedited content properly.
comment: Under review
☆ VoxelSynth3D: Interpretable Volumetric Image-Domain Metal Artifact Reduction with a Paired Synthetic CLINIC-Metal Benchmark
Metal artifacts in postoperative musculoskeletal CT obscure bone-implant and adjacent soft-tissue interfaces. Many metal artifact reduction (MAR) methods require unavailable raw projections or learned models that may shift across scanners and implants. We present VoxelSynth3D, a training-free 3D image-domain framework for reconstructed CT. The framework combines support masking, normalized tissue synthesis, deviation gating, and restricted edge refinement. Detected implant voxels are preserved in the output, while correction targets metal-induced artifacts in the surrounding tissue. We also construct Synthetic CLINIC-Metal, a controlled paired synthetic evaluation resource, from no-metal CTPelvic1K volumes with clean targets, metal/artifact masks, fixed seeds, and patient-level splits; 75 unpaired real metal cases receive qualitative/no-reference evaluation only. The operating point was fixed in a near-flat validation basin. With exact-mask oracle localization, all methods share a metal-excluded tissue ROI. On 40 held-out cases, VoxelSynth3D reduced RMSE from 801.48 to 786.18 HU (paired gain 15.30 HU, 95% CI 11.68-19.23), improving every case and exceeding the evaluated 3D Gaussian smoother by 13.58 HU. Clean-edge agreement decreased next to metal but exceeded input beyond 5 mm. Thus, VoxelSynth3D provides case-consistent within-distribution tissue-error reduction with a localized structural tradeoff. Spacing-aware sensitivity retained aggregate broad-region improvement and identified near-metal calibration as a target.
comment: 7 pages, 7 figures. Accepted for publication at BHI 2026
☆ FedCKA: Representation-Guided Layer Personalization for Federated 3D Perception Across Driving Domains IEEE
Robust perception in intelligent vehicles demands 3D object detectors that remain dependable under domain shifts, such as changes in time of day, location, or weather. However, due to costly annotation and rare shifts, some environments lack sufficient data to train a standalone detector. Federated learning offers a privacy-preserving framework for collaborative model training, enabling clients to benefit from shared learning across diverse environments. Yet, this framework traditionally relies on a single global consensus model, which struggles to perform across heterogeneous local data distributions. Local conditions are better captured by adapting a subset of the model, but many personalization approaches rely on predefined layer partitions or fixed personalization ratios, thereby limiting adaptation to client-specific divergence. To reduce this rigidity, we propose FedCKA, a Centered Kernel Alignment (CKA)-based strategy that dynamically handles the personalization-globalization trade-off. Specifically, FedCKA computes layer-wise feature similarities between local client models and the global consensus model during training. By converting layer-wise similarity scores into client-specific aggregation masks, FedCKA selectively shares representation-consistent layers. Evaluation on a unified multi-domain benchmark based on nuScenes shows that FedCKA outperforms established federated baselines, including FedBN, FedRep, and FedSelect, improving average NDS by 7 percentage points over the strongest baseline. The findings offer both a comparative benchmark and a promising direction for robust federated 3D perception across shifts in location, weather, and illumination. Code is available at https://github.com/j-verhoog/FedCKA.
comment: 8 pages, 3 figures. Submitted to IEEE ICRA 2027
☆ VTR-Bench: A Systematic Benchmark for Evaluating Visual Text Rendering in Video Generation
Yu Huang, Jungang Li, Zhiyuan Wang, Yonghua Hei, Song Dai, Jiayu Yang, Deyuan Liu, Xiang Zheng, Xiaoshuang Shi, Hao Cheng, Kaidi Xu
Recent video generation models can produce highly realistic videos from natural language instructions, with visual quality approaching cinematic standards. Existing evaluation benchmarks, however, predominantly assess visual quality, aesthetic appeal and physical plausibility, while paying limited attention to text, an essential medium for conveying information in everyday scenes. A generated video may appear visually compelling and feature lifelike subjects, yet still render the text within the scene incorrectly. To address this overlooked dimension, we introduce \textbf{VTR-Bench}, a systematic benchmark for evaluating the \textbf{V}isual \textbf{T}ext \textbf{R}endering capabilities of video generation models. VTR-Bench situates text within concrete application scenarios, such as advertisements and scientific videos, with 300 carefully constructed prompts spanning five scenario categories. We develop an automated evaluation pipeline with human alignments that separately assesses text fidelity through carrier-specific transcription and scene and motion requirements through a prompt-specific chain of query. Beyond evaluation, we introduce a \textbf{Keyframe-Guided Agentic Framework} in which a Director agent coordinates image and video generation with visual evaluation, guiding iterative refinement and candidate selection through visual feedback. Experiments on 11 state-of-the-art models reveal widespread difficulties in accurately rendering scene text, with the best-performing model recording an overall word error rate (WER) of 0.250. We further analyze text rendering failures to characterize the challenges faced by current video generation models. These findings highlight visual text rendering as a key challenge for video generation and demonstrate a practical path toward improvement. Code is available at https://github.com/hardenyu21/VTR-Bench.
☆ SALD: Self-Referenced Advantage Learning for Diffusion Models
Aryan Das, Surjo Dey, Koushik Biswas, Swalpa Kumar Roy, Moloud Abdar, Arnab Bhattacharya, Vinay Kumar Verma
Recent work on language-model adaptation has shown that single models can obtain informative training signals by evaluating their behavior in demonstrationor feedback-augmented contexts, with the help of a teacher network, which is driven by the student's learned parameters. Inspired by this internal-reference principle, we investigate how diffusion models can identify self-referenced training signals without external demonstrations or teacher networks. We introduce SALD, a self-referenced training framework that evaluates each image-caption pair at two noise levels using the same model. The easier, lower-noise path is evaluated without gradient tracking to provide a reference, while the harder, higher-noise path provides the training gradient. Rather than directly distilling the easy-path prediction, SALD uses the difference between two path errors to adapt the hardpath objective. The proposed Advantage-Guided Diffusion (AGD) converts this relative error into a differentiable sample-level weight. Temporal Advantage Memory (TAM) accumulates relative difficulty across training and adapts the future gap between the two noise levels. Spectral Advantage Decomposition (SAD) further compares the residual power spectra of the two paths and constructs a differentiable, frequency-derived latent-element weight. All components share a single set of model parameters, requiring neither an external teacher network nor additional trainable parameters during training or inference, and no modification to the inference procedure. Experiments across multiple architectures and datasets demonstrate consistent improvements in generation quality, while component-wise ablations quantify the contributions of the proposed components.
☆ FiVOS: A Fish Segmentation Algorithm Based on Interactive Video Object Segmentation and Filter Enhancement
With the continuous expansion of aquaculture, precise and efficient monitoring of fish behavior has become increasingly critical for improving farming efficiency and reducing economic losses. In particular, with the ongoing enhancement of computational capabilities in deep learning models, vision-based fish segmentation methods are garnering growing attention. By analyzing video segmentation results, fish behavior can be effectively tracked, thereby providing reliable data support for the precise regulation of aquaculture environments. However, existing deep learning-based video segmentation methods for aquaculture scenarios often overlook the dynamic correlations between video frames. In contrast, Interactive Video Object Segmentation (IVOS) employs an interaction-propagation scheme to achieve high-precision segmentation while minimizing user effort, thereby enhancing monitoring efficiency. Yet, IVOS applications in aquaculture remain limited due to data scarcity, and are susceptible to error accumulation and mask loss over long sequence propagation due to high intra-class similarity. In response, this paper proposes an improved interactive video object segmentation method (FiVOS) and constructs two fish-specific datasets. FiVOS utilizes a mask block filter to enable early detection and correction of erroneous propagated mask blocks, enhancing filtering accuracy through a rule-based thresholding approach. Additionally, it serializes noise filters to further eliminate erroneous mask noise, thereby improving model robustness. Experimental results demonstrate that FiVOS achieves state-of-the-art (SOTA) performance in fish video segmentation tasks, providing robust technical support for fish behavior research.
☆ ALFRED: Requirement-driven development of an open-source mobile manipulator for long-term plant monitoring
Ciarán Miceal Johnson, Christopher Quail, Garry Ellard, Alistair McConnell, Steve Tonneau, Fernando Auat Cheein
Tracking seasonal change in crops and forests requires observing the same plants repeatedly. Ground robots can do this at close range, and a manipulator gives their sensors more viewpoints. Yet the robots behind long-term field datasets are rarely released with their design files, and how a robot's own structure limits arm reach and occludes its sensors is seldom compared between builds. We present ALFRED, an open-source mobile manipulator built from commercially available components. It carries a six-degree-of-freedom arm, LiDAR, RGB-D cameras, RTK GNSS and an IMU on an Ackermann-steered base, all mounted on a reconfigurable aluminium strut frame, and runs containerised ROS software. It was developed through four builds against six requirements for repeated outdoor deployment: durability, modularity, repairability, sensing reach, endurance and reproducibility. Model-based analysis of the last three builds shows the usable share of the arm's reachable poses rising from 34.0% to 60.0% and then 66.1%, and ray casting shows that only the final build keeps the frame-mounted LiDAR's horizontal view clear both forwards and backwards. ALFRED completed a year of monthly forest surveys (528 traversals) without missing a scheduled collection. This was despite battery degradation, reconfiguration for another researcher's study, and the parallel development of ALFRED 2.0 for autonomous crop-row operation, with each switch between builds taking about six hours. The deployment also showed that mechanical modularity is only as dependable as the robot description that tracks it.
comment: 36 pages, 19 figures
☆ Uncertainty-Guided Handshake: Efficient Human-in-the-Loop Refinement for Surgical-Grade Glioma Segmentation
While state-of-the-art automated models for medical image segmentation achieve high mean performance, they frequently suffer from localized, catastrophic failures that preclude safe clinical deployment, particularly in neuro-oncology. Interactive segmentation frameworks mitigate this by incorporating human oversight, but traditionally impose prohibitive cognitive and temporal workloads by requiring clinicians to manually search for errors. In this project, we present an efficient, Hybrid Structural-Aleatoric Human-in-the-Loop framework for glioma segmentation that bridges the gap between automated baseline performance and surgical-grade precision, achieving sub-2.0 mm HD95 on curated benchmarks while providing safety-net routing for structural failures across real-world clinical data. By extracting voxel-wise Test-Time Augmentation (TTA) uncertainty and applying hierarchical topological filtering, our method proactively isolates high-risk structural anomalies. We comprehensively evaluated our approach on a challenging out-of-distribution clinical stress-test cohort (N = 362). Operating under a simulated Human Oracle, the framework improved the Whole Tumor (WT) Dice score from 0.891 to 0.914 and reduced the 95th percentile Hausdorff Distance (HD95) from 5.82 mm to 4.76 mm. Critically for surgical safety, the system rescued severe boundary failures in the Tumor Core, reducing mean HD95 from 17.96 mm to 14.83 mm (improving absolute TC Dice to 0.356). These spatial rescues were achieved while demanding a median interactive workload of just 11.3% of the target volume. Acknowledging this as a simulated upper bound lacking real-world cognitive friction, the framework nevertheless demonstrates a highly Pareto-efficient pathway for safely deploying clinical AI.
comment: 12 pages
☆ The Impact of Processing Parameters on High-Accuracy Measurements in UAV Photogrammetry
Unmanned aerial vehicle (UAV) photogrammetry is increasingly used in applications requiring high accuracy, such as determining ground surface changes caused by landslides, mining, or microrelief transformation. While acquisition strategies have been widely studied, the influence of the processing workflow-particularly Bundle Block Adjustment parameter settings-remains insufficiently explored. This study addresses this gap through a systematic, full-factorial evaluation of 768 processing variants applied to ten UAV datasets collected over 1.5 years in a 220 ha study area. Eight key parameters were analysed. The results show substantial variability in final 3D accuracy: the best performing variant achieved a root mean square error (RMSE) of 16 mm, whereas the weakest reached 303 mm. The most influential factors were the number of ground control points, the application of additional camera calibration corrections, and the use of the Post-Processing Kinematic GNSS method for determining camera projection center coordinates. The study also evaluates how workflow optimization affects the accuracy of displacement, tilt changes, and horizontal strain determination. While random displacement errors remained stable (RMSE of ~6-7 mm), systematic errors were significantly reduced by over half in all axes, with vertical median absolute error decreasing from 14 mm to 7 mm in the optimized configuration compared to the baseline previously used by the authors. This study provides the first large-scale, practice-oriented assessment of how processing parameter selection shapes the accuracy of both photogrammetric products and deformation indices determination. The results offer actionable guidance for developing more robust and repeatable UAV photogrammetry workflows tailored to high-precision monitoring.
☆ MWOP: Modality-aware Width-wise Operation Pruning for Efficient MLLMs
Multimodal large language models (MLLMs) incur substantial inference costs when processing long visual-textual sequences. While existing operation compression methods exploit modality-level redundancy, they largely treat computation within attention heads and shared feed-forward network (FFN) channels as unified units, leaving finer-grained redundancy underexplored. We find that redundancy varies both across modality-interaction paths within the same attention head and across visual and textual executions of the same FFN channel. Based on these findings, we propose Modality-aware Width-wise Operation Pruning (MWOP), which independently prunes visual-to-visual (V2V), text-to-visual (T2V), and text-to-text (T2T) attention paths within each layer, and separately selects FFN channels for visual and textual inputs. A first-order Taylor criterion guides the pruning process, with FFN importance re-evaluated after attention pruning and LoRA-based recovery training. To translate the resulting fine-grained sparsity into practical acceleration, we further develop path-sparse Triton attention kernels and compact visual-side FFN execution. MWOP preserves the token sequence while reducing attention and FFN computation, making it complementary to token compression and enabling simultaneous reduction of sequence length and per-token computation. On LLaVA-OneVision-7B, MWOP alone achieves a $1.6\times$ prefill speedup with 99.7\% average performance retention across 12 benchmarks. Combined with two representative token compression methods, it further increases their prefill speedups from $2.0\times$ and $1.9\times$ to $2.9\times$ and $2.7\times$, respectively. Results on Qwen2.5-VL-7B further demonstrate its applicability across architectures. The code is available at https://github.com/EIT-NLP/MWOP.
☆ Localisation-Aware Uncertainty for Pretrained Object Detection
Reliable uncertainty estimation is essential for deploying object detectors when distribution/covariate shift and adversarial attacks may occur. Existing approaches often require detector retraining, architectural modification, or repeated inference, which may be infeasible or incur significant overheads. We introduce a lightweight post-hoc evidential meta-model that learns when object localisations should be considered uncertain while keeping the base detector frozen. Our approach automatically identifies localisation-relevant features and uses saliency-guided modification to construct an increasingly challenging curriculum. Detection-level targets combine localisation error, modification level, and prediction instability to guide an evidential meta-model to estimate uncertainty for each predicted bounding box. Our approach requires no changes to the detector and preserves its original localisation outputs. Across adversarial attacks and evaluated strengths, GRACE improves TP-FP AUROC by 22% relative to the strongest comparator in some cases while maintaining in-distribution detection performance.
☆ Smoother Flow Matching via Contrastive Trajectory Repulsion
Trajectory crossing remains a critical bottleneck in Flow Matching (FM), and previous works typically view these crossings from a theoretical optimization perspective causing velocity averaging. They attempt to address it indirectly by post-hoc distillation or endpoint coupling, without explicitly regulating the intermediate trajectories. In this paper, we introduce a new network learning perspective: crossing points inherently induce large local Lipschitz constants in the target velocity field, leading to two drawbacks. First, high Lipschitz constants correspond to high-frequency signals in the velocity field that neural networks struggle to fit due to spectral bias. Second, they also imply drastic velocity variations, leading to severe numerical integration errors in few-step inference. To alleviate this, we propose CoFlow, a framework that introduces the contrastive learning paradigm into FM to explicitly repel trajectories during training, thereby lowering the local Lipschitz constants of the velocity field. Specifically, we formulate CoFlow from a Stochastic Differential Equation (SDE) perspective by injecting a repulsive drift term. This drift actively guides the forward process of positive samples away from negative trajectories, effectively reducing the local Lipschitz constant. Furthermore, we derive an equivalent stochastic interpolant formulation from this SDE, providing a simple and tractable design space to control the influence of negative samples. Extensive experiments on ImageNet 256x256 demonstrate that CoFlow significantly reduces FID compared to standard FM in few-step inference (e.g., 20 steps), with no added training overhead. The code can be accessed at: https://github.com/HKUST-LongGroup/CoFlow
comment: 18 pages, 5 figures
☆ AiSearch: Interactive Multi-Modal Search with VLMs ECCV 2026
Modern retrieval systems must both be automated and interactive, allowing users to search and refine results in real time. We present AiSearch, a flexible multimodal retrieval framework that leverages the zero shot capabilities of Vision Language Models (VLMs) for natural language search over images and videos. AiSearch supports interactive search refinement through user feedback to tailor results to the user's intent, and allows visual benchmarking across multiple VLMs, enabling users to select the most suitable model for their task.
comment: The demo paper with 1 page main paper, 7 pages supplementary material accepted and presented in ECCV 2026
☆ Supervising Sound Localization by In-the-wild Egomotion CVPR 2025
We present a method for learning binaural sound localization using egomotion as a supervisory signal. Over the course of a video, the cameras direction to a sound source will change as the camera moves. We train an audio model to predict sound directions that are consistent with visual estimates of camera motion, which we obtain using traditional methods from multi-view geometry. This provides a weak but plentiful form of supervision that we combine with traditional binaural cues. To evaluate this method, we propose a dataset of real-world audio-visual videos with egomotion. We show that our model can successfully learn from real-world data and that it performs well on sound localization tasks
comment: CVPR 2025 Highlight (IEEE/CVF Conference on Computer Vision and Pattern Recognition)
☆ Is it Possible to Generate Irreversible PolyProtected Templates from Face Embeddings using System-Specific Keys?
This work aims to answer the question of whether it is possible to generate irreversible protected templates when the PolyProtect biometric template protection method is applied to face embeddings using system-specific keys (i.e., the same C and E parameters, which define the transform, are applied to all subjects' face embeddings), instead of the traditional subject-specific keys (i.e., each subject has their own C and E parameters). This is important for determining whether we can perform de-duplication of face identities in the PolyProtected domain, which is not possible in the subject-specific key scenario due to the clash with PolyProtect's unlinkability property (i.e., one could generate multiple protected templates belonging to the same identity, using different C and E parameters, such that those templates cannot be linked to each other). We present experiments (reproducible using our open-source code) to prove that there exist at least three ways of systematically selecting system-specific keys that produce irreversible PolyProtected templates: (i) from pre-selected subject-specific keys, (ii) by applying a previously proposed key selection algorithm to random vectors, and (iii) by approximating a "good" C/E pair distribution from which system-specific keys can be constructed. Our findings thus point to the conclusion that it is, indeed, possible to safely operate PolyProtect in the system-specific key scenario without degrading the template protection potential. This opens up the possibility for identity de-duplication in the PolyProtected domain.
comment: Submitted to TIFS journal on 12 May 2026 (under review). Consists of: 13 pages, 9 figures, 3 tables
☆ MMVistaReason: Toward Open-Data and Post-Training Recipes for Multimodal Reasoning
Juekai Lin, Honglin Lin, Yuqian Yuan, Xiaolong Wu, Jie Cao, Liang Liang, Yunqi Cao, Yun Zhu, Wenqiao Zhang, Lijun Wu
Open multimodal reasoning models have benefited from large-scale reasoning supervision, yet reliable post-training remains challenging due to uneven data quality, inefficient supervision construction, imbalanced difficulty, and cross-domain interference. We introduce MMVistaReason (MVR), an open-data post-training recipe with three components: (1) broader capability coverage across complementary Analytical and Real-World reasoning groups, emphasizing structured reasoning versus visual perception and spatial grounding; (2) efficient SFT and RL data construction, standardizing heterogeneous open data through staged cleaning and annotation, combining difficulty-aware cascaded teacher distillation with answer-likelihood-based trajectory selection to construct MVR-SFT-528K, and applying scale-specific frontier filtering for MVR-RL-63K; and (3) specialize-then-integrate training, which trains complementary RL experts and consolidates their capabilities through multi-teacher on-policy distillation (MOPD). Our analyses reveal a capacity-dependent interaction between supervision difficulty, trajectory quality, and model capacity: smaller students benefit more from selected supervision, while larger students are robust to trajectory variation and mixed-domain interference. Mixed-domain RL introduces benchmark-level negative transfer, whereas MOPD provides consistent capability integration, with the preferred KL direction varying across model scales. Across 15 multimodal benchmarks, MVR-4B achieves an average score of 72.8, outperforming Qwen3.5-9B (Instruct) and MMFineReason-8B while using about 70% fewer samples than MMFineReason. Scaling to 9B improves the average to 74.4, surpassing Qwen3.5-35B-A3B (Instruct). Overall, MMVistaReason demonstrates that systematic open-data construction and capacity-aware post-training provide a practical and scalable path toward reliable multimodal reasoning.
☆ CLASP: Continual Low-rank Adapters for Spatially Placed Concepts from One Hypernetwork
Continual personalization of text-to-image diffusion models requires sequentially acquiring new concepts while retaining previously learned ones. However, existing methods either suffer from catastrophic forgetting or rely on storing additional concept-specific parameters and spatial components, causing their parameter footprint to grow with the concept stream. This limits their ability to scale to long sequences of personalization tasks. We propose a rehearsal-free approach that uses a single fixed-size hypernetwork to continually personalize a frozen diffusion model. Instead of expanding the model as new concepts are acquired, the hypernetwork dynamically produces the concept-specific adaptations required for personalization while preserving previously learned concepts. Our framework further integrates spatial control into the personalization process, allowing users to specify where a personalized concept should appear without introducing additional per-concept components. This formulation enables continual personalization with a parameter footprint that remains independent of the number of learned concepts, aside from compact concept representations. Experiments demonstrate strong retention of previously learned concepts and reliable spatial grounding, matching or improving upon existing methods while scaling effectively to long streams of personalization tasks.
comment: 31 pages. Code: https://github.com/genwro-ai/clasp, project page: https://genwro-ai.github.io/clasp
☆ ARROW: Arbitrary Reconstruction and Tracking of 4D Observations in the Wild
Ilya Fradlin, Christian Schmidt, Jens Piekenbrinck, Karim Knaebel, Gonzalo Martin Garcia, Bastian Leibe
Dynamic scenes may be captured by a moving camera, multiple video streams, or images taken at different times. These observations reveal complementary aspects of scene geometry and motion, yet bringing them together requires establishing correspondence across viewpoints, capture times, and visibility changes. We introduce ARROW, a feed-forward model that unifies 3D reconstruction and 3D point tracking from arbitrary image sets. At its core is a novel order-invariant querying approach, which allows the association of queries with observations across arbitrary inputs. We show that exposing the model to more diverse sets of inputs during training results in improved task performance. Moreover, the resulting model is capable of generalization to a wider range of tasks including multi-view tracking. Trained with this strategy, ARROW establishes a new state of the art in 3D tracking on WorldTrack and TAPVid-3D and outperforms dedicated multi-view trackers on an adapted RGB-only MVTracker benchmark, while remaining competitive across 3D reconstruction tasks. Code and weights are publicly available.
comment: Project page at: https://www.vision.rwth-aachen.de/arrow
☆ STAGE: Subspace-Targeted Affine Generative Erasure for Text-to-3D Models
Concept erasure suppresses a target concept while preserving behavior on unrelated inputs. Existing closed-form methods were designed for 2D image diffusion and assume a single generative pathway, so one edit must cover geometry and texture at once. Native 3D generators, which synthesize structured 3D representations directly rather than by lifting 2D samples, violate this assumption. We show that shape and object concepts must be erased in the structural stage of the pipeline and material concepts in the appearance stage. We therefore formulate erasure in native text-to-3D as a stage-aware editing problem and introduce STAGE, a training-free, closed-form framework. STAGE confines each edit to the low-dimensional subspace spanned by the differences between erase and anchor embeddings, and relaxes the norm-preserving (orthogonal) constraint of prior editors into a least-squares affine correction that maps target activations onto safe anchors subject to a penalty on the displacement of retained prompts. The correction applies to the structural stage, the appearance stage, or both. We find that the stage an edit must reach is determined by concept type. On TRELLIS, the standard open native 3D generator, across 15 shape, material, and object concepts, STAGE reaches 66.7 on a composite score that balances forgetting the target concept against preserving everything else, aggregating CLIP-based semantic and physical metrics, versus 53.2 for the strongest adapted baseline.
Code: https://github.com/gmum/STAGE/
Project Page https://gmum.github.io/STAGE/
☆ ODDR: One-Step Deshadow Diffusion via Reward Guidance
Recent advances in deep learning for shadow removal have significantly enhanced image quality and realism. However, most approaches rely on real-world paired datasets, which are costly to collect and often limited in scene diversity, leading to limited generalization. To address these limitations, we propose One-step Deshadow Diffusion via Reward guidance (ODDR), a new framework that achieves efficient and high-fidelity shadow removal without relying on real-world paired supervision. Our method begins with One-step Deshadow Diffusion (ODD), a baseline model trained on synthetic shadow data for efficient one-step shadow-free reconstruction. We further adapt ODD into ODDR using ShadowReward. In contrast to traditional, annotation-heavy approaches, ShadowReward is the first reward model for shadow removal trained entirely without human annotation. It learns to mimic human perceptual judgments by ranking synthetically generated images with controlled degradations, such as texture distortion and boundary artifacts. This reward-guided fine-tuning enables ODDR to close the synthetic-to-real domain gap. Extensive experiments show that ODD achieves strong performance without relying on real-world paired supervision, and ODDR further improves the results, narrowing the gap to fully supervised methods trained on real-world paired data while maintaining higher computational efficiency as a single-step model.
☆ Dyna3: VLM-Guided Training-Free 4D Reconstruction via Depth Foundation Models
Recent depth foundation models like Depth Anything 3 (DA3) achieve remarkable multi-view depth estimation but assume static 3D scenes, limiting their applicability to real-world dynamic environments. Existing training-free 4D methods like Easi3R and VGGT4D rely on correspondence-trained backbones whose attention encodes cross-frame matching, a property absent in depth-only models like DA3. We present Dyna3, a training-free framework that extends DA3 for 4D dynamic scene reconstruction without any fine-tuning. Our key insight is that DA3's cross-view features, though trained only for depth consistency, implicitly encode motion-discriminative signals when combined with best-match feature search across frames. Its static surfaces find consistent matches globally, while dynamic objects cannot. We further adopt vision-language models (VLM) to automatically generate scene-specific semantic prompts for SAM 3, enabling precise instance-level segmentation that distinguishes which objects move from what objects exist. For reconstruction, we decouple the scene into a cross-frame aligned static background and per-frame dynamic point clouds. Experiments on four datasets demonstrate that Dyna3 surpasses correspondence-trained methods with +5.5pp J-Mean over state-of-the-art VGGT4D on dynamic object segmentation, while achieving up to 13x faster pose estimation and 3x faster 4D reconstruction with 4 to 8x lower memory. Dyna3 could therefore enable much denser temporal sampling that prior methods cannot support.
☆ ShelfChange3D: Object-Level 3D Change Detection for Retail Shelf Monitoring
Reliable shelf monitoring is an important capability for retail automation, yet existing out-of-stock detection methods mainly operate in image space and lack metric 3D localization for downstream robotic systems. We formulate shelf monitoring as object-level 3D change detection: given two RGB-D observations captured at different times, the goal is to identify changed products and localize each change with a 3D bounding box. To support this task, we introduce ShelfChange3D, comprising 145K synthetic and 5K real-world paired RGB-D observations with object-level 3D change annotations. We further propose ChangeBox, an end-to-end framework that jointly reasons over paired observations and predicts object-level 3D change boxes. To improve localization accuracy, we introduce a geometry-based refinement stage that exploits depth and gravity prior to estimate relative pose and refine predicted boxes. Experiments show that ChangeBox outperforms existing change detection baselines, with further gains from refinement and effective transfer from synthetic to real-world observations.
comment: Our code will be available on our project website at https://zerone0011.github.io/ShelfChange3D/
☆ PickMoment: Continuous-Time Single-Image-to-Video via Learning Deblurring and Blur-to-Video
Motion blur arises from the temporal integration of a continuous sharp signal over a finite exposure window, yet existing learning-based methods sidestep this physical model and predict only the sharp signal itself: most single-image deblurring methods recover a single frame at the exposure center, while blur-to-video methods predict a fixed set of frames. We introduce PickMoment, a continuous-time reformulation that directly learns the interval-mean blur over arbitrary sub-intervals of the exposure with a single deterministic model. Drawing an analogy to MeanFlow's average-velocity formulation, we train the model with three supervisions derived from the blur integral: an empirical reconstruction loss from available subframes, an additivity loss that enforces self-consistency across overlapping sub-intervals, and a sharp-frame loss anchored at the zero-interval limit. A single trained model unifies single-image deblurring, blur-to-video generation, and continuous-time pick-a-moment recovery as different queries to the same network, with no separate training for each task. Our PickMoment achieves state-of-the-art performance among generative-based deblurring methods on GoPro and HIDE while competitive against restoration-based methods on RealBlur, and the highest per-frame fidelity on GoPro-7 blur-to-video, all in a single forward pass without iterative sampling.
☆ When the Judge Acts: Auditing VLM-Guided Image Selection on Culturally Situated Prompts
Vision-language models (VLMs) increasingly act as judges that pick the best of several generated images, so their choices decide what users see. Such judges are usually validated by score agreement with human ratings, not by the images they return. We audit VLM judges as decision-makers: on 300 culturally situated prompts, we compare the returned image with human ratings the judge never sees and with random choice from the same candidates, and repeat every decision with the candidates reordered. A 4B-parameter judge barely beats random and falls short of a CLIP similarity baseline. It picks the first image shown in 49% of calls (chance: 28%), and reordering changes its choice on 60% of prompts. For this judge, agreement across orders is informative: decisions that survive reordering are much better than random, whereas agreement with a weaker second judge keeps the wrong ones. An 8B judge shows almost no position bias and outperforms CLIP, yet for it the same filter mostly discards good decisions. Agreement helps only when it targets the judge's failure mode, so filters must be re-audited whenever the judge changes. The 4B judge's slight rise in stereotype ratings is no longer detectable after aggregating across orders or with the larger judge.
comment: 25 pages including appendix. Code and project page: https://github.com/seochan99/JudgeActs ; data: https://huggingface.co/datasets/seochan99/JudgeActs
☆ Flow Matching Reinforcement for 3D Mesh Generation via Dynamic Homing Optimization
Zhen Zhou, Zhiwei Ning, Puhua Jiang, Sheng Zhang, Yifei Tang, Jie Yang, Xintong Han, Wei Liu, Chunchao Guo
Flow matching is central to 3D generation, yet in practice its reinforcement learning (RL) methods are largely adapted from 2D visual generation. Representative DPO-, GRPO-, and NFT-style objectives, when applied to negative trajectories, mainly steer predicted velocities away from the corresponding directions without explicitly specifying a target velocity field toward preferred samples. In 3D generation, constrained by pretrained model capabilities, rollout diversity, and reward-distribution complexity, directly applying these RL methods yields limited gains in geometric quality. We introduce a forward-process RL method \textbf{Dynamic Homing Optimization (DHO)}, which reformulates negative-trajectory optimization as positive-sample attraction-guided dynamic homing. Specifically, Minimum-Cost Attractive Matching (MAM) assigns each negative sample a distinct positive target, and Time-Aware Dynamic Correction (TDC) then redirects its trajectory toward the target using a remaining-time-aware corrective velocity. Building on asynchronous online DHO, we develop \textbf{Flow3D-Pro}, an image-to-3D geometry generation framework. Experiments show that DHO outperforms representative DPO-, GRPO-, and NFT-style objectives in 3D generation, while Flow3D-Pro produces higher-quality 3D geometry than existing mesh generation methods.
☆ A Compact Explicit 4D Representation for Dynamic Scenes
A compact dynamic-scene representation must retain both the surfaces seen over time and the appearance needed to render them from new viewpoints. We present Sparc4D, a feed-forward autoencoder that encodes a monocular video with known cameras into a sparse 4D scene state. Static features are shared across the clip, while spatially anchored temporal slots compress time-varying features. A sparse decoder produces 2D Gaussian surfels, while stored source pixels preserve fine texture through geometric re-projection. The state includes one full source frame and dynamic-region pixels sampled every fourth frame, alongside learned features and sparse occupancy. For a 32-frame MultiCamVideo clip, it averages 0.95M 32-bit-equivalent values on random windows and 0.92M on the first-32 protocol. On first-32, Sparc4D reaches 21.70\,dB, compared with 20.40\,dB for MoVieS. On randomly placed windows, their PSNR scores are comparable. With stored texture disabled, temporal slots compress the time-varying feature state by a median $4.0\times$ and reduce the mean state from 1.04M to 0.42M values, with essentially unchanged target-view reconstruction quality. Without fine-tuning on real data, Sparc4D transfers to DyCheck and Neu3D, where stored texture improves LPIPS while slightly reducing PSNR.
☆ AutoGUIWorld: Image Generators as Visual World Models for GUI Agent
Cheng Yang, Yifan Wu, Yutao Huang, Zhaohua Zhang, Beiduo Chen, Muxi Chen, Chenchen Zhao, Hexuan Deng, Haolin Yang, Geyuan Zhu, Sa Zhu, Jianhuan Zhuo, Qiuyong Xiao, Jianhao Ruan, Yiran Peng, Jiayi Zhang, Tian Ye, Xinlei Yu, Tianwen Jiang, Jihong Zhang, Yuyu Luo
GUI agents require high-quality interaction trajectories to learn how software environments respond to actions, maintain state, and support multi-step workflows. However, the diversity of available trajectories is constrained by the applications, interface states, and workflows accessible in the underlying environments. Expanding this coverage requires deploying increasingly diverse and complex software, with specialized applications imposing additional installation, configuration, and runtime costs. We introduce AutoGUIWorld, a data generation framework that combines the visual priors of image generators with the task knowledge of a planner to synthesize GUI interaction trajectories without deploying or running the corresponding software environments. AutoGUIWorld samples initial GUI scenes from structured specifications of operating-system context, visual appearance, and interface state, and generates tasks conditioned on those scenes. A planner then specifies atomic actions and their intended visual consequences, while an image generator iteratively edits the current screenshot to produce subsequent observations. Action grounding and transition-level quality filtering yield 79,266 spatially annotated step-level training samples across Ubuntu, Windows, macOS, and Chrome. Fine-tuning Qwen3.5-35B-A3B on AutoGUIWorld trajectories improves the mean task score on OSWorld from 33.0% to 40.8% and the task success rate on ScienceBoard from 14.0% to 32.2%. These results show that generated trajectories improve GUI-agent performance on real desktop and scientific tasks.
☆ EgoFound3R: End-to-End Egocentric Hand Reconstruction in World Space with Point-Wise Interaction Attributes
Egocentric video has become a primary source of supervision for embodied models, and its value rests on recovering hand motion in world coordinates, which camera motion and hand occlusion make difficult. Existing reconstruction pipelines typically separate hand and scene estimation, leave interaction attributes to separate task-specific models, and invoke several models per video, so no prior reconstruction model estimates these attributes and throughput becomes a practical constraint on large-scale annotation. We therefore introduce EgoFound3R, a unified end-to-end model that estimates world-space hand geometry in a metric scale shared with the scene, and predicts point-wise interaction attributes, including visibility, contact, and distance. The model integrates three designs: (i) structured hand prompts that transfer pretrained geometric priors to world-space hand reconstruction; (ii) an explicit hand representation that decodes hand geometry and interaction attributes; and (iii) a shared-parameter multi-rate design that lowers inference cost. Together, these designs predict hand geometry and point-wise attributes in one pass. On OakInk-v2, TACO, and HOI4D, EgoFound3R reduces the mean per-joint position error (MPJPE) by 43.2%, 22.4%, and 11.6% over previous methods and predicts point-wise contact and distance alongside the geometry in the same pass, while attaining approximately 6x higher throughput.
☆ Resolving Mixed Single-Photon LiDAR Returns for Foreground-View and Hidden Scene Reconstruction
Ziting Wen, Runrong Deng, Zili Zhang, Haitao Zheng, Yuecong Xu, Xiaoqiang Ren, Guodong Shi, Kemi Ding
Partially transmissive screens and protective covers are common in robotic inspection, but they create mixed LiDAR returns from both the foreground material and the scene behind it. Conventional peak-based LiDAR usually discards weak hidden returns, while single-photon LiDAR records time-resolved histograms that preserve attenuated and overlapping echoes. However, existing transient reconstruction methods typically fit a single scene representation to the measured waveform. Under occlusion, weak or nearby foreground--hidden echoes can form a broad peak or subtle shoulder. Because such waveforms can also be explained by a displaced single surface or a thick density distribution, accurate transient fitting does not necessarily imply correct geometry. We propose a state-aware framework for foreground-view and hidden scene reconstruction from occluded single-photon histograms. For each ray, we estimate local echo evidence, identifying no reliable surface evidence, single-return evidence, or two returns. The inferred echo state routes supervision for a two-head neural field: all rays constrain waveform reconstruction, while reliable anchors provide geometry localization. We also introduce a real paired single-photon LiDAR occlusion dataset with occluded and clean captures at fixed poses. Experiments on a real dataset show improved hidden scene depth and point-cloud accuracy over baselines. Our results demonstrate single-photon layered reconstruction as a practical route for 3D perception through partially transmissive occluders.
☆ Semantic RGB--Depth Based Surgical Skill Assessment in Microscopic Stereo Videos
Objective assessment of microsurgical technical skill is essential for competency-based training and quality assurance, yet existing video-based approaches predominantly rely on RGB images and therefore overlook the 3D spatial relationships that characterize instrument-anatomy interactions. Although stereo operating microscopes provide complementary depth information, conventional stereo matching algorithms can produce sparse and unreliable depth estimates under high-magnification imaging conditions, limiting their use for automated skill assessment. This work presents a semantic RGB-Depth framework for surgical skill assessment from microscopic stereo videos. A regression-based depth fusion method combines sparse metric stereo depth with dense monocular depth estimates to generate a dense geometric representation of the surgical scene. This representation is integrated with semantically decomposed RGB streams corresponding to individual surgical instruments and surrounding anatomy. A hierarchical attention architecture jointly encodes these streams to capture discriminative patterns of instrument use and instrument-anatomy interaction across surgeons at different training levels. The framework was evaluated on 33 ex vivo transoral microlaryngeal procedures performed by six surgeons, comprising attending surgeons and surgical residents, using leave-one-surgeon-out cross-validation. The proposed semantic RGB-Depth model achieved an F1 score of 0.938 for skill-level classification, compared with 0.696 for semantic RGB and 0.929 for semantic depth. These results suggest that geometric information can improve automated surgical skill assessment from microscopic stereo videos. The learned spatial, temporal, and semantic attention patterns also support qualitative examination of the scene regions, video segments, and semantic streams emphasized by the model.
☆ iSEE: Object Permanence Through Self-Supervision
Object permanence, keeping track of an object's identity and position while it is occluded, is central to video representations that track, predict and plan. Trackers that achieve it learn from boxes, track identities and visibility labels. On the other hand, self-supervised object-centric methods discover objects without labels: through slot attention, it represents a video as slots that bind to objects and follow them across frames. However, these slots are lost under occlusion, making the desired permanence impossible. Reasoning permanence is a hard problem because it requires to detect when an object becomes occluded, re-identify when object reappears, and keep the object's hidden position continuous, using reapperance as the only learning cue. To address this, we propose iSEE, a novel framework that offers all three aforementioned requirements, without any labels whatsoever. We built iSEE using the following three proposed components: (i) Object evidence modelling: a slot's attention, compared with its own past, reveals when its object is hidden. (ii) Appearance-position separation: two slot streams let the appearance be held for re-identification while the position keeps changing. (iii) Permanence from reappearance: a walker follows the hidden object's position, trained only on where the object reappears. On LA-CATER static, iSEE returns a reappearing object to its own slot after 86% of occlusions, against 32% for SlotContrast, and localises it while hidden within 4.1 mAP of the label-trained SoTA RAM. The two streams also allow downstream planning, with the position stream as the action of a world model. Project page: https://insait-institute.github.io/iSEE/
☆ FlashBack: Knowing When to Remember in Streaming Vision-Language Models
Streaming vision-language models must process continuously growing video streams under a bounded compute budget, creating a persistent tension between real-time perception and long-term memory. Retrieving historical information provides a natural remedy, yet historical recall is not uniformly beneficial: unnecessary history may introduce irrelevant context into current reasoning and interfere with native real-time perception. Effective streaming memory should therefore address not only what to remember, but also when and how to access it. To this end, we introduce FlashBack, a training-free framework for selective, multi-level memory in streaming vision-language models. Before retrieving history, FlashBack draws on the semantic understanding of the frozen streaming VLM to infer whether a query calls for historical evidence. This assessment determines whether inference remains on the Native trajectory or invokes an isolated Recall trajectory. The Recall trajectory combines recent context with retrieved long-term memory through a query-local Side-KV pathway, preserving local temporal continuity without modifying the persistent Native state. We instantiate FlashBack on StreamingVLM and Mage-VL-4B and evaluate it on OVO-Bench and StreamingBench. The results show improvements on several long-horizon and memory-dependent tasks while largely preserving real-time perception, with performance competitive with strong training-based streaming methods despite requiring no additional training. Our code will be announced later.
☆ Color Independent Word Segmentation From Transcribed Bangla Passages
An optical character recognition(OCR) system can scan paper and extract text, making people's jobs easier. While numerous OCR systems are accessible in the software sector, finding a dependable equivalent solution for Bangla is tough. When it comes to handwritten texts, the case is even more rare. The first fundamental step to any OCR is to segment words from text images. If this stage fails, the total OCR's performance will be poor no matter how promising the later stages perform. This research aims to segment words in a handwritten Bangla text image. This research can be implemented on any smartphone-captured image, irrespective of the color and type of paper and ink. Furthermore, as smartphone-captured images can create shadow interferences, the custom dataset built for this research is created in such a way that every possible obstacle that can be faced is included. For 7374 words, a total of 7278 bounding boxes are generated, which have recall of 90.60 %, precision of 91.80 %, and F1-score of 91.20 %. The system can be further improved with nested operations on bounding boxes containing several words or by adjusting the adaptive thresholding and dilation filter sizes to a more precise level.
comment: 6 pages, 8 figures, 6 tables. Accepted version of the paper published in the 2023 6th International Conference on Electrical Information and Communication Technology (EICT)
☆ Skeleton-and-Strategy Prompting: Training-Free Negation Understanding for Vision-Language Models
Despite the strong performance of Vision-Language Models (VLMs) on a wide range of visual question answering (VQA) tasks, these models consistently struggle to understand negation and produce incorrect answers when questions involve negated clauses. To address this limitation, we propose Skeleton-and-Strategy Prompting (\textbf{SSP}), a training-free, in-context learning method that improves VLM negation understanding capabilities without any parameter updates. Given a negation question, our method first abstracts the underlying question structure into a skeleton, retrieves a small set of same-skeleton questions from a lightweight question pool, then prompts the VLM to analyze their shared negation pattern and synthesize a single-sentence answering strategy. The skeleton and strategy are prepended to the test sample to guide the model correctly tackle the negation problems. Experiments on multiple negation VQA benchmarks show that SSP achieves state-of-the-art performance on negation-focused VQA tasks while remaining computationally efficient.
☆ CineMR: Tool-Integrated Vision-Language Reasoning for Quantitative Cardiac MRI Assessment
Kunyang Li, Hai Nguyen, Joshua Lowe, Chenguang Zhao, Peace C. Madueme, Mehdi Hedjazi Moghari, Mubarak Shah, Pegah Khosravi, Yuzhang Zhang
Cardiovascular magnetic resonance (CMR), including cine imaging, is a reference standard for the noninvasive assessment of cardiac morphology and ventricular function. Cine CMR interpretation integrates qualitative visual assessment with quantitative measurements of ventricular volumes, ejection fraction, myocardial mass, wall thickness, and regional wall motion. Current medical vision-language models (VLMs) cannot reliably derive quantitative measurements from multidimensional cine images without analysis tools. We present CineMR, a tool-augmented VLM that invokes cardiac image-analysis tools and integrates their outputs into interleaved reasoning for quantitative CMR assessment. We also construct a multi-cohort visual question answering benchmark covering quantitative metric extraction, multiclass diagnosis, and differential diagnosis, together with tools for segmentation, phase selection, volumetry, morphometry, and regional wall motion analysis. CineMR is trained with supervised fine-tuning (SFT) on tool-interaction traces followed by Group Relative Policy Optimization (GRPO) with conditional tool-use rewards. On the multi-cohort cine CMR benchmark, CineMR achieves 35.9% pass@1 and 58.9% pass@4, compared with 1.5% pass@1 for the Qwen3-VL-8B backbone and 0.0% and 7.0% pass@1 for LLaVA-Med v1.5 and MedGemma-4B, respectively. Correct tool invocation reaches 99.8% after GRPO, up from 78.9% after SFT. Live tool outputs improve ventricular measurement accuracy by 20.4--23.7% over direct model predictions, and removing all tools reduces pass@1 from 35.9% to 27.9%. These results highlight the importance of reliable tool use for quantitative cine CMR reasoning and support CineMR as a promising approach for assistive cardiac image assessment. Code, benchmark resources, and model weights are available at https://github.com/AI-MIND-Lab/CineMR.
comment: Code, benchmark resources, and model weights are available at https://github.com/AI-MIND-Lab/CineMR
☆ PhysicsLENS: Diagnosing Physical Property Blindness in Video Generation Models
Reliable video world models could provide scalable predictive environments for robot learning, planning, and evaluation. However, generated robot videos can violate physical principles and complete tasks through physically implausible behavior, limiting their reliability for robot learning and planning. Current video-generation benchmarks exclude physics that are inherently hidden by visuals (e.g., weight, viscosity, friction). Due to this, video models are evaluated on the fidelity of physics, not the underlying accuracy of physics. We introduce PhysicsLENS, a dataset and benchmark for evaluating plausibility of physical properties grounded in robotics. PhysicsLENS uses matched scenario pairs that hold the same conditioning frame and task, while varying underlying physics in the scene description. Scenarios are curated from public robot video sources and annotated across seven physical domains: collision, gravity, momentum, friction, deformation, fluid, and causality. We evaluate across four video generation models, producing over 400 human-annotated labels. Results show that plausible-looking videos often ignore the stated property (34 of 47), and that stating the property lowers plausibility only slightly and not significantly.
☆ OptimusMesh: Compact Autoregressive Mesh Generation from Point Clouds via Sparse Latent Pivots
Generating compact and geometrically faithful 3D meshes directly from point clouds remains a fundamental challenge. Point clouds are unordered and sparse, whereas meshes exhibit irregular structure and varying topology. As a result, many existing approaches rely on implicit representations followed by surface extraction or reconstruction. Although effective, these pipelines can produce dense or over-smoothed meshes, often requiring computationally expensive post-processing and simplification. We present OptimusMesh, a framework for direct compact triangle mesh generation from point clouds using sparse latent pivot conditioning. Our key idea is to compress $2{,}048$ oriented input points into only $16$ sparse latent pivots, reducing the geometric conditioning set by $128\times$. These pivots provide a compact structural representation shared across a two-stage autoregressive framework that first generates mesh vertices and then predicts triangular faces conditioned on the generated vertices and the same pivots. Compared with the evaluated recent point-cloud-conditioned autoregressive methods, which use $257$ decoder-conditioning tokens, OptimusMesh uses only $16$, yielding a $16.1\times$ shorter conditioning sequence. Experiments show that OptimusMesh produces the most compact outputs among the compared recent autoregressive methods, using $25.7\%$--$94.1\%$ fewer faces while maintaining competitive geometric fidelity and distributional quality.
☆ The RSNA Intracranial Aneurysm (RSNA-ICA) Dataset
Maria Correia de Verdier, Rachit Saluja, Jason Sho, Maryam Vabarizad, Rennie Yung-Chieh Chen, Uyen N. T. Nguyen, Mona Alrehaili, Layal Aweidah, Deniz Bulja, Wesley C. Chan, Hernan Chaves, Madhavi Duvvuri, Huseyin Ekin Ergin, Undrakh-Erdene Erdenebold, Ekim Gumeler, Mohamed Sobhi Jabal, Chin-Chi Kuo, Fatima Mubarak, Sevde Nur Emir, Scott Riley K. Ong, Johanna Ortiz, Almudena Pérez-Lara, Andreas M. Rauschecker, Shayan Sirat Maheen Anwar, Charit Tippareddy, Tam Tran, Sorawis Visrutaratna, John Mongan, Adam E. Flanders, Robyn Ball, Greg Zaharchuk, Peter D. Chang, Felipe Kitamura, Errol Colak, Luciano Prevedello, Tyler Richards, Data Contributor Group, Dataset Annotator Group, Evan Calabrese, Jeffrey D. Rudie
Intracranial aneurysm rupture is associated with substantial morbidity and mortality, yet aneurysm detection remains challenging, particularly for small lesions and on routine non-angiographic imaging examinations. To support the development and evaluation of artificial intelligence (AI) algorithms for intracranial aneurysm detection and localization, the Radiological Society of North America (RSNA), in collaboration with the American Society of Neuroradiology (ASNR), the Society of Neurointerventional Surgery (SNIS), and the European Society of Neuroradiology (ESNR), curated the RSNA Intracranial Aneurysm (RSNA-ICA) Dataset. Developed for the 2025 RSNA Intracranial Aneurysm Detection Challenge, RSNA-ICA is a large, publicly available, expert-annotated dataset comprising 7202 CTA, MRA, and MRI series from 4278 adult patients collected across 21 institutions in 12 countries spanning five continents. The dataset includes 2566 CTA, 2166 MRA, and 2470 MRI series from patients with and without intracranial saccular aneurysms, providing substantial geographic and imaging diversity. Expert annotations indicate both aneurysm presence and location, and 178 series additionally include three-dimensional segmentations of challenge-defined vascular locations. RSNA-ICA was used to develop and evaluate algorithms in the 2025 RSNA Intracranial Aneurysm Detection Challenge. Of the 7202 image series, 5041 are publicly available through MIRA (https://mira.rsna.org/dataset/7), while the remainder were used for challenge public and private test sets. The dataset is freely available to the research community for noncommercial use and provides a comprehensive resource for advancing AI-based aneurysm detection across both angiographic and routine neuroimaging examinations.
comment: 48 pages (including supplementary material)
☆ Open Vocabulary Word Recognition From Transcribed Bangla Texts
An optical character recognition (OCR) can scan a paper and extract text using technology, making people's jobs easier. While various OCR systems are available in the software industry, finding a reliable equivalent solution for Bangla takes much work. When it comes to handwritten texts, the situation is much more unusual. Recognizing words from word images is the most critical stage in any OCR process. It is the second stage after segmenting words from text pictures. If this stage fails, the overall performance of the OCR will be poor, regardless of how well the other phases perform. This study aims to recognize words using deep learning in a handwritten Bangla word image. Three object detection models, SSD with MobileNetV2, Faster R-CNN with InceptionResNetV2, and an ensemble model of these two, have been used to train and test handwritten word images. A modified Non-Maximum Suppression has been introduced to enhance the effectiveness of the models' results. A customized dataset of 9841 handwritten Bangla word images has been compiled, featuring diverse handwriting styles from various individuals. All three models' performances have been checked against the test dataset, and the ensemble model has been the most impressive, with an F1-score of 92.61%. Also, at the word level, the ensemble model correctly recognizes 96.12% of the words to some extent. The system can be further improved by introducing a post-processing phase to correct errors generated by the system.
comment: 6 pages, 4 figures, 5 tables. Accepted version of the paper published in the 2023 26th International Conference on Computer and Information Technology (ICCIT). Code: https://github.com/FaiasPromit/Optical-Character-Recognition-From-Handwritten-Bangla-Texts
☆ Affine-Aligned Atlas for Canonical Gaussian Construction in Video Representation
Gaussian splatting has recently emerged as an efficient representation for images and videos due to its explicit structure and fast rendering capability. Existing Gaussian-based video representations often decompose a video into canonical Gaussians and temporal deformation. However, when a video contains large global motion such as camera movement, the canonical representation may become misaligned with individual frames, increasing the burden on the temporal deformation model. In this paper, we propose an affine-atlas canonical Gaussian representation, which constructs canonical Gaussians in a larger affine-aligned atlas space. Frame-wise affine transforms absorb global motion before canonical Gaussian construction, reducing the gap between the canonical representation and target frames. Since the proposed method only modifies the canonical construction stage, it can be integrated into existing canonical-Gaussian-based methods with negligible additional parameter cost. Experiments show that our method improves reconstruction quality especially for sequences with large camera motion.
☆ MVDG: Efficient Multi-view 3D Disambiguation on Unconstrained Real-World Images
Illusory matches between distinct yet visually similar 3D surfaces--doppelgangers--remain a fundamental obstacle for large-scale, in-the-wild 3D reconstruction and visual localization. Prior work mitigates this issue with pairwise classifiers, but this design limits multi-view contextual reasoning and incurs O(n^2) inference complexity for downstream structure-from-motion (SfM). We present MVDG, a scalable multi-view disambiguation framework built on the 3D foundation model VGGT, which jointly reasons over an arbitrary number of multiview images. By incorporating 3D-aware multi-view features, our method reduces dependence on pairwise comparisons by encoding and decoding views in a single pass. We further observe that direct multi-view fine-tuning of VGGT can be unstable under noisy supervision; motivated by label ambiguity in Doppelgangers, we construct a pseudo-pairwise training set from AerialMegaDepth and show that fine-tuning on sampled subsets yields stable optimization and strong generalization to held-out scenes. Finally, because full SfM evaluation (even with faster pipelines such as GLOMAP) remains expensive, we process a pseudo-pairwise dataset for efficient validation; we derive a predictive relationship between regular SfM metrics and the classification accuracy on this pseudo-pairwise test. Experiments show that our method achieves comparable pairwise accuracy while improving both SfM accuracy and inference speed over baselines.
☆ Dataset Identity, Not Novelty: The Source of an Inflated OOD Detection Gain
A post-hoc out-of-distribution (OOD) detector reads the activations of a trained classifier and returns a score. It fits that score on in-distribution data, and the benchmarks that evaluate it supply a second piece of OOD data for the fitting itself. Some detectors tune a constant on it. Others fit a direction in feature space or train a flexible combiner and report the number that it reaches as the gain that is still available. Every such fit is validated on held-out samples of the same OOD dataset. That check rules out memorizing individual images. It says nothing about a fit that has instead learned which dataset it is looking at, and a direction that recognizes one OOD dataset rather than novelty passes it perfectly. The detector that a practitioner installs meets OOD data from a source that nobody fitted it on, so the difference decides what the reported number is worth. We measure it by holding out the whole OOD dataset rather than a sample of it, and we call that gap the inflation. We read it across a range of combiners on ImageNet and CIFAR-100 backbones. Most of the gain that the usual protocol reports turns out to be dataset identity rather than novelty. The size of the fit does not move what survives, so the effect is not ordinary overfitting. The share depends instead on whether the input exposes class identity, and two controls that vary that property alone separate the inflation on every backbone of both benchmarks. A closed form accounts for the effect and computes it from the fitting rows, so a practitioner can tell which fits will inflate without running the hold-out protocol. One of these fits survives, namely the single constant that the field already picks on a designated validation dataset. Anything above it reports a gain that the hold-out protocol does not return, and on one benchmark what survives falls while what is reported climbs.
comment: 30 pages, 7 figures, 33 tables
☆ Ego2Act: Evaluating Goal-Directed Manipulation in Egocentric Video Generation
Patrick Amadeus Irawan, Iskandar Muda Rizky Parlambang, Rava Maulana, Qinrong Cui, Erland Hilman Fuadi, Zayd M. K. Zuhri, Nanda Ryaas Absar, Ahmed Elshabrawy, Wilfried Ariel Mulyawan, Shoubin Yu, Yue Zhang, Mohit Bansal, Alham Fikri Aji
Video generation models are increasingly being explored as world simulators for embodied planning and learning. To do so effectively, these models must not only generate visually appealing frames, but also predict how environments dynamically evolve when executing goal-directed actions. While evaluating these capabilities is crucial, existing benchmarks focus mainly on single short actions or step-by-step instructions. This leaves multi-step physical reasoning underexplored, especially in egocentric video generation that requires planning to simulate proper execution to accomplish high-level goals by carrying out multiple real-world manipulations. We introduce Ego2Act, a goal-directed benchmark featuring 2,640 videos from 110 real-world tasks across day-to-day settings, varying object clutter and multi-step complexity. Given an initial scene image and a high-level goal, Ego2Act evaluates whether video generation models can produce realistic egocentric videos of a hand manipulating objects to carry out the task. To support scalable evaluation, we also introduce Ego2ActJudge, a reference-free evaluation pipeline that achieves better task completion and physics plausibility evaluation alignment with human consensus compared to relevant baselines. Our findings reveal that models' generated simulations often skip or partially execute steps, leaving later steps missing dependent states, which leads to unfulfilled goal. Furthermore, models consistently fail at fine-grained physical dynamics, particularly during complex object manipulation and persistent world modeling. We hope Ego2Act provides a rigorous testbed for advancing video models toward physically plausible, goal-directed simulation.
comment: Preprint. 51 pages, 19 figures, 23 tables. Code, dataset and project website linked in the paper
☆ Overcoming Kernel Redundancy for Scaling Logic Gate Networks NeurIPS 2026
Differentiable logic gate networks, which operate using only logic gates, have recently attracted attention as an efficient alternative to conventional neural networks. However, despite their efficiency, the scaling behavior of logic gate networks remains underexplored. By contrast, scaling model capacity is a central design principle in deep neural networks and typically leads to improved performance. This discrepancy raises a key question: Can similar scaling benefits also be achieved in logic gate networks? In this work, we focus on width as a primary scaling axis and conduct a systematic analysis of its behavior in logic gate networks. We observe that naive width scaling often introduces redundancy among logic kernels, limiting the effective use of additional kernels and leading to performance saturation. To address this limitation, we propose a dynamic logic kernel framework that reorganizes kernel utilization by promoting specialization across kernel groups. This enables the network to better utilize increased width via input-dependent kernel routing, while ensuring that both routing and computation are implemented entirely with gate-level Boolean operations at inference time. We further find that kernel redundancy is most pronounced at the first gate level, motivating an early-stage dynamic logic kernel strategy that concentrates adaptation at this level. Experimental results demonstrate that our approach improves kernel utilization and increases kernel diversity, leading to higher accuracy with improved parameter efficiency.
comment: NeurIPS 2026
☆ HierGF: Hierarchical Gaussian Fields via Geometry-perception Message Passing for Sparse-view 3D Reconstruction IEEE
Sparse view 3D reconstruction is an important and common scenario in multimedia applications, such as augmented reality/virtual reality (AR/VR) content creation, cultural heritage digitization, and certain robotic applications, where only a limited number of randomly captured views may be available. However, sparse views contain only limited 3D information, posing two major challenges:1) too few images are available for matching, making it difficult to build multi-view consistency; 2) insufficient view coverage leads to a lack of information in under-sampled regions, resulting in missing parts of object structure. Existing methods mostly still rely on limited reprojection errors and regularization terms, which are prone to overfitting to a single view and inconsistent appearances across views. In geometrically under-sampled regions, they often rely on heuristic density control, lacking reliable guidance and often resulting in blurring and structural holes.To address these issues, this paper proposes Hierarchical Gaussian Fields (HierGF), which revisits sparse-view reconstruction from a hierarchical geometry-perception perspective and converts limited observations into reliable self-generated supervision beyond fixed priors and heuristic density control. In particular, we transform coarse 3D geometric information and additional 2D generative priors into structured pseudo-supervision through a two-stage geometry-perception backbone network, thereby enhancing multi-view consistency with very few input views. In addition, we introduce a learnable confidence network to guide gradients toward cross-view consistent content, and a geometrically consistent densification module to improve the reconstruction of multi-view alignment and under-sampled regions.
comment: Accepted to IEEE Transactions on Multimedia (TMM), 2026
☆ Towards Subject Consistency over Dynamic Subject Sets in Video Generation
We argue that as video generation extends to longer durations, subject consistency should be evaluated over \textit{dynamic subject sets}. We therefore introduce \textbf{DynSC-Eval}, an evaluation framework that dynamically tracks eligible subjects throughout their visible lifespans and measures local continuity and global identity preservation using six complementary object-level metrics, with explicit detection of inconsistency events. To validate its effectiveness, we design synthetic experiments that actively inject inconsistency events, demonstrating both the sensitivity of DynSC-Eval and the limitations of existing metrics. Evaluations of diverse models on 5s, 15s, and 60s video generation further reveal substantial subject consistency differences that are obscured by conventional metrics. Beyond evaluation, we construct rewards from DynSC-Eval and apply DiffusionNFT post-training in an autonomous-driving testbed. On 5s generation, our approach reduces the six inconsistency metrics by an average of 13.82\% for Wan-2.1-1.3B and 5.66\% for SANA-2B, with improvements also observed on the I2V model ReSim. Qualitative comparisons further demonstrate the effectiveness of our method. We then extend generation to 10s and 30s through curriculum learning and show that consistency optimization remains effective while largely preserving other capabilities.
comment: Project website: https://dynsc-paper.pages.dev/
☆ Bootstrapping Video Interaction Generation with Synthetic State Transitions IJCAI 2026
While recent video generative models can synthesize high-fidelity videos, they struggle to portray plausible physical interactions and the resulting state transitions, a critical bottleneck for applications in robotics and VR/AR. To address this, we introduce a framework to generate a scalable synthetic dataset of controllable interactions. Our pipeline leverages a structured taxonomy and state-of-the-art image editing models to create explicit `start' and `end' state images, which serve as visual anchors for the interaction. To generate a seamless video utilizing these anchors, we propose State-Guided Sampling (SGS), a novel sampling technique that mitigates artifacts common in naive conditional generation. Furthermore, we develop and validate a new automated evaluation system that aligns with human judgments to ensure data quality. Experiments show that fine-tuning a base model on our dataset significantly enhances its ability to generate plausible interactions.
comment: IJCAI 2026
☆ Towards Automatic Video Annotation with ASH: Zero-Shot Open-Vocabulary Multi-Object Tracking and Segmentation
Memory-attention-based Video Instance Segmentation (VIS) methods have demonstrated strong zero-shot tracking capability, yet their substantial memory requirements confine them to short video clips and their single-prompt inference design makes multi-category open-vocabulary tracking computationally prohibitive. This work introduces two contributions toward fully automated tracking annotation of arbitrary video. The Generalized Presence Token (GPT) reformulates SAM3's inference pipeline to process N text prompts simultaneously via virtual prompt batching, reducing image encoding cost from O(N) to O(1) with no modifications to any learned component. The Annotation and Segmentation Handler (ASH) extends any memory-attention VIS tracker to sequences of arbitrary length through overlapping temporal chunks with IoU-based inter-chunk identity matching, requiring no dataset-specific training. Instantiated on SAM3, the resulting pipeline -- SAM3-ASH -- achieves state-of-the-art HOTA on MOTS20 under fully zero-shot conditions and remains competitive with trained specialists across seven additional benchmarks, while peak GPU memory consumption stays below 25 GB, establishing a practical baseline for scalable, training-free automated video annotation.
☆ FutureWorlds: Learning Robotic World Models from Alternative Futures
Robotic world models predict action-conditioned future scenes, providing a foundation for understanding action outcomes. However, turning alternative predictions into useful learning signals remains challenging: similar candidates limit informative quality comparisons, while diverging trajectories require persistent maintenance of their individual histories. We introduce FutureWorlds, a framework that unifies candidate construction, history maintenance, and learning from relative quality. Built on a multimodal discrete autoregressive model, FutureWorlds uses diverse beam search during reinforcement learning to construct candidate futures that balance confidence and diversity. Candidate-specific bounded memory preserves scene states and ensures that generation and policy scoring use matching histories. We further propose MemSPO (Memory-Conditioned Search-Guided Policy Optimization), which converts video trajectory rewards into group-relative advantages to optimize the world model. On RT-1, BridgeV2, and RoboCasa, FutureWorlds reduces LPIPS for 32-frame predictions by 14.78%, 20.84%, and 9.12%, respectively, relative to the strongest baseline on each dataset. Under fixed evaluation configurations, only 200 MemSPO updates further improve generation quality and support continued prediction beyond the training horizon. Memory ablations, decoding sensitivity analysis, and optical-flow evaluation show that these gains extend beyond visual quality to more accurate motion prediction and more consistent object states. Project page and code: https://github.com/Alexander-wu/FutureWorlds.
comment: 32 pages, including references and appendix. Code: https://github.com/Alexander-wu/FutureWorlds
☆ VASC: Value-Aware Sparse Attention with Cross-Layer Memory for Efficient 3D Reconstruction
Feed-forward 3D vision models such as VGGT have achieved remarkable progress, unifying camera estimation and dense scene reconstruction in a single pass. However, their quadratic global attention makes long image sequences expensive, while existing sparse methods may favor highly attended yet value-redundant regions. To address these limitations, we introduce VASC, a training-free sparse attention method combining value-aware block selection and execution-aware cross-layer memory. Our value-aware block selection integrates pooled query--key relevance with neighboring value contrast, reducing redundancy while preserving query-relevant and distinctive content. Cross-layer memory tracks unserved demand across layers and updates this state according to actual execution, enabling previously underserved blocks to compete under a fixed computation budget. Experiments on 7Scenes and NeuralRGB-D with VGGT and $π^3$ demonstrate improved pose estimation and reconstruction quality compared with FasterVGGT, together with up to $2.29\times$ faster inference than dense VGGT. Code is available at https://github.com/kosakayamahoo-design/VASC.
comment: 21 pages, including references and appendices
☆ Watch Your Speech: Text-aware Video-to-Speech Synthesis with Textual Conditioning BMVC 2026
Video-to-speech synthesis aims to generate natural-sounding speech from silent talking-face videos while ensuring phonetic accuracy. A fundamental challenge in this task is the inherent one-to-many mapping problem, where visual dynamics often lack sufficient information to uniquely determine the corresponding utterance. To address this, we propose Watch Your Speech (WYS), a video-to-speech synthesis framework that incorporates textual conditioning as an explicit linguistic cue to mitigate visual ambiguity. Our framework features an attention-based embedding fusion module that synergistically integrates textual context with video sequences, coupled with a conditional flow matching objective for high-fidelity speech generation. Extensive experiments on the LRS2 and LRS3 datasets demonstrate that WYS achieves superior performance, establishing new state-of-the-art results in audio-visual synchronization (LSE-C/D) while maintaining highly competitive textual accuracy (WER). Subjective evaluations further confirm that our model generates speech with near-human naturalness, validating the effectiveness of textual conditioning in content-controlled video-to-speech synthesis. Project page: https://github.com/gunwoo5034/Watch-your-Speech
comment: Accepted to BMVC 2026
☆ VIEScore2: Unified Image Evaluation with Spatially Grounded Explanations
Existing synthetic image evaluators typically provide only a scalar quality score and do not identify the image regions that support it. We introduce VIEScore2, a unified evaluator for image generation and editing tasks with optional conditioning images. VIEScore2 represents an image as an N x N grid and jointly predicts quality scores and defect locations in a single model pass. Its text-native grid representation provides a common interface for heterogeneous spatial supervision and enables directly verifiable post-training objectives. We train on 38K examples spanning score-only, localization-only, and joint supervision across generation and editing tasks. Starting from supervised fine-tuning, we further apply GRPO to improve defect localization using rewards that combine cell-level Dice overlap, score accuracy, and output-format validity. A parameter-free parser converts the structured predictions into readable explanations. On the primary suite, VIEScore2 achieves an overall-score SRCC of 0.601, compared with 0.491 for Gemini-3-Flash, the strongest zero-shot general-purpose VLM baseline under matched inputs. For defect localization, VIEScore2 outperforms both general-purpose VLMs and specialized spatial evaluators on three of six benchmarks in per-image grid IoU and ranks among the top three on five, including datasets beyond its training sources.
comment: Preprint. Project page: https://tiger-ai-lab.github.io/VIEScore2/
☆ NarrativeFlow: Flow-Based Vision-Language-Action Model Using Robot Velocity Fields ACCV 2026
We focus on language-conditioned flow-based manipulation, where robot flows (robot velocity fields) serve as embodiment-agnostic, motion-centric representations for leveraging data collected from multiple robot platforms. This task is crucial because language-conditioned manipulation is essential for practical robotic systems, yet scaling robot foundation models remains limited by the labor-intensive collection of embodiment-specific data. Existing methods either coarsely approximate robot flows with sparse keypoint displacements, or cannot handle language-conditioned manipulation. To address this limitation, we propose NarrativeFlow, which models robot flows as continuous velocity fields using a flow-matching formulation conditioned on language. Accordingly, NarrativeFlow generates robot flows that are physically consistent with real-world manipulation. To validate NarrativeFlow, we have conducted experiments on standard datasets for language-conditioned manipulation. The experimental results show that NarrativeFlow outperforms representative baseline methods on standard evaluation metrics. Furthermore, through real-world experiments, we show that NarrativeFlow achieves higher success rates than baseline methods across multiple manipulation tasks. The project page is available at https://shota0520.github.io/NarrativeFlow-project-page/
comment: Accepted at ACCV 2026
☆ Concept Driven Domain Adaptation: Finding an Abstract Needle in a Haystack
Science teachers frequently search for documentary excerpts not by describing what appears on screen, but by querying the abstract concepts they intend to teach. This use case exposes a limitation of existing language-based video moment retrieval methods, which typically assume that queries describe observable events, whereas instructional search requires retrieving concrete visual phenomena that instantiate an underlying scientific principle. We study this setting as concept-to-example video retrieval, an abstract-needle-in-a-haystack problem where compact curriculum concepts must be grounded in temporally sparse documentary evidence. To bridge this abstraction gap, we propose Concept-Driven Domain Adaptation (CDDA), a three-stage framework for adapting two-tower vision-language models to concept-level retrieval. CDDA treats concepts as intermediate semantic anchors: it first structures the textual embedding space with textbook and teacher-handbook example-concept pairs, then transfers this concept-aware geometry to documentary visuals under a frozen visual encoder, and finally jointly adapts both encoders with sparse visual concept supervision. From a geometric perspective, this staged alignment reduces text-concept and vision-concept angular gaps, thereby encouraging concept-level adaptation while preserving the pretrained model's concrete image description alignment. On a curated middle-school physics retrieval benchmark, CDDA achieves stronger pedagogically oriented concept retrieval than several competitive multimodal baselines, including Qwen3-VL-Embedding-2B, while maintaining concrete image-text matching after adaptation.
comment: 19 pages, 10 figures
☆ RelationVGGT: Visual Geometry Transformers for 3D Spatial Relation Segmentation NeurIPS 2026
Recent advances in 3D reconstruction have progressed from per-scene optimization to feed-forward inference, and semantic scene understanding has followed suit -- yet existing methods remain confined to object-centric perception, neglecting spatial relations between objects. We formulate 3D spatial relation segmentation in a feed-forward, pose-free multi-view setting: given a visually specified subject and a relational text query, the model segments the target across views without receiving its category name. To this end, we propose RelationVGGT, a novel feed-forward framework that integrates semantic features from a visual foundation model with geometry-aware representations from a 3D geometry foundation model and leverages a relation transformer for subject-conditioned, cross-view relation prediction -- requiring neither per-scene optimization nor known camera poses. We additionally provide a fully automated annotation pipeline built on ScanNet++ with VLMs and LLMs, enabling scalable training data generation for this new task.
comment: 10 pages, NeurIPS 2026 accepted (poster)
☆ Video-Index: A Curated Meta-Benchmark for Video Understanding
A video benchmark should reward the capability it claims to measure, yet models can exploit answer options, question text, or partial visual evidence. We introduce the attack pyramid, five levels of shortcut attacks with increasing access to each item, and audit 115 video benchmarks with it. On 35 benchmarks, attackers that never see a frame approach full-video accuracy. On 51 benchmarks with temporal probes, shuffled frames keep a median 96% of full-video accuracy. Near-duplicate questions make up at least half the items in 63 benchmarks. We screen 505,518 question-answer pairs from 112 of them into an audited pool. Agents turn evaluation requests into specifications, and a deterministic selector with a red-team gate composes reproducible benchmarks. We release Video-Index, the 210 hardest verified items under these attacks in each of four capability groups, 840 items from 76 sources. With the same fixed input, Claude Opus 5 outscores every open-source model by over 37 percentage points, and agent tools add about 20 more, yet all systems leave room to improve efficiency and accuracy. Blog: https://www.enxinsong.com/blog/video-index/ GitHub: https://github.com/Espere-1119-Song/Video-Index Hugging Face: https://huggingface.co/datasets/Video-Index/Video-Index
comment: Blog: https://www.enxinsong.com/blog/video-index/ GitHub: https://github.com/Espere-1119-Song/Video-Index Hugging Face: https://huggingface.co/datasets/Video-Index/Video-Index
☆ Two Clocks in Diffusion MLLMs: When Answers Stabilize Before Rationales Unfold NeurIPS 2026
An answer candidate in a masked diffusion MLLM can stabilize while its rationale is still unfolding. We distinguish retrospective stabilization of the logged candidate from token commitment, and examine these two clocks relative to rationale generation. Analyzing our results across three visual question-answering benchmarks, we find that 89.4-98.1% of the rationale-side canvas remains unwritten at stabilization in single-block, EOS-suppressed LaViDa runs. On V*Bench, reducing block length from 128 to 8 changes this fraction from 89.4% to 1.7%, together with answer coverage and the eligible observation window. Under EOS-enabled prompting, direct instructions improve Nemotron's overall accuracy by 15.0 and 19.5 percentage points on M3CoT and ScienceQA, but reduce LaViDa/V*Bench accuracy by 11.0 points. A symmetric decomposition associates the larger absolute component of each change with coverage rather than conditional accuracy. Matched-canvas image ablations measure visual sensitivity alongside answer stabilization, separating the two temporal readouts. Together, these measurements distinguish answer stabilization, rationale unfolding, and visual sensitivity, and identify coverage as the larger component of the prompting differences.
comment: NeurIPS 2026 Workshop on BeNTo (Beyond Next-Token Prediction - Diffusion & Flow Models for Next-Generation Decoding)
☆ A Matched-Budget Audit Framework for Recaptioned Image-Text Supervision Distributions
Recaptioned image-text corpora are now standard for text-to-image (T2I) training, with vision--language model (VLM) captioners replacing sparse alt-text by dense descriptions. A recaptioned corpus is a supervision distribution induced by a documented captioning policy ($π$), captioner ($V_c$), and source corpus ($C$). Length-correlated proxies miss caption-register artifacts and downstream T2I benchmarks entangle the corpus with training choices, so this distribution is hard to audit at corpus scale. We introduce a reusable matched-budget audit framework for recaptioned supervision distributions $D_{π,V_c,C}$: at a fixed text budget of $B = 64$ it reports a five-axis profile spanning prompt-side coverage, image-conditioned faithfulness, and caption-surface health, with claimed controllable basic units (CBU) as the common claim unit. We instantiate the framework on seven paired comparisons over five public source corpora. Across the four cross-corpus pairs, the released surface raises supported CBU per caption by $+3.39$ to $+6.36$ under both Qwen and Gemma Judges, and on CC12M the same framework exposes a long-vs-dense frontier that is consistent across both judges and four budgets. We release the audited multi-source recap corpus ($\approx$ 490M) together with the audit-artifact bundle.
comment: initial commit
☆ Joint Branch-Space Transform Coding for Diffusion Activation Quantization with Classifier-Free Guidance
Mingrun Jiang, Yuejia Liu, Zishan Shao, Ting Jiang, Qinsi Wang, Hancheng Ye, Yixiao Wang, Rui-Feng Wang, Kangning Cui, Yixuan Chen, Fan Yang, Xiang Cheng, Hai Li, Yiran Chen
Post-training quantization for diffusion models increasingly exploits timestep, feature, and layer structure. While recent work has begun incorporating CFG structure into diffusion quantization, activation quantization still operates independently across conditional and unconditional coordinates, leaving cross-activation structure unexploited. We show that matched CFG activations form a strongly correlated two-dimensional source and that, under a fixed bit budget, the choice of branch coding basis materially affects quantization fidelity. Motivated by this observation, we introduce branch-space transform coding, which rotates matched CFG branches via an offline derived 2x2 orthogonal matrix, requiring minimal modifications to model parameters or the quantization pipeline. We further derive the Guidance-Correlation Branch Transform (GCBT), which jointly incorporates the CFG guidance direction and cross-branch second moments. Under an equal-rate quantization-noise surrogate, GCBT admits a closed-form per-layer solution without gradient optimization or angle search. Applied on top of existing diffusion PTQ methods, GCBT yields statistically significant fidelity gains in most evaluated comparisons with no statistically significant degradation, while leaving the underlying host quantization pipeline unchanged.
☆ Platonic Task Arithmetic NeurIPS2026
Models specialized for the same task converge to similar behavior, yet the parameter updates that produce it share no common coordinate system, so weight-space task arithmetic stays confined to a single model and cannot cross architectures without a structural correspondence. Drawing on Plato's allegory of the cave, we hypothesize that these model-specific updates are shadows of one shared, model-agnostic object, which we call the platonic task vector. To make it operational for models that pair an image or audio encoder with a text encoder, we introduce Universal Task Descriptors: matrices whose shape is independent of architecture and embedding dimension, which record a task's functional effect and support addition and negation as matrix operations. Transferring a descriptor into a target means editing the target until it reproduces the descriptor on the task's unlabeled probe images and class-name prompts, requiring no per-image labels. We realize this edit in two ways. First, the descriptor factorizes into a shift field on image embeddings, so a single least-squares solve yields a linear operator that folds into the target's last layer as a weight edit; by linearity, a bank of such operators admits any composition at any strength as a signed sum. Second, a low-rank adapter trained on the same objective reaches every layer and fits compositions jointly, at the cost of one optimization per edit. Heterogeneous models share this object only partially, with a model-specific residual comparable in norm to the shared component, yet cross-model transfer still retains 74-80 percent of the gain of the target's own descriptors. Experiments across six model families, eight classification tasks, and an audio-text setting show that task knowledge transfers and composes across heterogeneous models under both realizations.
comment: NeurIPS2026
☆ A Survey on End-to-End Autonomous Driving Training from the Perspectives of Data, Strategy, and Platform IEEE
Chengkai Xu, Yiming Cui, Jiaqi Liu, Yicheng Guo, Cheng Qin, Geyuan Zhang, Xinwei Dong, Shiyu Fang, Peng Hang, Jian Sun
Autonomous driving is a cornerstone technology for the future of intelligent transportation, where end-to-end learning has emerged as a transformative paradigm that directly maps multimodal sensory inputs to driving actions through unified differentiable models. While offering advantages, the effectiveness of end-to-end autonomous driving (E2E-AD) is ultimately determined by the quality of its training ecosystem. This paper provides a comprehensive review of training methods and ecosystem for E2E-AD. We introduce a Data-Strategy-Platform taxonomy that conceptualizes training as an interdependent system. The data layer defines what can be learned, the strategy layer governs how learning aligns with driving objectives, and the platform layer supports scalability and continuous evolution. Within this framework, we survey recent advances across data-centric pipelines, learning paradigms, and training infrastructures, and analyze their interplay in shaping model performance, robustness, and deployability. Finally, we reflect on current limitations and articulate a forward-looking vision that emphasizes a shift from data quantity to data value, from isolated optimization to foundation-driven generalization, and from static training to integrated training-testing loops, aiming toward robust, scalable, and trustworthy autonomous driving systems. We maintain a continuously updated repository tracking cutting-edge literature and works at \href{https://github.com/Jiaaqiliu/Awesome-Training-Ecosystem-for-E2E-AD}{Our Project Page}.
comment: 21 pages, 6 figures, accepted by IEEE transactions on intelligent transportation systems
☆ EyeTAG: Eye Trajectory-Aware Gaze Estimation BMVC 2026
Gaze estimation under natural head-eye motion underpins applications from driver monitoring to human-computer interaction. Single-frame methods predict each frame independently, so consecutive outputs fluctuate as jitter. Multi-frame methods reduce this, but they learn motion implicitly inside appearance features, so the gaze trajectory is never an explicit variable. We propose EyeTAG (Eye Trajectory-Aware Gaze Estimation), a causal multi-frame framework built around an explicit first-order gaze prior: at each step it differentiates its own recent predictions and feeds the resulting trajectory back as a compact kinematic token. Because differencing is translation-invariant in gaze space, this token carries subject-invariant motion rather than personal gaze offsets. Face and eye streams supply visual evidence, fused by cross-attention and a causal Transformer decoder. EyeTAG reduces the mean angular error by about 1.0$^\circ$ on Gaze360 and performs on par with the strongest baseline on EVE (2.56$^\circ$ vs. 2.58$^\circ$). Within-model ablations, which keep the encoder and the rest of the architecture fixed and vary only the gaze history, show that the differential formulation, rather than temporal context alone, removes the systematic saccade bias that persists even with an absolute gaze-history prior. Our code is available at https://github.com/peter8366/EyeTAG.
comment: Accepted to BMVC 2026
☆ Towards Fast and Disentangled Counterfactuals for Visual Foundation Models
Foundation models remain vulnerable to spurious correlations and ``Clever Hans'' strategies. Explainable machine learning can find and remove such strategies for classifiers without metadata. For foundation models, no such option exists yet. We propose Disentangled Diffusion Autoencoders (DiDAE). DiDAE wraps a frozen foundation model in a conditional diffusion decoder. A counterfactual is one closed-form edit along a direction of a disentangled dictionary, followed by decoding. The dictionary can be supervised (Procrustes) or unsupervised (Singular Value Decomposition, Sparse Autoencoders). No gradients are needed, so DiDAE is up to 2000 times faster than the state of the art. We evaluate on six datasets, two synthetic and four real-world. In a desiderata-driven benchmark on three of them, its counterfactuals are on par with or better than the state of the art, and they repair downstream classifiers through Counterfactual Knowledge Distillation (CFKD), where they beat metadata-based correction. The same machinery can rank a pretrained dictionary against a trained classifier. It returns the few directions the classifier actually reads, each causally verified by a counterfactual that flips the decision, and repairs the classifier along those a teacher marks spurious. The workflow is plug-and-play in our open-source Peal library we publish alongside the paper. With a public dictionary and a pretrained decoder, all that remains is a cheap linear distillation of the classifier and its own fine-tuning.
☆ Machine Translation for Sign Languages
Ozge Mercanoglu Sincan, Anton Pelykh, Edward Fish, Harry Walsh, JianHe Low, Karahan Sahin, Oline Ranum, Sobhan Asasi, Steven Emery, Richard Bowden
Sign language machine translation has progressed substantially over the past decade, evolving from isolated sign recognition to end-to-end translation systems. Advances in pose estimation, transformer architectures, and large-scale dataset collection have driven progress, yet challenges remain. Datasets are limited compared to spoken-language resources; evaluation metrics inadequately capture the linguistic quality of output; and models must capture the simultaneous, multi-layered, and three-dimensional structure of sign languages. This manuscript provides a comprehensive review that seeks to balance technical challenges with stakeholder considerations. We examine the linguistic properties that make sign languages computationally unique, trace the evolution of recognition, translation, and production systems, and analyze ongoing technical challenges. Crucially, we address ethical considerations around data governance, community involvement, and appropriate use. Drawing on interdisciplinary perspectives spanning computer vision, sign language linguistics, and deaf studies, our analysis emphasizes that continued progress requires sustained collaboration across these fields and with deaf communities.
comment: Accepted for publication in the Annual Review of Linguistics, Volume 13
☆ UniTrackPLA: Unified Panorama-Language-Action Model for Instruction-Guided Navigation and Dynamic Person Tracking
Pengfei Qi, Haoran Lin, Sizhuang Chen, Kai Luo, Sirui Zhang, Xinqi Liu, Fei Cheng, Wenrui Chen, Liming Yin, Kailun Yang
General-purpose embodied robots should support both navigation toward language-specified destinations and dynamic person tracking under arbitrary initial target azimuths. However, existing methods typically rely on forward-facing observations and address these tasks with separate policies, limiting omnidirectional perception and unified closed-loop control. We present UniTrackPLA, a unified panorama-language-action model for instruction-guided navigation and dynamic person tracking. Its Panoramic-Aware Encoding (PAE) preserves the temporal and azimuthal structure of perspective views projected from each panorama, enabling perspective-pretrained visual encoders to process omnidirectional observations. A shared vision-language backbone grounds instructions in the panoramic context and predicts continuous robot-centric waypoint chunks for both tasks. World-Action Consistency (WAC) further predicts action-conditioned future visual states and verifies waypoint prefixes online, allowing reliable actions to be reused while triggering replanning upon inconsistency. We also introduce OmniTrackNav-Bench, comprising 5,000 simulated tracking trajectories, 10,000 simulated VLN routes, and 96 verified real-world routes, providing 919,978 waypoint-supervision instances. UniTrackPLA improves overall tracking SR from 23.50% to 35.00% and Omni-VLN SR/SPL from 13.00%/12.77% to 19.75%/19.29%. Incorporating 76 real-world routes further improves held-out EP@0.2m from 42.92% to 92.08%. Closed-loop experiments on a Go2-W robot demonstrate unified panoramic tracking and navigation across indoor and outdoor environments. The project page is at https://tw5775.github.io/UniTrackPLA.
comment: The project page is at https://tw5775.github.io/UniTrackPLA
☆ Kinematic MeanFlow: One-Step Action Generation Policy for Robotic Foundation Models
In this paper, we study how to achieve one-step action generation in Robotic Foundation Models (RFMs), aiming to overcome the high inference latency of multi-step flow matching. MeanFlow provides a promising framework for this goal, yet its direct application leads to performance collapse. We discover that this stems from two distinctive dynamics exhibited in the RFM velocity field: (1) the ``local acceleration" exhibits stability early on, but surges sharply towards the end of the denoising process, and (2) the spread of its magnitudes across samples widens as denoising progresses. To address these issues, we introduce Kinematic MeanFlow (K-MF), a novel one-step action policy tailored for RFMs. Specifically, grounded in a kinematic identity, K-MF decouples the time derivative term in the MeanFlow formulation into two sub-interval terms separated by an intermediate point. This decoupled formulation enables the two terms to capture early-stage and late-stage denoising dynamics, respectively, while mitigating the error amplification across the process. As a result, our K-MF empowers RFMs to achieve one-step action generation in both training from scratch and fine-tuning paradigms across diverse tasks, while outperforming multi-step flow matching in most settings. In terms of inference efficiency, K-MF reduces action-head latency of GR00T-N1.6 by 67.5%~74.4% across L40 and Jetson Orin in eager and compiled modes, yielding end-to-end latency reductions of 30.3%~54.9%. Code will be available at https://github.com/IntelChina-AI/K-MF.
comment: Project page: https://github.com/IntelChina-AI/K-MF
☆ Don't Waste the Noise: Importance-Guided Perturbation Allocation under Joint Global and Local Constraints
Adversarial optimization under a shared $\ell_1$ budget requires deciding not only how much perturbation to use, but also where that limited budget should be spent. This allocation problem becomes particularly important when individual input coordinates are subject to local magnitude constraints, which restrict the extent to which perturbation can be concentrated on a small number of locations. We introduce an importance-guided allocation mechanism that uses a fixed clean-gradient prior to steer perturbation toward model-sensitive regions while leaving the feasible perturbation set unchanged. A centered allocation objective encourages perturbation at above-average importance locations and discourages unnecessary expenditure elsewhere, thereby redistributing rather than enlarging the available budget. Across ten robust model--dataset configurations under a common capacity-limited threat setting, the proposed method improves attack success over matched APGD- and PMA-based baselines by $2.52$ to $17.70$ percentage points. Allocation analysis shows that these gains are accompanied by substantially greater perturbation mass in high-importance regions without increased global $\ell_1$ consumption. Mechanism ablations further show that centered non-uniform redistribution provides part of the benefit, while model-derived importance yields an additional improvement. These results identify perturbation allocation as a distinct and practically relevant dimension of adversarial optimization under shared-budget, locally constrained threat models.
☆ MorphoBranch: A Fine-Structure-Preserving Workbench for Morphometric Analysis of Branched Cellular Structures
Background and Objectives: Fluorescence-labeled cellular arbors provide readouts of neuronal and microglial morphology, but fine and weakly labeled processes are prone to fragmentation and false connections that bias skeleton-based measurements. We present MorphoBranch, a fine-structure-preserving, human-reviewable workbench for morphometry of branched cellular structures. Methods: MorphoBranch combines a deterministic Morphometry Engine with an LLM-assisted Refinement Engine. The Mor- phometry Engine implements an image-to-graph workflow integrating multiscale structural evidence extraction, hysteresis segmen- tation, evidence-constrained skeleton refinement, and graph-based morphometry. The Refinement Engine maps natural-language requests to registered actions for parameter adjustment, preview execution, metric reporting, and unsupported-request handling, while image processing and quantitative computation remain deterministic and reviewable. Results: MorphoBranch was evaluated on two public neuronal axon datasets, AxonMIP and AxonStack, and the in-house Cell- Morph dataset of microglial fluorescence images. It achieved the highest Skeleton F1 and clDice and the lowest length-estimation error among the evaluated methods on all three datasets, while also achieving the highest Dice and IoU on AxonMIP and Axon- Stack. Across 150 natural-language tasks, the Refinement Engine achieved a 94.0% end-to-end success rate. Conclusions: These results demonstrate that MorphoBranch provides a reproducible, human-reviewable workflow for mor- phometric analysis of branched cellular structures. It supports fine-structure-preserving quantification across neuronal axon and microglial fluorescence images while maintaining inspectable and reproducible analysis workflows.
comment: 12 pages, 9 figures
☆ CtrlWAM: Controllable World Action Models with Aligned Intent and Foresight
Chensheng Peng, Wenhao Ding, Ran Tian, Zewei Zhou, Jef Packer, Maximilian Igl, Peter Karkus, Yan Wang, Masayoshi Tomizuka, Boris Ivanovic, Marco Pavone, Yuxiao Chen
World action models (WAMs) jointly predict actions (intent) and visual future (foresight). Standard training adds noise to recorded actions and video simultaneously, but such training paradigms introduce a mismatch: perturbed actions imply counterfactual future visual, while the noised video remains tied to the GT recording. In low-noise regime, the scene geometry and even the dynamic behavior remain clearly visible from the noisy future frames despite the added noise. We present CtrlWAM, which executes perturbed actions in a simulator and pairs them with their noised visual consequences for joint WAM learning. To accommodate the different denoising requirements of video and actions, we introduce warped video--action noise schedules that aim to keep visual layout responsive as action predictions evolve. We further extend the action interface from ego-only control to a variable number of agent streams, allowing a unified model to represent predicted or commanded futures for multiple agents. Driving experiments show more accurate action forecasts, closer agreement between generated video and actions, and better following of supplied commands; robotics experiments show stronger motion fidelity and controllability. Matched controls support the benefit of off-path renders for command following and manipulation fidelity. Together, these findings contribute to a more controllable world action model. Project page: https://ctrl-wam.github.io/
comment: Project page: https://ctrl-wam.github.io/
☆ Lang3DSeg: Annotation-Free Open-Vocabulary 3D Segmentation with Point Transformers IEEE
Cigdem Kokenoz, Amir Salarpour, Alkim Domeke, Christopher Salas, Pedram MohajerAnsari, Long Cheng, Mert D. Pesé, Bing Li
Accurate 3D semantic perception is critical for safe autonomous navigation. However, supervised LiDAR segmentation remains tied to closed taxonomies and to the cost of point-wise manual annotation. Open-vocabulary methods avoid that cost by projecting the output of 2D vision-language models onto LiDAR and distilling it into a 3D network. These methods rely almost exclusively on voxel-based sparse convolutions, and point transformers have so far been limited to indoor environments, where 3D data is dense and bounded. We present Lang3DSeg, which establishes a point transformer as the backbone for annotation-free open-vocabulary segmentation of outdoor 3D LiDAR, and is trained from scratch without geometric pre-training. This training paradigm necessitates addressing the inherent noise in 2D-to-3D label projections; specifically, naive projection often suffers from depth ambiguity, where points behind an object are erroneously assigned its semantic label. We therefore composite masks using an explicit class-priority rule and truncate each projected instance at the first gap in its depth distribution, correcting the projection error directly rather than averaging it over registered sequences. Lang3DSeg achieves 52.8% mIoU on nuScenes validation and 41.4% on SemanticKITTI, the highest among published annotation-free methods on both benchmarks. Every 3D semantic segmentation is on a single LiDAR sweep, and inference operates in real-time without running vision-language models.
comment: 9 pages, 3 figures, 4 tables. Submitted to IEEE ICRA 2027
☆ SmoothOperator: Enhancing Representations for Fine-grained Open-set Recognition via Modulated Label Smoothing
Open Set Recognition (OSR) aims to enable models to accurately classify known classes while rejecting samples from unseen classes. A key challenge in OSR lies in the inability to model the unbounded distribution of unknown classes during training, often leading to the misclassification of samples from these classes. Rather than modeling unknowns, recent work shapes the feature space so that known classes are compact and well separated, and spherical representation learning methods have achieved strong results this way. Label smoothing has been identified as one of the key drivers of this success, yet it applies the same coefficient to every training sample, regardless of how well each sample is already embedded. We show that the spherical representation learning objectives used in OSR share a single alignment--uniformity structure in which labels enter only through the alignment term. Label smoothing therefore acts as an alignment dial, and a fixed coefficient sets this dial to the same value for every sample. We propose a plug-in, SmoothOperator (SmoothOP), which sets the smoothing coefficient of each sample from its \textbf{prominence}, an embedding-space signal measuring how clearly the sample's own class stands out against its strongest competing class. Our method integrates into four existing spherical representation learning methods at minimal training overhead. SmoothOP assigns strong smoothing to samples with high prominence, which reduces their alignment and relaxes their pull. On the Semantic Shift Benchmark, SmoothOP-augmented variants generally outperform their base objectives across datasets, degrees of semantic shift, and OSR post-processors, with gains of up to 4.7\% in AUROC, OSCR, and closed-set accuracy.
☆ Geometric Similarity in VLM Low-Level Vision Representations
Vision-language models (VLMs) have emerged as powerful candidates for universal vision backbones, with representative architectures including autoregressive (AR) models and diffusion transformers (DiTs). Yet, adapting them efficiently for all-in-one low-level image restoration remains a challenge. Crucially, the field lacks an understanding of how VLMs organize hidden-layer representations and whether these structurally distinct paradigms share a common geometric organization for pixel-level perception. Such shared organization is a prerequisite for building highly transferable, unified restoration VLMs and adapters. In this paper, we systematically investigate representational similarity across 24 low-level tasks spanning 5 categories. We propose GeoSim, a unified four-level framework that analyzes task-conditioned representations from global similarity, local geometry, sparse feature decomposition, and topological verification perspectives. Our formulation applies to the analysis of hidden states in AR models and feature maps in DiTs across same- and cross-task/model settings. Our results reveal the organizing principles of low-level visual representations while exposing their limits in cross-task and cross-model agreement. Ultimately, GeoSim provides an interpretability lens for probing latent transferability in low-level vision and diagnosing model limitations in task- or model-specific scenarios.
comment: First version: 10 pages
♻ ☆ DynamicVLA: A Vision-Language-Action Model for Dynamic Object Manipulation NeurIPS 2026
Manipulating dynamic objects remains an open challenge for Vision-Language-Action (VLA) models. Although recent VLAs generalize well in static manipulation, dynamic scenes introduce a latency-induced perception-execution mismatch: object states continue to evolve during inference, making actions predicted from past observations stale at execution time. We present DynamicVLA, a latency-aware VLA model for dynamic object manipulation. It combines a compact 0.4B architecture and convolutional vision encoder for efficient multimodal inference with a continuous inference schedule that overlaps reasoning and execution for non-blocking control. Latent-aware Action Streaming then discards latency-invalid action prefixes and executes only the temporally valid suffix of each predicted chunk, preserving action-time alignment under dynamic object motion. To fill the missing foundation of dynamic manipulation data, we introduce the Dynamic Object Manipulation (DOM) benchmark, built with an automated collection pipeline that gathers 200K synthetic episodes across 2.8K scenes and 206 objects, and enables fast collection of 2K real-world episodes without teleoperation. Extensive evaluations in simulation and on real robots show that DynamicVLA improves dynamic manipulation success under changing object motion, perception-heavy instructions, and unseen motion patterns.
comment: NeurIPS 2026. Project Page: https://www.infinitescript.com/project/dynamic-vla/
♻ ☆ ComputerSD: Online Self-Distillation from Real-Time Feedback for Computer-Use Agents
Online training enables computer-use agents (CUAs) to improve through interaction with executable environments. However, existing methods primarily rely on sparse outcome rewards, which provide no supervision for intermediate actions. On-policy self-distillation (OPSD) offers token-level learning signals through privileged rescoring, but directly applying it to CUA online training presents two challenges: fixed guidance may become misaligned with the student's current state, and guidance-induced probability shifts may conflict with step-level correctness. We introduce ComputerSD, an online self-distillation method for CUAs that converts real-time feedback from executed GUI transitions into guidance for policy learning. A fine-tuned GUI analyzer produces guidance and a step-level value score after each action; the guidance provides privileged context, while the score regulates the resulting OPSD signals. ComputerSD jointly optimizes token-level OPSD and trajectory-level GRPO in a fully asynchronous training framework. On OSWorld-Verified, ComputerSD outperforms outcome-only GRPO by 1.9 and 4.1 percentage points on the general-purpose Qwen3-VL-8B-Thinking and specialized EvoCUA-8B backbones, respectively. Evaluation in out-of-distribution settings further supports the generalizability of ComputerSD. These results demonstrate the effectiveness of learning from real-time feedback through online self-distillation for CUAs.
comment: https://github.com/ZJU-REAL/ComputerSD
♻ ☆ MonoPhysics: Estimating Geometry, Appearance, and Physical Parameters from Monocular Videos NeurIPS 2026
Existing inverse physics methods recover physical parameters from multi-view videos, where geometric constraints across views resolve scale and 3D structure. In monocular settings, however, such constraints are absent, leading to severe scale ambiguity, inaccurate geometry, and weak coupling between appearance optimization and physical simulation. To address these challenges, we propose MonoPhysics, a framework for monocular inverse physics estimation of deformable objects that jointly optimizes geometry, appearance, and physical parameters using a differentiable simulator and 3D Gaussian Splatting. Our key contribution is removing the multi-view capture requirement of existing methods, a necessary step toward handling in-the-wild video. MonoPhysics introduces three visual-physical bridges: scene re-parameterization, physics-aware geometry refinement, and a differentiable position map. We evaluate on Vid2Sim, real-world captures, and a new dataset of elastic and plasticine objects that we introduce. MonoPhysics outperforms monocular baselines in future prediction and recovers Young's modulus on Vid2Sim with accuracy comparable to a multi-view baseline. Code and data are available at https://daniel03c1.github.io/MonoPhysics/.
comment: NeurIPS 2026
♻ ☆ VideoWeaver: Evaluating and Evolving Skills for Agentic Long Video Generation
Jianhui Wei, Yan Zhang, Jie Tan, Hengchuan Zhu, Xiaotian Zhang, Ziyi Chen, Daoan Zhang, Wei Xu, Yeying Jin, Zuozhu Liu
Agentic long video generation requires planning, tool orchestration, and cross-clip coordination over a long horizon. Most existing video agents either rely on static, human-crafted workflows, which require substantial manual effort and poorly adapt across tasks, or iteratively refine the output of the current task without persistently distilling execution experience into reusable skills for future tasks. We introduce VideoWeaver, an agent harness and benchmark that evaluates and evolves skills for long video generation. Given a single high-level instruction, an agent dynamically composes foundation skills into its own workflow rather than following a predefined pipeline. We construct a benchmark of 16 task categories and 285 cases, with references spanning text, image, audio, video, and their combinations. We further propose an evidence-grounded agent-as-judge that inspects both the execution trace and the final video to diagnose process and output failures. Based on this feedback, our evolution algorithm progressively refines category-level composition and creator skills, allowing recurring experience to guide dynamically constructed workflows for unseen cases. Experiments show that explicit composition skills improve the generation process over foundation skills alone, while skill evolution further improves output quality and generalizes to unseen cases. Incorporating judge feedback yields additional gains, especially on output metrics, and the agent-as-judge aligns well with human, particularly on process metrics. Code is available at https://github.com/JianhuiWei7/VideoWeaver.
♻ ☆ ByteTraX: Enhancing the ByteTrack Architecture with Optimised Thresholding
The ByteTrack algorithm is a widely used and computationally efficient multi-object tracking architecture. Its core innovation lies in the combination of lenient bounding box associations with tracklet similarity matching to robustly deal with object occlusions. However, this strategy is nevertheless vulnerable to erroneous track reclassification and identity switching, as detection confidence scores dictate association priority. To address this, I present a simple enhancement of the ByteTrack architecture--named ByteTraX--that optimises track continuity via a single unified matching threshold, while penalising identity switches through stringent track initiation criteria. This approach achieves consistently improved performance across a range of diverse benchmarks including GMOT-40, LC-MOT, SportsMOT, TeamTrack, DAMUNT, and DeepSea-MOT, while simultaneously increasing processing speed by >10%. Specifically, results demonstrate a >40% reduction in identity switches, accompanied by mean increases in HOTA of 3.6, IDF1 of 5.6, and FPS of 6.3. As such, adoption of the ByteTraX algorithm has the potential to substantially enhance tracking performance over the ByteTrack baseline, while retaining the efficiency needed for real-time deployment. To facilitate usage, I provide the source code, integration functionality for the YOLO family of object detection models, and deployment instructions via an open source repository.
♻ ☆ Mitigating Object Hallucination in Large Vision-Language Models via False Discovery Controlled Visual Data Splitting NeurIPS 2026
Multiple object hallucination, where large vision-language models (LVLMs) generate objects not supported by the visual input, is a persistent challenge caused by visual uncertainty during decoding. Existing methods reduce hallucinations using contrastive signals, but they rely on heuristics and lack principled control of false positives at the image level. To address this, we propose False Discovery Rate-COntRol of HALlucination (CORAL), a training-free framework that models visual uncertainty using an uncertainty-aware visual data splitting strategy and leverages mirror statistics to quantify visual contrast during decoding. By computing mirror statistics from paired, symmetrically perturbed visual inputs, CORAL estimates spurious object predictions and sets a data-driven threshold to control the expected fraction of false discoveries per image, suppressing hallucinations while retaining high power for truly grounded objects. The framework is flexible, supports multiple LVLMs, and mitigates hallucinations without retraining or supervision. Extensive experiments on multiple benchmarks with several evaluation metrics demonstrate that CORAL consistently outperforms state-of-the-art methods, providing more reliable and robust hallucination control. Code is available at: https://changliu1993-cl.github.io/CORAL/
comment: Accepted to NeurIPS 2026
♻ ☆ Hologram Representation via Quadratic Phase Gaussian Splatting SIGGRAPH
We introduce Complex-Valued Quadratic Phase Gaussian (CVQPG), a novel hologram representation method that augments each 2D Gaussian primitive with a quadratic phase profile controlled by a learnable curvature parameter. Against the planar Gaussian baseline, CVQPG improves the average PSNR of holographic reconstructions by 0.19 dB (RGB) and 0.33 dB (grayscale) at equal primitive counts, and by 0.05 dB (RGB) and 0.08 dB (grayscale) at equal parameter counts, where it still leads in all visual quality metrics. Our frequency-domain analysis shows that CVQPG better preserves the mid-to-high frequency band of natural images, where the reconstruction MSE drops by up to 11% (RGB) and 22% (grayscale), indicating that modulating primitive wavefronts is an effective and lightweight enhancement.
comment: SIGGRAPH Asia 2026 Technical Communications
♻ ☆ FloodDiffusion 2: Efficient and Path Controllable Streaming Motion Generation
Yiyi Cai, Yuhan Wu, Kunhang Li, Tu Fangyuan, Xiangyue Zhang, Qiaoge Li, Zhixiang Wang, Kaipeng Zhang, Haiyang Liu
We present FloodDiffusion 2 (FD2), an efficient and controllable framework that builds upon FloodDiffusion (FD1), a state-of-the-art streaming motion generation model. While FD1 produces plausible motion, it suffers from low efficiency and limited controllability, as its attention design requires repeated computation over the entire history, and it lacks precise trajectory control for real-world applications. To address these limitations and improve generation quality, FD2 introduces three advances. First, Partial Attention makes finalized history representations independent of the active window, enabling KV-cached inference and shared-history packing for efficient training. Second, we establish a necessary-and-sufficient Bregman criterion for regression losses to preserve diffusion's conditional-mean velocity field. This criterion guides an FK-induced quadratic loss that incorporates motion geometry without online FK evaluation. Third, FD2 introduces precise path conditioning to control the character's root trajectory while preserving natural body motion. Experiments show that FD2 reduces training computation by 4.6$\times$ and accelerates denoising by 11.29$\times$, reaching 2.303 ms per update on long sequences. Alongside these efficiency gains, FD2 improves motion quality over FD1 and achieves state-of-the-art FID scores among streaming methods, with 0.048 on SEED and 0.053 on HumanML3D.
comment: 27 pages. Updated author affiliations and corresponding-author information. Code: https://github.com/AlayaLab/FloodDiffusion2
♻ ☆ Triangular Resampling for Long-Horizon Motion Generation
Kunhang Li, Yiyi Cai, Xiangyue Zhang, Fangyuan Tu, Yuhan Wu, Zhixiang Wang, Kaipeng Zhang, Haiyang Liu
We introduce Triangular Resampling (TR), a post-training method for mitigating long-horizon error accumulation in motion diffusion models. Built on FloodDiffusion's triangular denoising schedule, TR addresses the mismatch between ground-truth-derived training windows and model-generated inference states. Replacing only completed motion history leaves this mismatch unresolved in partially denoised states within the active window. TR therefore extends rollout-based training to these states, using ground-truth clamping to limit excessive drift. For each replayed sample, TR draws one denoising threshold, shared across latent positions and replay updates, and replays multi-step triangular denoising without gradient tracking. After each update, states below the threshold are replaced with noise-matched ground truth, while those at or above it retain model predictions. The resulting latent window enters the standard training update. This rollout construction supports both supervised training (TR) and distribution matching (TR-DMD). On 120-second motion generation from HumanML3D test prompts, TR and TR-DMD achieve state-of-the-art FID AUC within their respective non-DMD and DMD comparison groups. Supervised TR reduces FID AUC by 40.9% and FID degradation slope by 55.3% relative to matched post-training without replay.
♻ ☆ What Makes High-Magnification Knowledge Transferable? A Study of Cross-Resolution Distillation in Whole-Slide Imaging ICLR 2027
Cross-resolution knowledge distillation aims to improve low-magnification whole- slide analysis by transferring high-magnification representations, yet the conditions for useful transfer remain unclear. We develop a decomposition-based analysis of teacher access, representation loss, and model excess, motivating three questions: whether (a) teacher targets help the task, (b) low-magnification students can predict them, and (c) slide models benefit from those predictions. We investigate them through controlled experiments across ten pathology cohorts spanning classifi- cation, grading, and survival prediction. In the main comparison, providing teacher regional means alongside native low-magnification features improves downstream performance in all ten cohorts. Direct prediction achieves lower reconstruction error than residual prediction, yet the predicted features underrepresent variation in the teacher targets. Moreover, better reconstruction does not consistently improve downstream scores, and retaining native features changes performance even when the predicted teacher features are held fixed. Together, these findings expose a gap between reconstructing teacher representations and realizing their downstream value. They challenge the sufficiency of reconstruction error as a measure of cross-resolution transfer and provide a diagnostic framework for examining where that transfer breaks down. Future distillation designs must account for both what students can predict and how slide models use those predictions.
comment: Under review as a conference paper at ICLR 2027
♻ ☆ Efficient Generative Modeling beyond Memoryless Diffusion via Adjoint Schrödinger Bridge Matching ICML 2026
Diffusion models often yield highly curved trajectories and noisy score targets due to an uninformative, memoryless forward process that induces independent data-noise coupling. We propose Adjoint Schrödinger Bridge Matching (ASBM), a generative modeling framework that recovers optimal trajectories in high dimensions via two stages. First, we view the Schrödinger Bridge (SB) forward dynamic as a coupling construction problem and learn it through a data-to-energy sampling perspective that transports data to an energy-defined prior. Then, we learn the backward generative dynamic with a simple matching loss supervised by the induced optimal coupling. By operating in a non-memoryless regime, ASBM produces significantly straighter and more efficient sampling paths. Compared to prior works, ASBM scales to high-dimensional data with notably improved stability and efficiency. Extensive experiments on image generation show that ASBM improves fidelity with fewer sampling steps. We further showcase the effectiveness of our optimal trajectory via distillation to a one-step generator.
comment: Accepted to ICML 2026
♻ ☆ Subtoken Vision Transformer for Fine-grained Recognition
We present Subtoken Vision Transformer (SubViT), a selective image tokenization method for fine-grained visual recognition. Standard Vision Transformers compress each fixed-size patch into a single token, although fine-grained distinctions often depend on localized variations within only a few patches. SubViT addresses this mismatch by representing discriminative patches with multiple subtokens while retaining the original token sequence for global context, thereby allocating additional capacity where it is most needed. Since attention heads encode complementary semantics and extracting attention maps at inference requires an extra backbone forward, we adopt a two-stage training strategy. Stage 1 fine-tunes the ViT using subdivision regions sampled from random attention heads, exposing the model to diverse subdivision patterns. Stage 2 identifies informative attention maps through feature-degradation distances and distills them into a lightweight single-map router, which directly predicts deterministic token-importance scores without a separate attention forward. We evaluate SubViT on Generalized Category Discovery (GCD), a challenging task requiring both fine-grained discrimination and generalization to unlabeled novel categories. Across CUB, FGVC-Aircraft, and Stanford-Cars, SubViT improves the average novel-category accuracy of DINOv2 from $81.3\%$ to $84.7\%$, with only $0.50$ ms additional latency and $3.4\%$ more FLOPs, while reducing latency by $73.8\%$ relative to Retina Patch. Code: \href{https://github.com/jiezhu23/SubViT_ACCV26}{SubViT}.
♻ ☆ DyRAD: Radar Novel View Synthesis for Dynamic Driving Scenes
Reconstructing dynamic driving scenes from recorded sensor data supports closed-loop evaluation of autonomous driving systems by synthesizing observations beyond the original trajectory. Unlike cameras and LiDAR, radar measures radial velocity directly through Doppler. Yet existing radar novel-view synthesis fails to exploit this capability: methods addressing dynamic scenes reconstruct only range-azimuth tensors, while methods that render Doppler assume static scenes. Moreover, because radar processing spreads each reflection across multiple bins, existing representations absorb this spread into scene geometry, causing it to render incorrectly when the viewpoint moves. We present DyRAD, which models dynamic driving scenes using static background reflectors and motion-tracked dynamic point reflectors to render complete range-azimuth-Doppler (RAD) tensors. Reflector velocities are derived from object tracks and projected onto the line of sight, making Doppler both a rendered output and supervision for those tracks. Crucially, we render reflectors through a fixed analytic point-spread function (PSF) derived from the radar's signal-processing chain, preventing sensor-induced spread from being baked into the scene representation. Beyond improving scene reconstruction, this separation also enables zero-shot sensor-configuration transfer, allowing the same reconstructed scene to be rendered under different radar specifications without refitting. We evaluate DyRAD on RADIal, Boreas, and a synthetic benchmark across both on-path poses and displaced viewpoints untested by prior work. On RADIal, DyRAD recovers radar detections in 90.7% of reference-detected objects, compared with 26.9% for the strongest baseline.
comment: Project page: https://dyrad-nvs.github.io/. Code: https://github.com/Dyrad-NVS/DyRAD
♻ ☆ Generalized Design Choices for Deepfake Detectors
The effectiveness of deepfake detection methods often depends less on their core design and more on implementation details such as data preprocessing, augmentation strategies, and optimization techniques. These factors make it difficult to fairly compare detectors and to understand which factors truly contribute to their performance. To address this, we systematically investigate how different design choices influence the accuracy and generalization capabilities of deepfake detection models, focusing on aspects related to training, inference, and incremental updates. By isolating the impact of individual factors, we aim to establish robust, architecture-agnostic best practices for the design and development of future deepfake detection systems. Our experiments identify a set of design choices that consistently improve deepfake detection and enable state-of-the-art performance on the AI-GenBench benchmark.
comment: 32 pages, 10 figures, 21 tables, code available: https://github.com/MI-BioLab/AI-GenBench
♻ ☆ Guide, Think, Act: Interactive Embodied Reasoning in Vision-Language-Action Models ECCV 2026
Yiran Ling, Qing Lian, Jinghang Li, Qing Jiang, Tianming Zhang, Xiaoke Jiang, Chuanxiu Liu, Jie Liu, Lei Zhang
In this paper, we propose GTA-VLA(Guide, Think, Act), an interactive Vision-Language-Action (VLA) framework that enables spatially steerable embodied reasoning by allowing users to guide robot policies with explicit visual cues. Existing VLA models learn a direct "Sense-to-Act" mapping from multimodal observations to robot actions. While effective within the training distribution, such tightly coupled policies are brittle under out-of-domain (OOD) shifts and difficult to correct when failures occur. Although recent embodied Chain-of-Thought (CoT) approaches expose intermediate reasoning, they still lack a mechanism for incorporating human spatial guidance, limiting their ability to resolve visual ambiguities or recover from mistakes. To address this gap, our framework allows users to optionally guide the policy with spatial priors, such as affordance points, boxes, and traces, which the subsequent reasoning process can directly condition on. Based on these inputs, the model generates a unified spatial-visual Chain-of-Thought that integrates external guidance with internal task planning, aligning human visual intent with autonomous decision-making. For practical deployment, we further couple the reasoning module with a lightweight reactive action head for efficient action execution. Extensive experiments demonstrate the effectiveness of our approach. On the in-domain SimplerEnv WidowX benchmark, our framework achieves a state-of-the-art 81.2% success rate. Under OOD visual shifts and spatial ambiguities, a single visual interaction substantially improves task success over existing methods, highlighting the value of interactive reasoning for failure recovery in embodied control. More details of the project can be found here: https://github.com/FutianLabs/GTA-VLA.
comment: Accepted at ECCV 2026
♻ ☆ CoFiE: Coarse-to-Fine Evidence Selection for Efficient Streaming Video Understanding EMNLP 2026
Streaming video understanding requires Vision Language Models (VLLMs) to process growing video streams and answer user questions under tight latency constraints. Existing methods improve efficiency through token pruning and memory-bank schemes, but mainly reduce visual tokens after visual encoding. Consequently, downstream token pruning alone cannot substantially reduce end-to-end latency because the expensive frame encoding cost has already been incurred. We propose CoFiE, a Coarse-to-Fine Evidence Selection framework that decouples evidence selection into a coarse, query-agnostic filtering stage before the vision encoder and a fine, query-specific refinement stage during LLM prefill. CoFiE introduces Novelty-Guided Frame Filtering to retain visually distinctive candidate frames and Query-Specific Evidence Refinement to select the frames most relevant to the user query. This design removes substantial redundancy before frame encoding while preserving query-specific refinement once semantic information becomes available. Experiments show that CoFiE establishes a new state-of-the-art accuracy-efficiency trade-off across multiple video understanding benchmarks, reaching 78.86% accuracy on StreamingBench and 68.72% on OvO-Bench, with improvements of up to 3.15% over prior methods. Even with up to 80% evidence-frame filtering, CoFiE outperforms strong open-source multimodal models while improving end-to-end inference latency by up to 2.54 times.
comment: Accepted at EMNLP 2026 main conference
♻ ☆ Hardware-Algorithm Co-Optimization of Early-Exit Neural Networks for Multi-Core Edge Accelerators
The deployment of Early-Exiting Neural Networks (EENNs) on edge accelerators requires optimizing not only the network architecture but also its hardware deployment. Exit configuration, quantization, and hardware workload mapping interact in non-trivial ways, influencing memory traffic, accelerator utilization, and ultimately the energy-latency trade-off. This work presents a hardware-aware co-design framework for EENNs that jointly optimizes exit configuration, quantization-aware training, and multi-core hardware mapping within a unified NAS process. Leveraging analytical design space exploration, the framework identifies efficient workload mappings for each candidate architecture while providing accurate latency and energy estimates during the search. We further formulate EENN deployment as a constrained multi-objective optimization problem balancing predictive accuracy, energy-latency product, exit overhead, and dynamic inference efficiency. Experimental results on CIFAR-10 demonstrate that the proposed framework achieves over a 50\% reduction in energy-latency product compared with static baselines under 8-bit quantization. These results demonstrate that jointly optimizing architecture and deployment is essential for realizing the full efficiency potential of dynamic inference on heterogeneous edge accelerators.
♻ ☆ EditVerse3D: High-Quality 3D Object Editing with Region-Aware Learning ECCV 2026
Youtan Yin, Yanning Zhou, Jiacheng Wei, Xiaofeng Yang, Jun Zhang, Jiayang Bai, Jingwen Ye, Weidong Zhang, Guosheng Lin
Local editing of 3D objects remains a long-standing challenge. When interacting with 3D content, humans naturally tend to specify a coarse region of interest for modification rather than defining precise editing boundaries. However, previous methods rely on fully edited 2D images, precise 3D masks, or redundant pipelines, which present a gap. To bridge this gap, we propose EditVerse3D, a novel 3D editing framework that enables high-quality object editing under such coarse guidance. Our approach takes as input a 3D object to be edited, a coarse 3D bounding box indicating the target region, and a reference 2D image describing the desired modification. It produces a coherent, high-fidelity edited 3D object. To facilitate this editing, we introduce a novel region-aware adaptive loss that emphasizes hard-to-learn regions and balances the objective between target and preserved areas. Complementing our loss function, we enhance model robustness and generalization through targeted data augmentations, such as training with scaled 3D masks and filtering out unrealistic editing pairs. We construct a large-scale 3D editing dataset derived from parts information. Extensive experiments demonstrate that EditVerse3D achieves superior visual quality and quantitative performance compared to existing 3D editing approaches. Please visit our project page at https://editverse3d.github.io.
comment: Accepted to ECCV 2026. Project page: https://editverse3d.github.io/
♻ ☆ Fewer Tokens, More Self-Teaching: On-Policy Self-Distillation for Extreme Visual Token Reduction
Visual token reduction is an effective way to accelerate multimodal large language models (MLLMs), but performance deteriorates rapidly under extremely low token budgets. Existing work has explored both visual-token selection and training-based adaptation to reduced visual inputs. We take a step further by asking how a heavily compressed MLLM should learn from the states induced by its own generations. This setting naturally calls for on-policy self-distillation: a heavily compressed model is supervised on the states induced by its own generations, while its full-token counterpart serves as an information-rich teacher. Based on this insight, we propose LT-OPD, a training framework for extreme visual-token reduction. The student rolls out responses with only a small fraction of visual tokens, and a frozen full-token copy of the same MLLM provides distributional supervision along these student-generated trajectories. To stabilize on-policy learning when visual evidence is severely limited, we further introduce a budget-level curriculum that progressively decreases the token budget during training. Across nine benchmarks on Qwen3.5-4B, LT-OPD raises average retained performance under 5% visual-token retention from 68.6% to 82.3%, outperforming training-free, training-based, and reinforcement-learning baselines at the same budget. The gains transfer consistently to Qwen3.5-9B, GLM-4.6V-9B, and LLaVA-OV-1.5-4B. LT-OPD also reduces KV-cache usage by 85.2% and prefill FLOPs by 85.4% without additional inference overhead, demonstrating that on-policy learning can substantially recover capabilities lost to extreme visual-token reduction.
comment: Code is at https://github.com/Yrxxxxxxxx1007/LT-OPD
♻ ☆ Texture Space Material Diffusion
We present a method for generating high quality materials for 3D objects entirely in texture space. We finetune a video diffusion transformer for text-guided material generation, multi-view material generation, and material upscaling. Our key insight is to use the known projection from image space to texture space, enabling the diffusion process to generalize across arbitrary geometries and texture parameterizations. This approach also avoids the view consistency issues inherent in video and multi-view diffusion models. Because texture space is two dimensional, we can reuse the strong priors of pretrained video diffusion models. We apply our method to high quality material reconstruction from posed photos captured under unknown lighting, as well as to text- and image guided material generation. Our method can scale to high resolutions (8K), 100+ input views, and neural material representations. In quantitative and qualitative evaluations we show state-of-the-art results for material generation and reconstruction.
comment: Project page: https://nvlabs.github.io/texdiffusion/
♻ ☆ The COTe score: A decomposable framework for evaluating Document Layout Analysis models
Document Layout Analysis (DLA) is the process by which a page is parsed into meaningful elements, often using machine learning models. Typically, the quality of a model is judged using general machine vision metrics such as IoU, F1 or mAP. However, these metrics are designed for images that are 2D projections of 3D space, not for the natively 2D imagery of printed media. This discrepancy can result in misleading or uninformative interpretation of model performance. To encourage more robust, comparable, and nuanced DLA, we introduce: The Structural Semantic Unit (SSU), a relational labelling approach that shifts the focus from the physical to the semantic structure of the content; and the Coverage, Overlap, Trespass, and Excess (COTe) score, a decomposable metric for measuring page parsing quality. We demonstrate the value of these methods through case studies and by evaluating 5 common DLA models on 3 DLA datasets. We show that the COTe score is more informative than traditional metrics and reveals distinct failure modes across models, such as breaching semantic boundaries or repeatedly parsing the same region. We find that, under granularity differences between model and ground truth, the COTe score is substantially more robust than the F1. Even in the worst case, comparing character-level predictions against paragraph-level ground truth with otherwise perfect parsing, COTe returns 0.68 where F1 returns 0. Notably, we find that, on real datasets, the COTe's granularity robustness largely holds even without explicit SSU labelling, reducing the barrier to entry. Finally, we release an SSU labelled dataset and a Python library for applying COTe in DLA projects.
comment: 10000 words, 5 Figures, 19 Tables,
♻ ☆ Beyond Localization: A Comprehensive Benchmark of Perspective-Conditioned Spatial Reasoning in MLLMs from Omnidirectional Images
Multimodal Large Language Models (MLLMs) show strong visual perception, yet remain limited in reasoning about space under changing viewpoints. We study this challenge as Perspective-Conditioned Spatial Reasoning (PCSR) in 360 degree omnidirectional images, where broad scene coverage reduces ambiguity from partial observations without eliminating the need for viewpoint-dependent inference. To assess this capability, we introduce PCSR-Bench, a diagnostic benchmark of 84,373 QA pairs from 2,600 omnidirectional images across 26 indoor environments, organized into eight tasks under three cognitive groups--- Perception, Spatial, and advanced PCSR. We evaluate 14 representative MLLMs and observe a substantial perception--reasoning gap: accuracy reaches 57.59% on Limited Field-of-View Reasoning (T7) but drops to 13.49%, 7.13%, and 0.64% on Relative Direction (T2), Egocentric Rotation (T4), and open-ended Compositional Directional Chains (T3), respectively. To probe the plasticity of this gap, we conduct an RL-based diagnostic study on a 7B-scale model. Reward shaping improves a matched 7B baseline from 31.10% to 60.06% under a controlled setting, suggesting that PCSR exhibits partial plasticity rather than being fully immutable. Still, these gains are task-selective, sensitive to reward design, and partially dependent on the evaluation protocol. These results position PCSR as a key bottleneck in current MLLMs and highlight meaningful yet bounded room for recovery under targeted optimization. Details and access are available at https://github.com/Caleb-ychen/PCSR-Benchmark.
comment: 10pages, 4 figures
♻ ☆ SONIC-O1: A Real-World Benchmark for Evaluating Multimodal Large Language Models on Audio-Video Understanding
Multimodal Large Language Models (MLLMs) are a major focus of recent AI research. However, most prior work focuses on static image understanding, while their ability to process sequential audio-video data remains underexplored. This gap highlights the need for a high-quality benchmark to systematically evaluate MLLM performance in a real-world setting. We introduce SONIC-O1, a comprehensive, fully human-verified benchmark of 60 hours (231 clips) spanning 13 real-world conversational domains with 4,958 annotations and demographic metadata. SONIC-O1 evaluates three capabilities: open-ended summarization, multiple-choice question (MCQ) answering, and temporal localization with supporting rationales (reasoning). Across closed- and open-source models, we find that the MCQ accuracy shows the smallest gap between model families, but the best closed-source model outperforms the best open-source model by 22.6% on temporal localization. We further observe accuracy gaps of up to 21.4% on temporal localization across demographic groups, indicating persistent disparities in model behaviour. SONIC-O1 provides an open evaluation suite for temporally grounded and demographically robust multimodal understanding. SONIC-O1 is publicly available for research: Project page (https://vectorinstitute.github.io/sonic-o1/), Dataset (https://huggingface.co/datasets/vector-institute/sonic-o1), GitHub (https://github.com/vectorinstitute/sonic-o1), Leaderboard (https://huggingface.co/spaces/vector-institute/sonic-o1-leaderboard).
♻ ☆ Real-time Appearance-based Gaze Estimation for Open Domains
Appearance-based gaze estimation (AGE) has achieved remarkable performance in constrained settings, yet we reveal a significant generalization gap where existing AGE models often fail in practical, unconstrained scenarios, particularly those involving facial wearables and poor lighting conditions. We attribute this failure to two core factors: limited image diversity and inconsistent label fidelity across different datasets, especially along the pitch axis. To address these, we propose a robust AGE framework that enhances generalization without requiring additional human-annotated data. First, we expand the image manifold via an ensemble of augmentation techniques, including synthesis of eyeglasses, masks, and varied lighting. Second, to mitigate the impact of anisotropic inter-dataset label deviation, we reformulate gaze regression as a multi-task learning problem, incorporating multi-view supervised contrastive (SupCon) learning, discretized label classification, and eye-region segmentation as auxiliary objectives. To rigorously validate our approach, we curate new benchmark datasets designed to evaluate gaze robustness under challenging conditions, a dimension largely overlooked by existing evaluation protocols. Our MobileNet-based lightweight model achieves generalization performance competitive with the state-of-the-art (SOTA) UniGaze-H, while utilizing less than 1\% of its parameters, enabling high-fidelity, real-time gaze tracking on mobile devices.
comment: GitHub page: https://github.com/liszth87/GazeTorch
♻ ☆ What Drives Compositional Generalization in Visual Generative Models? The Importance of Continuous Training Objectives NeurIPS 2026
Karim Farid, Rajat Sahay, Yumna Ali Alnaggar, Simon Schrodi, Volker Fischer, Cordelia Schmid, Thomas Brox
Compositional generalization, the ability to generate novel combinations of known concepts, is a key ingredient for visual generative models. Yet, not all mechanisms that enable or inhibit it are fully understood. In this work, we conduct a systematic study of which design choices critically determine compositional generalization in image and video generation. By isolating independent design axes, we identify two key factors strongly associated with compositional success: (i) whether the training objective operates on a discrete or continuous distribution, and (ii) the completeness of conditioning information about constituent factors during training. We also show that relaxing the discrete loss with an auxiliary continuous latent objective can partially recover compositional performance in discrete models like MaskGIT. Our findings, corroborated by diverse compositional tasks and preliminary evidence in world models and LLMs, motivate a shift toward continuous objectives for compositional generalization.
comment: Accepted at NeurIPS 2026
♻ ☆ Grounding with Confidence: Controllable Generative Video Temporal Grounding
Jinhao Chen, Benlei Cui, Ruijian Jia, Ziheng Wang, Tianyu Wo, Pengfei Sun, Longtao Huang, Hui Xue, Yitong Yang, Haiwen Hong
Video temporal grounding supports applications such as video search, content review, and automated editing by localizing events described in natural language. Yet existing generative models typically output timestamps without explicit interval-level confidence scores to guide candidate selection. We separate candidate generation from acceptance by scoring individual intervals within the original decoding pass. A lightweight confidence head reads pooled decoder states, providing an explicit score trained for interval selection. Offline verifier scores supervise the head on fixed candidate sequences, and temporal-overlap labels adapt it to current rollouts during reinforcement learning. GT-anchored candidate-pool supervision and set-level optimization train the generator. The resulting scores support ranking, threshold-based selection, and rejection without invoking an external verifier at inference. On a fixed OMTG-Bench candidate pool, confidence raises query-macro Recall@0.5 from 9.95% to 14.42% over generation order at a 10% global return budget, and from 26.48% to 31.12% at a 25% budget. The continuous scores let downstream applications adjust return budgets or acceptance thresholds to match their precision-recall preferences, without regenerating candidate intervals.
comment: 22 pages, 7 figures; includes appendix
♻ ☆ VideoSTF: Stress-Testing Output Repetition in Video Large Language Models NeurIPS 2026
Video Large Language Models (VideoLLMs) have achieved strong performance on video understanding tasks, yet existing benchmarks evaluate only what models predict, leaving the stability of how they generate largely unexamined. We surface a previously underexplored generation failure of VideoLLMs, defined as output repetition, in which the decoder collapses into self-reinforcing loops of repeated phrases or sentences, and present VideoSTF, a benchmarking framework for systematically measuring, stress-testing, and exploiting this failure mode. VideoSTF formalizes repetition with three complementary $n$-gram-based metrics, ships a standardized testbed of 10,000 diverse videos, and provides a library of controlled temporal stressors. Across 10 advanced VideoLLMs, VideoSTF reveals four key findings: (i) repetition is pervasive on unperturbed videos and stable across commonly used frame counts, with repetition rates up to 91%; (ii) it spans a severity spectrum from mild redundancy to token-cap loops, and is highly amplified by temporal perturbations; (iii) temporal stressors form a practical black-box attack surface, flipping benign videos into repetitive ones with tens of queries and high attack success rates (up to 98%), and (iv) repetition is not explained by visual redundancy, its amplification tracks local temporal disruption, and only repetition penalties reduce it among common mitigations such as top-$k$ sampling, input filtering, and prompt variation, but increasing the penalty weakens visual grounding. VideoSTF reframes generation stability as a useful and complementary evaluation axis for VideoLLMs and provides the tools to study it. The project page is available at https://videostf.github.io/.
comment: Accepted to NeurIPS 2026. 34 pages, 20 figures
♻ ☆ Compressing History into Memory: Distilling Transformers into Recurrent Transformers
Transformers are AI's workhorse but their computational cost becomes prohibitive when processing long sequences. We target long-horizon streaming vision and robotics applications, where it is particularly impractical to store and maintain a history of observations. Recurrent Transformers address this limitation by maintaining fixed-size memory but their performance lags behind that of transformers operating over the full observation history. We argue that this gap does not stem from architectural limitations, but from differences in how these models learn to compress past information. Without access to an observation history, recurrent models must explicitly decide what to retain in memory at each step, a significantly harder learning problem. In this work, we propose a distillation approach that transfers the compression strategy of a classical full-history transformer to a recurrent variant. We enable this by designing a teacher model that explicitly compresses its observation history into a fixed-size bottleneck representation and directly supervise the student's memory with this bottleneck representation, effectively aligning the two compression mechanisms. We show that this approach allows to train a recurrent latent robotic memory with linear-time complexity on the Mem-RPE task while substantially narrowing the performance gap to full-history transformers. We additionally validate the same principle on streaming visual question answering (VQA) and observe improved recurrent predictions thanks to memory distillation
♻ ☆ Vision-language models for chest radiography do not always need the image
Mahshad Lotfinia, Sebastian Ziegelmayer, Lisa Adams, Tri-Thien Nguyen, Daniel Truhn, Andreas Maier, Soroosh Tayebi Arasteh
Vision-language models that answer questions about chest radiographs are evaluated by their accuracy on labels derived from radiology reports. High benchmark accuracy is often interpreted as evidence that the model uses the image. A model that answers from the finding named in the question can score as well as a model that uses the radiograph. Keeping the question fixed, we audit eight open-weight systems by swapping in another patient's radiograph with the same or the opposite label, occluding the radiologist-marked region or an equal region elsewhere, and removing the radiograph or replacing it with noise or a photograph. On 2,548 yes-or-no questions from MIMIC-CXR, one multimodal model answers Yes regardless of the image, another multimodal model changes its answers without following the label, and four systems use the image but keep about half of their correct answers when the radiograph is swapped for an opposite-label radiograph. A medical model that receives only the question text scores 55.3% on the pooled questions, higher than two multimodal systems. It scores 91.8% where every finding is present, and answering Yes to every question scores 100% there. Where the image is necessary, the best multimodal system exceeds this model by 10.4% in balanced accuracy. The categories are unchanged on CheXpert. Confidence is not higher when a correct answer depends on the marked region. In a reader study with three radiologists, the two radiologists who read a balanced set of 200 cases score 86.0% and 82.0%, and the systems score 50.0% to 73.0%. Accuracy does not establish image use, but an intervention on the image can test it.
♻ ☆ DisasterInsight: A Building-Centric Benchmark for Evaluating Vision--Language Models in Disaster Response ECCV 2026
Vision--language models (VLMs) show promise for disaster-response remote sensing, but existing benchmarks mainly emphasize scene-level or damage-centric assessment. To study this building-centric gap, we introduce \method{}, a diagnostic benchmark built on xBD, a pre/post-disaster satellite dataset with building-level damage labels. \method{} enriches building instances with OpenStreetMap-derived functional labels and contains 134{,}108 task-specific instruction records across 15 task types, spanning instance-level assessment, scene-level counting, multi-instance reasoning, and structured report generation. The benchmark supports RGB pre/post-disaster imagery, single- and multi-view instance formulations, and scene-level RGB/SAR diagnostic inputs. Experiments with general-domain and remote-sensing VLMs show that models perform better on visible damage cues than on building-function understanding, multi-instance reasoning, counting, and grounded reporting. Instruction tuning improves performance on several tasks but does not close this building-centric gap.
comment: Presented at the TerraBytes workshop at ECCV 2026
♻ ☆ AEGIS: Anchor-Enforced Gradient Isolation for Knowledge-Preserving Vision-Language-Action Fine-Tuning
Fine-tuning pre-trained Vision-Language Models (VLMs) for robotic manipulation introduces a fundamental stability-plasticity dilemma: continuous flow-matching action experts backpropagate concentrated, low-rank regression gradients into transformer backbones trained on high-dimensional cross-entropy objectives. This cross-modal gradient asymmetry rapidly degrades pre-trained visual reasoning. Existing solutions either disconnect continuous gradient flow via stop-gradients or constrain updates via LoRA, which restricts update rank but remains directionally blind to semantic corruption; both typically rely on mixed-batch VQA co-training, doubling training compute. We introduce AEGIS (Anchor-Enforced Gradient Isolation System), a buffer-free, layer-wise orthogonal gradient projection framework enabling continuous flow-matching fine-tuning while isolating pre-trained representations from destructive parameter updates. Prior to training, AEGIS estimates per-layer Gaussian activation statistics from pre-training data as a static reference anchor. During fine-tuning, a closed-form Wasserstein-2 transport penalty generates an anchor-restoration gradient through the active computation graph. A sequential dual-backward pass applies layer-wise Gram-Schmidt orthogonalization, projecting task gradients onto the orthogonal complement of the restoration vector during directional conflict. We establish an exact energy preservation bound for layer-wise orthogonal projection, showing that AEGIS sheds only 0.62% of gradient energy empirically while halting cumulative feature drift. On PaliGemma2-3B fine-tuned on the LIBERO manipulation benchmark, AEGIS fully preserves pre-trained Visual Question Answering performance and baseline holdout loss while matching continuous action convergence, without replay buffers, teacher models, or co-training data.
♻ ☆ MaPa: Text-driven Photorealistic Material Painting for 3D Shapes
Shangzhan Zhang, Sida Peng, Tao Xu, Yuanbo Yang, Tianrun Chen, Nan Xue, Yujun Shen, Hujun Bao, Ruizhen Hu, Xiaowei Zhou
This paper aims to generate materials for 3D meshes from text descriptions. Unlike existing methods that synthesize texture maps, we propose to generate segment-wise procedural material graphs as the appearance representation, which supports high-quality rendering and provides substantial flexibility in editing. Instead of relying on extensive paired data, i.e., 3D meshes with material graphs and corresponding text descriptions, to train a material graph generative model, we propose to leverage the pre-trained 2D diffusion model as a bridge to connect the text and material graphs. Specifically, our approach decomposes a shape into a set of segments and designs a segment-controlled diffusion model to synthesize 2D images that are aligned with mesh parts. Based on generated images, we initialize parameters of material graphs and fine-tune them through the differentiable rendering module to produce materials in accordance with the textual description. Extensive experiments demonstrate the superior performance of our framework in photorealism, resolution, and editability over existing methods. Project page: https://zju3dv.github.io/MaPa
comment: Corrected the spelling of the first author's name in the manuscript and metadata; no changes to the technical content
♻ ☆ More with Less: a Large Scale Remote Sensing VLM with a Simple Recipe ACCV 2026
Remote sensing vision-language models are increasingly expected to support open-ended reasoning over Earth Observation data and a variety of tasks. Most recent progress in this area has been driven by remote-sensing-specific architectural designs, often introducing new encoders, alignment modules, or task-specific fusion mechanisms. In this work, we challenge the necessity of such architectural specialization. We show that a generally capable vision-language model can achieve competitive or state-of-the-art performance at challenging remote sensing benchmarks, provided that it is trained at sufficient scale across diverse data and tasks. Our model uses a single language policy that can either answer directly in text or invoke a localization tool for segmentation and grounding. To train this heterogeneous behaviour, we employ a multi-task reinforcement learning framework with adaptive task rewards covering multiple-choice VQA, free-form VQA, captioning, detection, and segmentation across a large variety of input types. Our approach achieves competitive results across a broad set of benchmarks, including high-resolution, multi-temporal, multi-modal and multi-view tasks. Further, as training data scales, our experiments show consistent improvements across most tasks both in and out of distribution, which correlate with per-task data diversity. These findings suggest that, for remote sensing VLMs, data scale is sufficient even without architectural novelty.
comment: ACCV 2026. Project Page https://github.com/insait-institute/MLRS
♻ ☆ DynGhost: Temporally-Modelled Transformer for Dynamic Ghost Imagings
Ghost imaging reconstructs spatial information from a single-pixel bucket detector by correlating structured illumination patterns with scalar intensity measurements. While deep learning approaches have achieved promising results on static scenes, two critical limitations remain unaddressed: existing architectures fail to exploit temporal coherence across frames, leaving dynamic ghost imaging largely unsolved, and they assume additive Gaussian noise models that do not reflect the true Poissonian statistics of real single-photon hardware. We present DynGhost (Dynamic Ghost Imaging Transformer), a transformer architecture that addresses both limitations through alternating spatial and temporal attention blocks. Our quantum-aware training framework, based on physically accurate detector simulations (SNSPDs, SPADs, SiPMs) and Anscombe variance-stabilizing normalization, resolves the distribution shift that causes classical models to fail under realistic hardware constraints. Experiments across multiple benchmarks demonstrate that DynGhost outperforms both traditional reconstruction methods and existing deep learning architectures, with particular gains in dynamic and photon-starved settings.
comment: 6 pages, 8 figures
♻ ☆ FocusGraph: Graph-Structured Frame Selection for Embodied Long Video Question Answering
Tatiana Zemskova, Solomon Andryushenko, Ilya Obrubov, Viktoriia Khoruzhaia, Ekaterina Eroshenko, Ekaterina Derevyanka, Dmitry Yudin
Understanding long videos is crucial for embodied intelligent agents, as their performance depends on effectively accumulating and using long-horizon perceptual memories. Multimodal large language models (MLLMs) are increasingly used for long-video understanding, but their performance degrades and inference time increases as more frames are provided. Therefore, selecting informative keyframes is essential for efficient question answering over long videos. In this work, we develop FocusGraph, a framework for keyframe selection in egocentric long-video question answering. It includes a lightweight Scene-Graph LLM Selector that identifies query-relevant clips from compact graph-based captions, avoiding the need to process raw frame sequences at question time. From these clips, we extract keyframes using Patch-wise Sparse-Flow Retention (PSFR), an offline program-evolved method with no learned parameters at inference time, before passing them to an MLLM for answer generation. FocusGraph achieves state-of-the-art performance on FindingDory and HourVideo while reducing question-time inference cost compared with existing approaches.
♻ ☆ Less Supervision, Better Generalization: Weakly Supervised Fake Region Localization in Diffusion-Edited Images NeurIPS 2026
Localizing AI-edited regions is essential for interpretable forensic analysis, but remains challenging due to subtle and spatially distributed artifacts that are misaligned with semantic or object boundaries. Existing approaches rely on pixel-level supervision from controlled editing pipelines, which is difficult to scale and can introduce misleading signals: artifacts frequently extend beyond annotated regions, while out-of-mask pixels are treated as authentic. This limits models' ability to capture transferable evidence and generalize across generators and datasets. To address these issues, we propose ReGFLoW, a Reconstruction-Guided Fake Localization framework under Weak supervision, which is the first weakly supervised approach for diffusion-edited fake region localization. ReGFLoW requires only real/fake labels at the image level and uses diffusion reconstruction errors as dense spatial guidance to inject them into both feature and score spaces. Furthermore, by artifact-centric multiple instance learning, ReGFLoW utilizes localized diffusion evidence without relying on semantic-affinity or boundary-based pseudo-mask priors. Extensive experiments show competitive cross-generator localization, while ReGFLoW outperforms all evaluated fully supervised baselines when evaluation includes both partially edited and fully synthetic images and in cross-dataset tests, without target-domain adaptation.
comment: Accepted to NeurIPS 2026
♻ ☆ ProtoDCS: Towards Robust and Efficient Open-Set Test-Time Adaptation for Vision-Language Models IEEE
Large-scale Vision-Language Models (VLMs) exhibit strong zero-shot recognition, yet their real-world deployment is challenged by distribution shifts. While Test-Time Adaptation (TTA) can mitigate this, existing VLM-based TTA methods operate under a closed-set assumption, failing in open-set scenarios where test streams contain both covariate-shifted in-distribution (csID) and out-of-distribution (csOOD) data. This leads to a critical difficulty: the model must discriminate unknown csOOD samples to avoid interference while simultaneously adapting to known csID classes for accuracy. Current open-set TTA (OSTTA) methods rely on hard thresholds for separation and entropy minimization for adaptation. These strategies are brittle, often misclassifying ambiguous csOOD samples and inducing overconfident predictions, and their parameter-update mechanism is computationally prohibitive for VLMs. To address these limitations, we propose Prototype-based Double-Check Separation (ProtoDCS), a robust framework for OSTTA that effectively separates csID and csOOD samples, enabling safe and efficient adaptation of VLMs to csID data. Our main contributions are: (1) a novel double-check separation mechanism employing probabilistic Gaussian Mixture Model (GMM) verification to replace brittle thresholding; and (2) an evidence-driven adaptation strategy utilizing uncertainty-aware loss and efficient prototype-level updates, mitigating overconfidence and reducing computational overhead. Extensive experiments on CIFAR-10/100-C and Tiny-ImageNet-C demonstrate that ProtoDCS achieves state-of-the-art performance, significantly boosting both known-class accuracy and OOD detection metrics. Code will be available at https://github.com/O-YangF/ProtoDCS.
comment: Accepted by IEEE TCSVT
♻ ☆ Learning Social Navigation from Internet Videos in the Policy State Space
Jiaming Wang, Duc Thang Nguyen, Jizhuo Chen, Volodymyr Shcherbyna, Diwen Liu, Zhengcheng Shen, Harold Soh
Training robust social-navigation policies requires simulators with diverse scene layouts, terrain, and human motion, but constructing such environments and specifying pedestrian behavior is costly. We propose an efficient pipeline that converts ordinary monocular walking videos directly into closed-loop social-navigation training environments in the policy's state space. Our key observation is that local social navigation primarily depends on two types of information: where the robot can traverse and how nearby pedestrians move. We therefore represent the static scene as a metric traversability map, which can be rigidly transformed under counterfactual robot motion, while directly replaying the pedestrian trajectories recovered from the video over time. This abstraction allows us to define the forward dynamics directly in the policy's state space and efficiently simulate counterfactual robot states without reconstructing or rendering photorealistic observations. The resulting policy achieves 81.2% success in the independent Arena benchmark, compared with 75.0% for the strongest baseline, and succeeds in 19/20 real-robot trials without policy fine-tuning. Project page: https://jiaming.im/VideoSocNav
comment: 9 pages, 5 figures, 6 tables
♻ ☆ FuncBridge: Towards Functional Tool-Use Generalization via Keypoint Trajectory Reasoning
While humans readily repurpose a book, a stone, or a shoe to drive a nail, robots trained on specific tools fail to transfer the same function to novel ones -- a gap we formalize as functional generalization. Functionally equivalent tools share visually recognizable functional intent, such as where contact can occur and how a contact region should move to the target. However, this perceptual similarity does not directly carry over to action space, where each tool demands a different motor pattern to realize the function. To bridge this gap, we explore intermediate representations including affordance images, human video prompts, functional videos and object masks, and 2D keypoint trajectories, finding that keypoint trajectories best balance functional expressiveness and action groundability. Building on this, we present FuncBridge, a two-stage framework that decouples functional reasoning from action execution: learning to predict generalizable keypoint trajectories from action-free data, then grounding them into robot actions with limited demonstrations. Across a benchmark spanning ten tools and three functions, including hitting, sweeping, and hooking, FuncBridge consistently outperforms state-of-the-art methods on unseen tools in both simulation and the real world.
comment: 19 pages, 12 figures, 6 tables
♻ ☆ Spectral Tail Auxiliary Learning for AI-Generated Image Detection
As generative image models evolve rapidly, the perceptual gap between generated and real images continues to narrow, making AI-generated image detection increasingly challenging. Many existing methods exploit frequency-domain cues for detection, typically described as frequency-domain artifacts or high-frequency discrepancies. However, the specific and recurring spectral regularities remain insufficiently understood and characterized. In this paper, we systematically analyze the one-dimensional radial log-power spectra of real and generated images. We find that generated images do not necessarily exhibit higher or lower energy across the entire spectrum or high-band range. Instead, their spectra deviate from the power-law decay and show an anomalous uplift in the ultra-high-frequency tail. We term this phenomenon spectral tail uplift. We further attribute this phenomenon to nonlinear harmonic accumulation in trained generative models, suggesting that it can serve as a structural cue across generative architectures. Based on this observation, we propose Spectral Tail Auxiliary Learning (STAL), a frequency-domain auxiliary supervision framework for generalizable AI-generated image detection. STAL transfers spectral-tail cues from a tail-aware frequency teacher to a spatial detector during training, while all frequency-domain modules are discarded at inference time. Consequently, STAL introduces no inference overhead. Extensive experiments on 9 public datasets show that STAL achieves strong generalization and stability across generators, data distributions, and real-world scenarios.
♻ ☆ Learned Suppression for 3D Keypoint Detection with a Graph-Transformer Backbone ACCV 2026
Detecting 3D keypoints is a long-standing challenge in computer vision. Most detectors end with a heuristic post-processing step that is not learned. We propose a 3D keypoint detector that improves on this step with a learned suppression module, paired with a Point Transformer backbone that we extend with a directional graph neural network. The module is a graph network over candidates that learns which to keep, which to suppress, and how to relocate the remaining ones. Paired with three backbones, it improves over DBSCAN and greedy non-maximum suppression, and because it operates on candidate features rather than raw geometry, the same formulation applies to both structural and semantic keypoints. Our model surpasses the per-category trained KeypointDETR on 12 of 16 KeypointNet categories, attains the best Corner F1 on the Building3D Entry-Level benchmark, and remains competitive with BWFormer on the larger Tallinn split. GitHub implementation: https://github.com/cansdev/learned-suppression-3d.
comment: Accepted to ACCV 2026. 17 pages, 4 figures, 4 tables
♻ ☆ What Do Scan-Derived Class Prototypes Add? Disentangling Supervision, Prototype Content and Query Protocol in Recognition over Frozen Foundation Features
A scan supplies labeled images and a geometric reference. We separate their contributions in a recognizer whose scan-derived prototype matrix acts as a supervised head's fixed output layer. On T-LESS, HOPE and 18 self-collected industrial parts, we test real, random and exactly permuted prototypes, matched geometry-free classifiers, stronger appearance rules and paired background protocols. Across DINOv2-giant and MetaCLIP-H with real-background queries, the largest fused-accuracy advantage of the real prototypes over either control is one percentage point; larger differences favor controls, by up to 2.8 points in arm means. On HOPE with DINOv2-giant the head alone is 2.8 points above exact permutations (95% interval: 0.8-4.7); this advantage does not reach fusion and is not observed on MetaCLIP-H. On DINOv2-giant, matched logistic regression comes within 0.5 points of fusion on T-LESS and exceeds it on HOPE and the self-collected parts. Against white cutouts, real HOPE query backgrounds lower image-prototype accuracy by 43 points on DINOv2-giant and 13 on MetaCLIP-H. The audit separates prototype content, label supervision and query protocol.
comment: 35 pages, 7 figures, 14 tables. Revised version with a new title; adds prototype controls, matched supervision references, a second backbone, paired query protocols, a third dataset and an external experiment on Hyperspherical Prototype Networks
♻ ☆ Principled Design of Diffusion-based Optimizers for Inverse Problems
Julio Oscanoa, Irmak Sivgin, Cagan Alkan, Daniel Ennis, John Pauly, Mert Pilanci, Shreyas Vasanawala
Score-based diffusion models achieve state-of-the-art performance for inverse problems, but their practical deployment is hindered by long inference times and cumbersome hyperparameter tuning. While pretrained diffusion models can be reused across tasks without retraining, inference-time hyperparameters such as the noise schedule and posterior sampling weights typically require ad-hoc adjustment for each problem setup. We propose principled reparameterizations that induce invariances, allowing the same hyperparameters to be reused across multiple problems without re-tuning. In addition, building on the RED-diff framework, which reformulates posterior sampling as an optimization problem, we further develop the OptDiff pipeline. OptDiff provides a simplified tuning framework that facilitates the integration of convex optimization tools to accelerate inference. Experiments on image reconstruction, deblurring, and super-resolution show substantial speedups and improved image quality.
comment: 34 pages, 7 figures, 5 tables
♻ ☆ De-GAN - Dynamic Parameter Tuned GAN for 3D Medical Image Segmentation: A Step Towards Generalisation
Brain tumor segmentation remains difficult because enhancing tumor (ET) has low contrast and overlaps surrounding tissue, while scanner and site variation causes domain shift. We propose DE-GAN, a contrast-enhancing conditional GAN that combines input-adaptive dynamic convolutions, style-aware feature mixing, and coordinate encoding to synthesize slice-adaptive FLAIR images. A label-guided, class-conditional target separates tumor-core (TC) and ET intensities while preserving anatomy. The generated FLAIR is concatenated with the original MR modalities and used to train a 3D U-Net. Across BraTS 2015, 2018, and 2019, DE-GAN improves segmentation over the baseline and static EnhGAN replacement on most reported TC/ET metrics, with the largest gains from retaining both original and enhanced FLAIR. Code and pretrained models are available at https://github.com/zkhansuri-ui/DE-GAN.
comment: error found
♻ ☆ Do Vision Language Models Understand Human Engagement in Games? EMNLP 2026
Inferring human engagement from gameplay video is important for game design and player-experience research, yet it remains unclear whether vision--language models (VLMs) can infer such latent psychological states from visual cues alone. Using the GameVibe Few-Shot dataset across nine first-person shooter games, we evaluate three VLMs under six prompting strategies, including zero-shot prediction, theory-guided prompts grounded in Flow, GameFlow, Self-Determination Theory, and MDA, and retrieval-augmented prompting. We consider both pointwise engagement prediction and pairwise prediction of engagement change between consecutive windows. Results show that zero-shot VLM predictions are generally weak and often fail to outperform simple per-game majority-class baselines. Memory- or retrieval-augmented prompting improves pointwise prediction in some settings, whereas pairwise prediction remains consistently difficult across strategies. Theory-guided prompting alone does not reliably help and can instead reinforce surface-level shortcuts. These findings suggest a perception--understanding gap in current VLMs: although they can recognize visible gameplay cues, they still struggle to robustly infer human engagement across games.
comment: EMNLP 2026 Oral (2.6% acceptance)
♻ ☆ EgoForge: Goal-Directed Egocentric World Simulator
Yifan Shen, Jiateng Liu, Xinzhuo Li, Yuanzhe Liu, Bingxuan Li, Houze Yang, Wenqi Jia, Yijiang Li, Tianjiao Yu, James Matthew Rehg, Xu Cao, Ismini Lourentzou
Generative world models have shown promise for simulating dynamic environments, yet egocentric video remains challenging due to rapid viewpoint changes, frequent hand-object interactions, and goal-directed procedures whose evolution depends on latent human intent. Existing approaches either focus on hand-centric instructional synthesis with limited scene evolution, perform static view translation without modeling action dynamics, or rely on dense supervision, such as camera trajectories, long video prefixes, and synchronized multi-camera capture. In this work, we introduce EgoForge, an egocentric goal-directed world simulator that generates coherent, first-person video rollouts from minimal static inputs: a single egocentric image, a high-level instruction, and an optional auxiliary exocentric view. To improve intent alignment and temporal coherence, we introduce GRAFT, a trajectory-level diffusion refinement method that uses positive and negative rollout distributions, derived from goal, temporal, scene-consistency, and perceptual rewards, to steer the diffusion velocity field toward coherent, goal-complete egocentric simulations. Extensive experiments show EgoForge achieves consistent gains in semantic alignment, geometric stability, and motion fidelity over strong baselines, and performs robustly in real-world smart-glasses experiments.
♻ ☆ Event-based Scene Synthesis via Inter-Frame Residual Alignment ACCV 2026
Event-based scene synthesis reconstructs target RGB frames from sparse image observations and asynchronous event streams, encompassing both video frame prediction and interpolation. Existing event-based synthesis methods commonly estimate optical flow to warp the observed frames toward the target time, but are vulnerable to inaccurate flow under large motion and occlusion and often rely on flow supervision or pretrained estimators. In this work, we propose EvFRA, an Event-based scene synthesis framework based on inter-Frame Residual Alignment. We identify a structural correspondence between event measurements and frame-to-frame scene changes, and exploit this correspondence for target frame synthesis. Our training pipeline consists of two stages: 1) an Event-to-Residual Alignment Variational Autoencoder (ER-VAE) aligns the event frame captured between the anchor and target frames with the corresponding inter-frame residual, and 2) a ControlNet-conditioned diffusion model is fine-tuned to denoise the residual latent using event data. Our method outperforms state-of-the-art methods by up to 2.61 dB and 1.85 dB in PSNR for frame prediction and interpolation, respectively, with consistent SSIM improvements. Code is available at https://github.com/jiyun-kong/EvFRA.
comment: Accepted to ACCV 2026
♻ ☆ Devol-ONE: One Autoregressive Mixture of Transformers to Unify Vision-Language-Action and Latent World Modeling
Vision Language Action (VLA) models condition actions directly on current visual and language context, without an explicit account of how the scene evolves under candidate actions. World Action Models (WAM) attempt to address this limitation by predicting future states, but existing designs keep prediction and policy learning architecturally separate, connecting them only through the predicted output, whether through pixel space video generation or a latent forecasting module trained independently of the policy. We present Devol-ONE, a Mixture of Transformers architecture that unifies vision language understanding, latent world dynamics prediction, and action generation within a single autoregressive framework. Instead of encoding vision language tokens once and feeding them to the action expert, Devol-ONE runs autoregressive prediction jointly across a vision language stream and a V-JEPA pretrained dynamics stream, attending to the vision language key-value cache at every layer to forecast future latent states under language guidance. The action expert is in turn shaped continuously by semantic reasoning and predicted physical dynamics rather than by a fixed representation computed in advance. Extensive experiments are conducted on LIBERO, LIBERO-PLUS, RoboTwin2.0 along with real-world evaluation on Flexiv single-arm and dual-arm setups. Ablation studies show the effectiveness of dynamic stream prediction and layer-wise unified attention to validate our model architectural coherency.
♻ ☆ MOBA-VL: Event-Localized Multi-Turn Reinforcement Learning for Real-Time MOBA Commentary
Real-time commentary for Multiplayer Online Battle Arena (MOBA) esports requires a vision-language model (VLM) to narrate a live match second by second, both fluently and accurately. Existing streaming VLMs sound natural but often miss key events such as kills and objectives. To address this limitation, we use game telemetry, which records exactly when each event occurs, as a supervision signal. We introduce MOBA-VL, a 9B-parameter model trained on this signal with event-localized multi-turn reinforcement learning, which rewards the turns that describe each event. We also collect MOBACast, 860 professional matches (about 460 hours) across three MOBA games with word-level timestamped commentary, and MOBACast-Bench, a benchmark from held-out tournaments. On MOBACast-Bench, MOBA-VL achieves the highest Overall score on full matches (63.25 vs. 55.12 for StreamingVLM) and clips (63.45 vs. 56.22 for DeepSeek-V4.1-Flash). Event-localized credit also raises event recall from 34.5 to 42.1 over supervised fine-tuning. Code and data will be released, and demos are available on an anonymous project page at https://moba-vl.github.io.
comment: 30 pages, 12 figures
♻ ☆ SAGA: Stable Acceleration Guidance for Autoregressive Video Generation ACCV 2026
Autoregressive video diffusion enables efficient streaming and long-horizon video generation, but repeatedly reusing generated latents as causal context can amplify temporal errors, resulting in flickering, motion jitter, and structural drift. In this paper, we investigate this failure mode from a spectral kinematic perspective and identify discrete latent acceleration as an effective signal for revealing unstable high-frequency temporal perturbations. To this end, we propose SAGA, a training-free \textbf{\textit{s}}table \textbf{\textit{a}}cceleration \textbf{\textit{g}}uidance approach for \textbf{\textit{a}}utoregressive video generation. SAGA integrates an acceleration domain spectral guidance objective based on finite-window Slepian projections with a structured autoregressive noise initialization strategy that suppresses short-range temporal correlations while preserving long-range motion structure. Without retraining or modifying the backbone, SAGA can be directly applied to existing chunk-wise autoregressive diffusion models, which is the prevalent setting for high-quality generation. Extensive experiments show that SAGA consistently improves temporal quality across multiple autoregressive diffusion models. On Self-Forcing, SAGA improves Temporal Quality from 97.30 to 97.91 and Image Quality from 69.60 to 70.51. Moreover, spectral analysis and human preference studies demonstrate that SAGA reduces temporal instability while maintaining visual fidelity.
comment: Accepted to ACCV 2026
♻ ☆ Retargeting Motions to Diverse Skeletons via Learnable Flattening
Cross-structural motion retargeting aims to transfer motion between different skeletal topologies. Despite recent progress, existing state-of-the-art models struggle with reliability in zero-shot settings, i.e. skeletons with different topologies which were unseen during training, and recent Transformer-based attempts have failed to outperform specialized geometric methods. We bridge this gap with a Transformer Autoencoder that learns a topology- and translation-invariant latent space. Our core contribution is a learnable flattening of skeletal graphs that captures both local dependencies and global structure. Unlike the standard transformer architecture, which adds positional information to token content, we integrate graph-based positional encodings multiplicatively, a design choice that follows directly from our flattening formulation. The resulting model handles diverse skeletal topologies within a single unified architecture and trains in a fully unsupervised manner, requiring no paired retargeting data. Ablation studies show, that the graph encodings, multiplicative formulation, and Transformer backbone is critical for the performance. In zero-shot evaluations, our method reduces global joint position error by $43-47\%$ over current benchmarks. A user study ($n = 37$), including expert animators, further ranks our approach highest in motion alignment and physical plausibility ($p < 0.05$). These results demonstrate that our model design is key to making transformer architectures effective for motion retargeting, outperforming existing approaches.
comment: 24 pages, 9 figures
♻ ☆ On Learning Spatial Structure from Pre-Beamforming Per-Antenna Range-Doppler Radar Measurements IEEE
Automotive radar perception pipelines commonly construct angle-domain representations via beamforming before applying learning-based models. This work instead investigates a representational question: can meaningful spatial structure be learned directly from pre-beamforming per-antenna range-Doppler (RD) measurements? Experiments are conducted on a 6-TX x 8-RX (48 virtual antennas) commodity automotive radar employing an A/B chirp-sequence frequency-modulated continuous-wave (CS-FMCW) transmit scheme, in which the effective transmit aperture varies between chirps (single-TX vs multi-TX), enabling controlled analyses of chirp-dependent transmit configurations. We operate on pre-beamforming per-antenna RD tensors using a dual-chirp shared-weight encoder trained in an end-to-end, fully data-driven manner, and evaluate spatial recoverability using bird's-eye-view (BEV) occupancy as a geometric probe rather than a performance-driven objective. Supervision is visibility-aware and cross-modal, derived from LiDAR with explicit modeling of the radar field-of-view and occlusion-aware LiDAR observability via ray-based visibility. Through analyses of signal properties, transmit configurations (A-only, B-only, and A+B), receive aperture, and range-Doppler structure, together with physics-aligned baselines, we investigate the factors influencing spatial recoverability. The results indicate that meaningful spatial structure is recoverable from pre-beamforming per-antenna RD tensors under the studied A/B CS-FMCW radar configuration through learned spatial mixing, without relying on hand-crafted signal-processing stages.
comment: Accepted for publication in IEEE Robotics and Automation Letters (RA-L), 2026
♻ ☆ LangMap: A Human-Verified Benchmark for Hierarchical Open-Vocabulary Goal Navigation NeurIPS 2026
Bo Miao, Weijia Liu, Jun Luo, Lachlan Shinnick, Jian Liu, Thomas Hamilton-Smith, Yuhe Yang, Zijie Wu, Vanja Videnovic, Feras Dayoub, Anton van den Hengel
Language-conditioned goal navigation (LGN) requires embodied agents to locate user-specified targets without step-by-step guidance. However, existing benchmarks largely focus on category-level goals or rely on instance descriptions generated by vision-language models, which often contain ambiguities and semantic errors, limiting systematic and reliable evaluation. We introduce HieraNav, an open-vocabulary LGN task with goals at four hierarchical semantic levels: scene, room, region, and instance. We present Language as a Map (LangMap), the first LGN benchmark to enrich real-world indoor 3D scans with human-verified semantic annotations supporting tasks across all four goal levels. Built on HM3D using a contrastive annotation protocol that compares same-scene regions and instances, LangMap provides region labels and discriminative region and instance descriptions covering 414 object categories and contains over 18K tasks. Each target has concise and detailed descriptions, enabling evaluation across instruction styles. Automated and human evaluations validate our annotation quality: our descriptions improve text-to-view matching accuracy over GOAT-Bench's by 23 points on all shared annotated instances, and an independent human audit yields 92.5% unique-and-correct matches. We also propose PlaNaVid, an RGB-only baseline that combines Bounded Diverse Memory with high-level planning to prime a reactive policy for multi-goal navigation, achieving top-tier success rates without depth, 3D scene representations, or object masks. Further analyses reveal that exploration and hierarchical disambiguation failures become more prominent at finer goal levels, while long-tail categories, small objects, distant targets, timely stopping, and multi-goal completion remain challenging. Benchmark and code: https://bo-miao.github.io/LangMap
comment: Accepted to NeurIPS 2026. Benchmark and Code: https://bo-miao.github.io/LangMap
♻ ☆ REVEAL: Robust Evolution of Vision-Language Models for Explainable AI-Video Detection ICCV
The rapid advancement of AI-generated video poses challenges to digital authenticity and security. Current detection methods, often trained on specific datasets, struggle with the ever-evolving landscape of generative techniques and unseen manipulations. We introduce a framework leveraging Vision Language Models (VLMs) for robust AI-generated video detection. Our approach equips the VLM with the ability to reason about video content and use external tools to identify subtle inconsistencies, mirroring human system 2 thinking. Our self-evolving VLM dynamically selects and composes appropriate tools, enhancing its ability to generalize to novel video generation techniques. The modular design promotes interpretability, allowing for a clearer understanding of VLM's decision-making process. To evaluate, we establish the first benchmark VidForensic containing 1.4k+ high-quality AI-generated videos across eight generative models. Experiments show that REVEAL improves F1 scores by 9.1% to 30.2% over top baselines across our datasets for VLMs, notably for GPT-4o, Gemini 1.5 pro, and QWen-VL-Max, and Llava-One-Vision-7B. While open-world AI-video detection remains an open challenge, our results indicate that existing methods fail primarily because they lack tool-enabled, higher-order reasoning.
comment: 19 pages, Knowledge-Intensive Multimodal Reasoning ICCV Workshop, 2025
♻ ☆ Back into Plato's Cave: Examining Cross-modal Representational Convergence at Scale
The Platonic Representation Hypothesis posits that neural networks trained on different modalities (e.g., text and images) converge toward a shared representation of reality. If true, this has significant implications for whether modality choice matters at all. In this paper, we show that the evidence for this claim is substantially weaker than subsequent work suggests. The mutual $k$-nearest-neighbor metric used on 1024 text-image pairs in the original study captures only coarse structure. To keep the alignment from collapsing as one scales up the data, $k$ has to grow proportionally, undercutting the argument for fine-grained representational convergence. The reported increase in alignment with language model strength saturates for recent models. Moreover, the one-to-one text-image pairing favors alignment, while alignment decreases with non-bijective data. We further find that image and text representations indeed share coarse semantic structure, but neither stronger language models nor richer captions yield fine-grained alignment. Thus, multimodal representations share coarse structure without evidence of convergence to a shared representation -- arguably, full representational convergence would require fine-grained alignment.
comment: Project page: http://akoepke.github.io/cave_umwelten/
♻ ☆ Breaking Babel: A Self-Evolving Multi-Agent System for Long-Form Subtitle Translation
Long-form subtitle translation requires reasoning over discourse and cultural context spanning episodes or entire series, while maintaining consistent terminology and style. Existing single-LLM methods are largely sentence-level, and multi-agent systems often use static workflows that do not adapt to scene complexity or production context. We propose SMART, a Self-evolving Multi-Agent system for long-foRm subtitle Translation. During test-time training, SMART builds persistent series-level memory and translates a subset of sentences through a dynamic router and Mixture-of-Agents layer with tools for terminology verification, subtitle constraint validation, and contextual retrieval. A judge-refiner loop scores candidates and uses textual critiques to update agent prompts and routing policies without retraining the underlying LLMs. During test-time inference, the evolved configuration translates the remaining series. We also introduce Subtitle Arena, covering 14 genres, 2--198 episodes per series, production years 1959--2023, and 15 target locales, together with SubMQM, a subtitle-adapted MQM framework with seven dimensions and 19 error categories. SMART achieves the best overall MQM score in all 15 Subtitle Arena directions, reducing average penalty by 6.9% over the strongest competing agent system. On a public benchmark, MuSC, SMART obtains the best model result across all 4 language pairs. SMART also achieves the best result in human evaluation with an overall score of 4.50/5.
comment: 49 pages
♻ ☆ LensVLM: Selective Context Expansion for Compressed Visual Representation of Text NeurIPS 2026
Roy Xie, Dan Friedman, Donghan Yu, Bowen Pan, Christopher Fifty, Jang-Hyun Kim, Xianzhi Du, Zhe Gan, Vivek Rathod, Bhuwan Dhingra
Vision Language Models (VLMs) offer the exciting possibility of processing text as rendered images, bypassing the need for tokenizing the text into long token sequences. Since VLM image encoders map fixed-size images to a fixed number of visual tokens, varying rendering resolution provides a fine-grained compression knob. However, accuracy deteriorates quickly as compression increases: characters shrink below the vision encoder's effective resolution, making them indistinguishable. To address this, we propose LensVLM, an inference framework and post-training recipe that enables VLMs to scan compressed images, then selectively expand only the relevant images to their uncompressed form via learned tools. Building on Qwen3.5-9B-Base, LensVLM maintains accuracy comparable to the full-text upper bound at 4.3$\times$ effective compression and outperforms retrieval-based, text- and visual-compression baselines up to 10.1$\times$ effective compression across seven text QA benchmarks. LensVLM also generalizes to multimodal document and code understanding tasks, with the accuracy gain over baselines growing as compression increases. Our analysis validates this approach: training makes visual compression robust to rendering choices, and as compression grows the model increasingly relies on expanded content rather than unreliable visual reading. The analysis also yields practical tool-choice guidance: text expansion is preferable for rendered text, while high-resolution image expansion suits native documents whose layout cues carry task-relevant information.
comment: Accepted to NeurIPS 2026
♻ ☆ NesTok: Nested Self-Aligned 1D Tokenizer for Autoregressive Image Generation
One-dimensional (1D) variable-length visual tokenizers enable adaptive compression by varying the number of tokens, allowing downstream autoregressive (AR) models to flexibly trade off generation quality against computational cost using a single tokenizer. However, existing approaches based on nested dropout often fail to fully exploit the representational capacity of the tokenizer, resulting in suboptimal performance in both image reconstruction and generation. In this work, we introduce NesTok, a nested self-alignment framework tailored to dynamic visual tokenizers. NesTok introduces cross-length training, which jointly optimizes reconstruction across token lengths while using the full-length sequence to guide shorter counterparts, enabling shorter token sequences to approach the reconstruction quality of full-length sequences. On ImageNet, NesTok improves substantially over standard training and achieves an rFID score of 0.98. On downstream image generation, it achieves the state-of-the-art gFID score of 1.46 on ImageNet 256$\times$256 among existing variable-length autoregressive image generation methods. Code will be available at https://github.com/Jiawei804/NesTok.
comment: Computer Vision, Autoregressive Model
♻ ☆ 4DMulti: automated multicomponent identification at complex material interfaces
Haoran Zhang, Zian Mao, Shufen Chu, Xiaoya He, Yuyan Guan, Antong Yang, Mingze Li, Xiaoqin Zeng, Yujun Xie
Mapping crystalline phases at heterogeneous interfaces is essential for understanding material performance and degradation. However, structural heterogeneity, phase overlap, and local disorder complicate diffraction interpretation, while growing data volumes make manual analysis increasingly impractical. We introduce 4DMulti, a physics-guided learning framework for automated multicomponent identification from large-scale four-dimensional scanning transmission electron microscopy (4D-STEM) data. The supporting diffraction data resource comprises over 6 million high-quality experimental patterns and labeled patterns generated by Sim2real. A retrieval-conditioned latent diffusion transformer (Sim2real) translates simulated patterns into experimental-style examples under constraints designed to preserve Bragg geometry, while a rotation-invariant coordinate convolutional network identifies phases across in-plane rotations. 4DMulti achieves 98.82% classification accuracy on a five-phase experimental nanoparticle benchmark, with ablation studies supporting the complementary benefits of domain adaptation and rotation-invariant classification. We define diffraction-inferred structural complexity (DISC), a normalized predictive entropy score that quantifies phase-assignment ambiguity within a specified candidate phase library. We apply 4DMulti to generate structural maps of superconducting heterostructures, corroded alloy surfaces, and degraded solid-state battery interfaces down to single-nanometer spatial resolution. 4DMulti connects simulation-derived crystallographic knowledge to automated experimental interpretation, establishing a foundation for scalable analysis of complex interfaces and data-driven discovery of interfacial design principles.
comment: 16 pages, 5 figures
♻ ☆ SlotVLA: Towards Modeling of Object-Relation Representations in Robotic Manipulation ICRA 2026
Taisei Hanyu, Nhat Chung, Huy Le, Toan Nguyen, Yuki Ikebe, Anthony Gunderman, Duy Nguyen Ho Minh, Khoa Vo, Tung Kieu, Kashu Yamazaki, Chase Rainwater, Anh Nguyen, Ngan Le
Inspired by how humans reason over discrete objects and their relationships, we explore whether compact object-centric and object-relation representations can form a foundation for multitask robotic manipulation. Most existing robotic multitask models rely on dense embeddings that entangle both object and background cues, raising concerns about both efficiency and interpretability. In contrast, we study object-relation-centric representations as a pathway to more structured, efficient, and explainable visuomotor control. Our contributions are two-fold. First, we introduce LIBERO+, a fine-grained benchmark dataset designed to enable and evaluate object-relation reasoning in robotic manipulation. Unlike prior datasets, LIBERO+ provides object-centric annotations that enrich demonstrations with box- and mask-level labels as well as instance-level temporal tracking, supporting compact and interpretable visuomotor representations. Second, we propose SlotVLA, a slot-attention-based framework that captures both objects and their relations for action decoding. It uses a slot-based visual tokenizer to maintain consistent temporal object representations, a relation-centric decoder to produce task-relevant embeddings, and an LLM-driven module that translates these embeddings into executable actions. Experiments on LIBERO+ demonstrate that object-centric slot and object-relation slot representations drastically reduce the number of required visual tokens, while providing competitive generalization. Together, LIBERO+ and SlotVLA provide a compact, interpretable, and effective foundation for advancing object-relation-centric robotic manipulation.
comment: Accepted at ICRA 2026
♻ ☆ Image-Domain Poisson-Perturbation Robustness of NCCT Slice Classification
Image-domain Poisson perturbation may alter normalized NCCT appearance and downstream models. We evaluated classification of ischemic core/penumbra-bearing non-contrast CT (NCCT) slices under five simulated settings. The source cohort was CPAISD (112 hyperacute ischemic stroke patients); the test partition contained 10 patients and 809 slices. First, a fixed-checkpoint audit compared direct ResNet-18 classification (P1) with residual U-Net denoising followed by the classifier (P2). P1 average precision (AP) ranged from 0.694 to 0.901, whereas P2 AP ranged from 0.509 to 0.797 (substantially lower at settings 10-40). The fixed 0.5 threshold had 0-12.8% sensitivity for P1 and 0% for P2. Second, a prospectively locked de novo experiment compared direct noisy classification (DNC), joint denoising-classification (JDC-0), and the same joint model with privileged training-only lesion-boundary supervision (JDC-B). Across-setting mean AP was 0.861 +/- 0.028 for DNC, 0.840 +/- 0.038 for JDC-0, and 0.856 +/- 0.031 for JDC-B. Hierarchical paired-bootstrap differences were -0.021 (95% CI -0.063 to 0.019) for JDC-0 minus DNC, 0.016 (-0.019 to 0.054) for JDC-B minus JDC-0, and -0.005 (-0.041 to 0.026) for JDC-B minus DNC; none excluded zero. A frozen stress test on the 52-patient AISD partition also showed limited transportability. Thus, ordinary joint training did not demonstrate a classification benefit, and the boundary term recovered part of its point-estimate loss without a statistically supported advantage. Image fidelity, ranking, calibration, and clinical utility must be evaluated separately. This study does not validate acquired low-dose, portable, or cone-beam CT, nor patient-level stroke diagnosis.
comment: 15 pages, 5 figures, 10 tables. Under review
♻ ☆ Wrivinder: Towards Spatial Intelligence for Geo-locating Ground Images onto Satellite Imagery
Chandrakanth Gudavalli, Tajuddin Manhar Mohammed, Abhay Yadav, Ananth Vishnu Bhaskar, Hardik Prajapati, Cheng Peng, Rama Chellappa, Shivkumar Chandrasekaran, B. S. Manjunath
Aligning ground-level imagery with geo-registered satellite maps is crucial for mapping, navigation, and situational awareness, yet remains challenging under large viewpoint gaps or when GPS is unreliable. We introduce Wrivinder, a zero-shot, geometry-driven framework that aggregates multiple ground photographs to reconstruct a consistent 3D scene and align it with overhead satellite imagery. Wrivinder combines SfM reconstruction, 3D Gaussian Splatting, semantic grounding, and monocular depth--based metric cues to produce a stable zenith-view rendering that can be directly matched to satellite context for metrically accurate camera geo-localization. To support systematic evaluation of this task, which lacks suitable benchmarks, we also release MC-Sat, a curated dataset linking multi-view ground imagery with geo-registered satellite tiles across diverse outdoor environments. Together, Wrivinder and MC-Sat provide a first comprehensive baseline and testbed for studying geometry-centered cross-view alignment without paired supervision. In zero-shot experiments, Wrivinder achieves sub-30\,m geolocation accuracy across both dense and large-area scenes, highlighting the promise of geometry-based aggregation for robust ground-to-satellite localization.
♻ ☆ Video-STLayout Pre-training
In recent years, pre-training has become fundamental to learning effective video representations, enabling strong transfer to downstream tasks. A popular framework in pre-training involves aligning features of a video encoder with that of another modality, for example, language or audio. We introduce Video-STLayout pre-training, a novel strategy for obtaining rich video representations informed by spatio-temporal layout of object bounding boxes. Object layouts can easily be obtained by applying an off-the-shelf object detector on the video frames. Our method uses a contrastive loss to align video features with the layout features from a trained layout encoder. We show the effectiveness of our approach in the task of activity recognition in complex scenes.
♻ ☆ Modeling The Object Representations Underlying Human Physical Reasoning
Andrey Gizdov, Andrea Procopio, Lorenzo Caputi, Georgi I. Ivanov, Yichen Li, Daniel Harari, Tomer Ullman
Humans appear to represent objects when reasoning about physics with coarse, volumetric "bodies" that smooth concavities, trading fine visual detail for efficient physical predictions. Yet, the structure of these representations remains largely unknown. Segmentation models, in contrast, are trained for pixel-accurate masks that may misalign with such bodies. We ask whether and when these models nonetheless acquire human-like object representations. Using a time-to-collision (TTC) and change detection (CD) behavioral task with data from 178 and 50 human participants, respectively, we introduce a pipeline and an alignment metric to compare the visual representations of segmentation models to those of humans. We do this systematically on multiple architectures (DINOv2, SegFormer, DeepLabV3+, and UPerNet), varying their size and training time. We find that briefly trained models segment objects too coarsely, aligning poorly with humans, while fully trained models segment objects too finely. For each model, there is an intermediate training regime that best matches the coarse bodies observed in human behaviour, and larger models tend to reach it earlier. We show these bodies emerge under resource constraints in general-purpose vision models, providing computational support to resource-rational accounts of human cognition. This work provides a foundational framework for testing alignment between vision models and humans and shows there is a growing gap between the state-of-the-art in artificial intelligence and human cognition, driven by scaling model size and training.
♻ ☆ Latent-Action-Guided Vision-Language Contrastive Learning for Surgical Interaction Recognition
Recognizing instrument-tissue interactions is essential for context-aware surgical AI. Vision-language models offer a natural way to inject semantic structure into surgical representations by aligning video features with textual action descriptions. However, pretrained encoders may lack spatial coherence, while global semantic alignment does not ensure precise spatial and temporal representations. By analyzing frame-to-frame feature changes, we find that semantic alignment increases their dimensionality, but larger increases do not necessarily improve recognition; encoders also differ in how strongly dominant changes localize to interaction regions. Motivated by these findings, we introduce LAViFiT, which compresses frame-to-frame changes into latent actions and predicts next-frame features during end-to-end video-language alignment. Without additional spatial or motion annotations, LAViFiT improves the interaction grounding of leading feature changes and temporal-direction sensitivity in our evaluated settings. We further characterize how action capacity and prediction strength affect recognition across encoders and triplet components. Using image encoders without large-scale video pretraining, LAViFiT achieves competitive recognition with faster inference and smaller INT4 accuracy drops than V-JEPA2/2.1, supporting its deployment potential.
♻ ☆ MedVL-SAM2: A unified 3D medical vision-language model for multimodal reasoning and prompt-driven segmentation
Recent progress in medical vision-language models (VLMs) has achieved strong performance on image-level text-centric tasks such as report generation and visual question answering (VQA). However, achieving fine-grained visual grounding and volumetric spatial reasoning in 3D medical VLMs remains challenging, particularly when aiming to unify these capabilities within a single, generalizable framework. To address this challenge, we proposed MedVL-SAM2, a unified 3D medical multimodal model that concurrently supports report generation, VQA, and multi-paradigm segmentation, including semantic, referring, and interactive segmentation. MedVL-SAM2 integrates image-level reasoning and pixel-level perception through a cohesive architecture tailored for 3D medical imaging, and incorporates a SAM2-based volumetric segmentation module to enable precise multi-granular spatial reasoning. The model is trained in a multi-stage pipeline: it is first pre-trained on a large-scale corpus of 3D CT image-text pairs to align volumetric visual features with radiology-language embeddings. It is then jointly optimized with both language-understanding and segmentation objectives using a comprehensive 3D CT segmentation dataset. This joint training enables flexible interaction via language, point, or box prompts, thereby unifying high-level visual reasoning with spatially precise localization. Our unified architecture delivers state-of-the-art performance across report generation, VQA, and multiple 3D segmentation tasks. Extensive analyses further show that the model provides reliable 3D visual grounding, controllable interactive segmentation, and robust cross-modal reasoning, demonstrating that high-level semantic reasoning and precise 3D localization can be jointly achieved within a unified 3D medical VLM.
♻ ☆ UrbanVLA: A Vision-Language-Action Model for Urban Micromobility
Urban micromobility applications, such as delivery robots, demand reliable navigation across large-scale urban environments while following long-horizon route instructions. This task is particularly challenging due to the dynamic and unstructured nature of real-world city areas, yet most existing navigation methods remain tailored to short-scale and controllable scenarios. Effective urban micromobility requires two complementary levels of navigation skills: low-level capabilities such as point-goal reaching and obstacle avoidance, and high-level capabilities, such as route-visual alignment. To this end, we propose UrbanVLA, a route-conditioned Vision-Language-Action (VLA) framework designed for scalable urban navigation. Our method explicitly aligns noisy route waypoints with visual observations during execution, and subsequently plans trajectories to drive the robot. To enable UrbanVLA to master both levels of navigation, we employ a two-stage training pipeline. The process begins with Supervised Fine-Tuning (SFT) using simulated environments and trajectories parsed from web videos. This is followed by Reinforcement Fine-Tuning (RFT) on a mixture of simulation and real-world data, which enhances the model's safety and adaptability in real-world settings. Experiments demonstrate that UrbanVLA surpasses strong baselines by more than 55% in the SocialNav task on MetaUrban. Furthermore, UrbanVLA achieves reliable real-world navigation, showcasing both scalability to large-scale urban environments and robustness against real-world uncertainties.
♻ ☆ Codebook-Guided Cross-Modal Knowledge Distillation for Structurally Heterogeneous Features NeurIPS 2026
Cross-modal knowledge distillation transfers knowledge from a teacher modality to a student modality. Existing feature-level alignment methods typically assume that teacher and student features reside in structurally alignable representation spaces. However, this assumption does not hold when cross-modal features are structurally heterogeneous and lack clear unit-level correspondence, such as 2D spatial visual grids and 1D temporal audio sequences, thereby limiting the applicability of feature-level alignment. To address this challenge, we propose a cross-modal distillation framework that enables effective knowledge transfer across structurally heterogeneous feature spaces via a vector-quantized codebook. Specifically, teacher features are abstracted into a set of vector-form codes regardless of their original feature structure, and the selected codes serve as concept-level anchors for student learning. Code selection is guided by both task relevance and student compatibility, allowing the student to receive transferable teacher knowledge without requiring direct unit-level feature alignment. Experimental results across diverse cross-modal distillation scenarios demonstrate the effectiveness of the proposed framework on classification and semantic segmentation tasks.
comment: 40th Conference on Neural Information Processing Systems (NeurIPS 2026)
♻ ☆ SafeVantage: Vantage-Aware Memory for Reliable Embodied Decisions
Reliable embodied decisions under partial observability require informative observations and sufficient supporting evidence. However, semantic scores alone do not reveal which viewpoints justify a claim or where additional evidence should be acquired. We introduce SafeVantage, a vantage-aware semantic memory and active acquisition framework that retains each claim's supporting views, camera poses, and estimated target location, keeping positive support distinct from search coverage. A learned candidate-observability model uses claim-grounded geometry to predict target visibility at reachable viewpoints. These predictions guide view selection through expected reduction in terminal decision loss, accounting for travel cost and geometrically distinct corroboration. A calibrated head then combines support, spatial consistency, and coverage to produce Yes, No, or Abstain decisions. We evaluate SafeVantage on a category-presence benchmark spanning 232 unseen ProcTHOR houses and 7,424 paired episodes per method and action budget. Compared with validation-selected equal-budget baselines, SafeVantage achieves macro-F1 gains of 24.7% and 12.0% at eight and twelve actions, respectively, with lower risk and higher answer rates at both budgets and 31.7% less travel at eight actions. Equal-input HM3D experiments show lower selective risk under fixed observations, while controlled ScanNet interventions show that restoring supporting views improves downstream VLM answers. Ablations further support the contribution of candidate observability to decision quality and acquisition efficiency. Results demonstrate the value of claim-level viewpoint evidence for connecting semantic memory, active acquisition, and reliable decision-making. Code is available at https://safevantage.github.io
♻ ☆ Dyna-DINO: Efficient ViT Distillation Via Adaptive Representation Anchoring
Vision Foundation Models (VFMs) with Vision Transformer (ViT) backbones, such as DINOv2, have become essential for downstream tasks like object recognition and semantic segmentation. The immense computational requirements of backbones often necessitate distillation into smaller architectures for edge deployment. Feature-based knowledge distillation (KD) often suffers from the teacher-student gap; the student struggles to imitate teacher's complex feature map due to its limited capacity. To mitigate this bottleneck, we propose Dyna-DINO: Efficient ViT Distillation Via Adaptive Representation Anchoring, a training curriculum for ViT feature-based knowledge distillation. By utilizing the teacher's intermediate feature maps as a sequence of progressively more difficult targets, our curriculum allows the student to build a foundational representation before tackling higher-level abstractions. Our results demonstrate that this paradigm significantly accelerates convergence through adaptive difficulty selection across various student model sizes and dataset scales. With our curriculum, the Dyna-DINO distilled ViT-S achieves 90.1% accuracy on ImageNet-100, a +12.24% improvement compared with baseline. On ImageNet-1K, Dyna-DINO achieves +3.9% and +6.09% improvement for the instance retrieval task on the Oxford and Paris datasets, +1.93% improvements on semantic segmentation task, as well as meaningful performance gain on classification task. Furthermore, the curriculum enables 25.1% savings in training FLOPs and 21% savings in training time on ImageNet-100 by implementing early-stopping for teacher inference during the initial stages of training. Code is available at https://github.com/KevinZ0217/Dyna-DINO
♻ ☆ Design and Implementation of a Kalman Filter-Infused Algorithm for Tilt Estimation
Accurate tilt angle estimation is important in many engineering applications, such as robotics, motion tracking, and embedded control systems. However, measurements from low-cost inertial sensors are often degraded by noise and drift. This paper presents a single-axis tilt angle estimation system based on the MPU6050 inertial measurement unit, implemented on an RP2040 microcontroller platform, with sensor fusion achieved through a Kalman filter. The accelerometer provides a direct estimate of tilt angle from gravity but is sensitive to noise and short-term fluctuations. The gyroscope provides smooth angular rate measurements, but integration over time introduces drift. To overcome these limitations, a Kalman filter is used to combine measurements from both sensors, leveraging the long-term stability of the accelerometer and the short-term smoothness of the gyroscope. Both simulation and hardware experiments are performed. In simulation, sensor noise and drift are modeled to evaluate the filter performance under control conditions. In the hardware implementation, real-time MPU6050 data is acquired and processed by the RP2040 platform, and the estimated tilt angle is compared with accelerometer-only and gyroscope-only outputs. The results show that the proposed method effectively reduces noise measurements and suppresses long-term drift while preserving good dynamic response. Overall, the system provides more stable and accurate tilt estimation than either sensor alone, demonstrating a practical and accessible approach for Kalman filter based sensor fusion in embedded application. This manuscript is a preprint version of the work. Keywords: Kalman Filter, Accelerometer, Gyroscope, Noise Reduction, Angle Tracking
comment: 12 pages, 24 figures, 10 references